workadventure/front/src/Phaser/Map/InteractiveLayer.ts

268 lines
8.9 KiB
TypeScript

import Sprite = Phaser.GameObjects.Sprite;
import Container = Phaser.GameObjects.Container;
import type { ITiledMapLayer, ITiledMapLayerProperty } from "./ITiledMap";
import type { GameScene } from "../Game/GameScene";
interface SpriteEntity {
animation: string|false;
sprite: Sprite;
state: boolean;
properties: { reverseInactive: boolean; } | undefined;
}
export class InteractiveLayer extends Container {
private lastUpdate: number;
private allActive: boolean;
private layer: ITiledMapLayer;
private spritesCollection: Array<SpriteEntity>;
private updateListener: Function;
constructor(scene: GameScene, layer: ITiledMapLayer) {
const { x, y } = layer;
super(scene, x, y);
this.lastUpdate = 0;
this.allActive = false;
this.layer = layer;
this.spritesCollection = [];
this.addSprites(layer);
this.updateListener = this.update.bind(this);
scene.events.addListener("update", this.updateListener);
this.setDepth(-2);
this.scene.add.existing(this);
}
public update(time: number, delta: number): void {
// running this function max. 15 times per second should be enough
if (this.lastUpdate + (1000 / 15) > time) {
return;
}
this.lastUpdate = time;
const scene = this.getScene();
const radius = this.getInteractionRadius();
const r = radius == -1 ? 0 : radius;
const x = scene.CurrentPlayer.x + scene.CurrentPlayer.width;
const y = scene.CurrentPlayer.y + scene.CurrentPlayer.height * 2;
let foundActive = false;
for (const i in this.spritesCollection) {
const entity = this.spritesCollection[i];
const sprite = entity.sprite;
if (
sprite.x - sprite.width * r <= x // left
&& sprite.y - sprite.height * r <= y // top
&& sprite.x + sprite.width * (r + 1) >= x // right
&& sprite.y + sprite.height * (r + 1) >= y // bottom
) {
if (!entity.state) {
if (entity.animation === false) {
entity.state = true;
} else if (!sprite.anims.isPlaying) {
sprite.play(entity.animation, true);
entity.state = true;
}
}
foundActive = true;
if (radius == -1) {
break;
}
} else if (radius != -1 && entity.state && !sprite.anims.isPlaying) {
entity.state = false;
if (entity.animation !== false && this.shouldReverse(entity)) {
sprite.anims.playReverse(entity.animation);
}
}
}
if (radius == -1) {
if (foundActive && !this.allActive) {
// play all sprites
for (const i in this.spritesCollection) {
const entity = this.spritesCollection[i];
const sprite = entity.sprite;
if (entity.animation !== false) {
sprite.play(entity.animation, true);
}
entity.state = true;
}
this.allActive = true;
} else if (!foundActive && this.allActive) {
for (const i in this.spritesCollection) {
const entity = this.spritesCollection[i];
entity.state = false;
if (entity.animation !== false && this.shouldReverse(entity)) {
const sprite = entity.sprite;
sprite.anims.pause();
sprite.anims.playReverse(entity.animation);
}
}
this.allActive = false;
}
}
}
public destroy(): void {
const scene = this.getScene();
for (const entity of this.spritesCollection) {
if (scene) {
scene.sys.updateList.remove(entity.sprite);
}
}
if (scene) {
scene.events.removeListener("update", this.updateListener);
}
super.destroy();
}
private addSprites(layer: ITiledMapLayer): void {
if (typeof layer.data === "string") {
return;
}
const scene = this.getScene();
for (let i = 0; i < layer.data.length; i++) {
const index = layer.data[i];
if (index !== 0) {
const tileset = this.getTileset(index);
if (tileset !== null) {
const x = (i % layer.width) * tileset.tileWidth + tileset.tileWidth / 2;
const y = (Math.floor(i / layer.width)) * tileset.tileHeight + tileset.tileHeight / 2;
const animation = this.getAnimationFromTile(tileset, index);
const key = `interactive-layer-${tileset.name}-${index}`;
let sprite: Sprite;
if (animation !== null) {
if (typeof scene.anims.get(key) === "undefined") {
for (const j in animation) {
if (!tileset.image.has(String(animation[j].tileid))) {
const frameCoordinates = (tileset.getTileTextureCoordinates(animation[j].tileid + tileset.firstgid) as any);
tileset.image.add(String(animation[j].tileid), 0, frameCoordinates.x, frameCoordinates.y, tileset.tileWidth, tileset.tileHeight);
}
}
scene.anims.create({
key,
frames: animation.map(frame => ({
key: tileset.image.key,
frame: String(frame.tileid),
duration: frame.duration
})),
repeat: 0
});
}
sprite = new Sprite(scene, x, y, tileset.image, String(animation[0].tileid));
scene.sys.updateList.add(sprite);
} else {
const id = index - tileset.firstgid;
if (!tileset.image.has(String(id))) {
const coordinates = (tileset.getTileTextureCoordinates(index) as any);
tileset.image.add(String(id), 0, coordinates.x, coordinates.y, tileset.tileWidth, tileset.tileHeight);
}
sprite = new Sprite(scene, x, y, tileset.image, String(id));
}
this.add(sprite);
this.spritesCollection.push({
animation: animation === null ? false : key,
sprite,
state: false,
properties: tileset.getTileProperties(index) as any
});
}
}
}
}
private getTileset(index: number): Phaser.Tilemaps.Tileset|null {
const scene = this.getScene();
for (const i in scene.Map.tilesets) {
const tileset = scene.Map.tilesets[i];
if (tileset.getTileData(index) !== null) {
return tileset;
}
}
return null;
}
private getAnimationFromTile(tileset: Phaser.Tilemaps.Tileset, index: number) {
const data = tileset.getTileData(index);
if (typeof data === "object" && data !== null && Array.isArray((data as any).animation)) {
const animation: Array<{duration: number; tileid: number}> = (data as any).animation;
return animation;
}
return null
}
private getScene(): GameScene {
return (this.scene as GameScene);
}
private getInteractionRadius(): number {
const radius = this.getProperty("interactionRadius");
if (typeof radius === "undefined" || isNaN(radius)) {
return 0;
}
if (radius == -1) {
return -1;
}
return Math.abs(radius);
}
private getProperty(name: string): any {
const properties: ITiledMapLayerProperty[] = this.layer.properties;
if (!properties) {
return undefined;
}
const prop = properties.find((property: ITiledMapLayerProperty) => property.name === name);
if (typeof prop === "undefined") {
return undefined;
}
return prop.value;
}
private shouldReverse(entity: SpriteEntity): boolean {
return typeof entity.properties !== "undefined" && entity.properties["reverseInactive"]
}
}