workadventure/back/tests/GameRoomTest.ts

122 lines
4.1 KiB
TypeScript

import "jasmine";
import {ConnectCallback, DisconnectCallback, GameRoom} from "../src/Model/GameRoom";
import {Point} from "../src/Model/Websocket/MessageUserPosition";
import {Group} from "../src/Model/Group";
import {User, UserSocket} from "_Model/User";
import {JoinRoomMessage, PositionMessage} from "../src/Messages/generated/messages_pb";
import Direction = PositionMessage.Direction;
function createMockUser(userId: number): User {
return {
userId
} as unknown as User;
}
function createMockUserSocket(): UserSocket {
return {
} as unknown as UserSocket;
}
function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMessage
{
const positionMessage = new PositionMessage();
positionMessage.setX(x);
positionMessage.setY(y);
positionMessage.setDirection(Direction.DOWN);
positionMessage.setMoving(false);
const joinRoomMessage = new JoinRoomMessage();
joinRoomMessage.setUseruuid('1');
joinRoomMessage.setIpaddress('10.0.0.2');
joinRoomMessage.setName('foo');
joinRoomMessage.setRoomid('_/global/test.json');
joinRoomMessage.setPositionmessage(positionMessage);
return joinRoomMessage;
}
describe("GameRoom", () => {
it("should connect user1 and user2", () => {
let connectCalledNumber: number = 0;
const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalledNumber++;
}
const disconnect: DisconnectCallback = (user: User, group: Group): void => {
}
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {});
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 500, 100));
world.updatePosition(user2, new Point(261, 100));
expect(connectCalledNumber).toBe(0);
world.updatePosition(user2, new Point(101, 100));
expect(connectCalledNumber).toBe(2);
world.updatePosition(user2, new Point(102, 100));
expect(connectCalledNumber).toBe(2);
});
it("should connect 3 users", () => {
let connectCalled: boolean = false;
const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
}
const disconnect: DisconnectCallback = (user: User, group: Group): void => {
}
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {});
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 200, 100));
expect(connectCalled).toBe(true);
connectCalled = false;
// baz joins at the outer limit of the group
const user3 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 311, 100));
expect(connectCalled).toBe(false);
world.updatePosition(user3, new Point(309, 100));
expect(connectCalled).toBe(true);
});
it("should disconnect user1 and user2", () => {
let connectCalled: boolean = false;
let disconnectCallNumber: number = 0;
const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
}
const disconnect: DisconnectCallback = (user: User, group: Group): void => {
disconnectCallNumber++;
}
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {});
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 259, 100));
expect(connectCalled).toBe(true);
expect(disconnectCallNumber).toBe(0);
world.updatePosition(user2, new Point(100+160+160+1, 100));
expect(disconnectCallNumber).toBe(2);
world.updatePosition(user2, new Point(262, 100));
expect(disconnectCallNumber).toBe(2);
});
})