workadventure/front/src/Phaser/Game/SoundManager.ts

40 lines
1.6 KiB
TypeScript

import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import BaseSoundManager = Phaser.Sound.BaseSoundManager;
import BaseSound = Phaser.Sound.BaseSound;
import SoundConfig = Phaser.Types.Sound.SoundConfig;
class SoundManager {
private soundPromises : Map<string,Promise<BaseSound>> = new Map<string, Promise<Phaser.Sound.BaseSound>>();
public loadSound (loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string) : Promise<BaseSound> {
let soundPromise = this.soundPromises.get(soundUrl);
if (soundPromise !== undefined) {
return soundPromise;
}
soundPromise = new Promise<BaseSound>((res) => {
const sound = soundManager.get(soundUrl);
if (sound !== null) {
return res(sound);
}
loadPlugin.audio(soundUrl, soundUrl);
loadPlugin.once('filecomplete-audio-' + soundUrl, () => {
res(soundManager.add(soundUrl));
});
loadPlugin.start();
});
this.soundPromises.set(soundUrl,soundPromise);
return soundPromise;
}
public async playSound(loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string, config: SoundConfig|undefined) : Promise<void> {
const sound = await this.loadSound(loadPlugin,soundManager,soundUrl);
if (config === undefined) sound.play();
else sound.play(config);
}
public stopSound(soundManager : BaseSoundManager,soundUrl : string){
soundManager.get(soundUrl).stop();
}
}
export const soundManager = new SoundManager();