d3fa901691
+ migrating to protobuf messages # Conflicts: # back/src/App.ts # back/src/Controller/IoSocketController.ts # back/yarn.lock # front/src/Connection.ts # front/src/Phaser/Game/GameScene.ts # front/src/Phaser/Login/EnableCameraScene.ts # front/src/WebRtc/SimplePeer.ts
183 lines
3.7 KiB
Protocol Buffer
183 lines
3.7 KiB
Protocol Buffer
syntax = "proto3";
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/*********** PARTIAL MESSAGES **************/
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message PositionMessage {
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int32 x = 1;
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int32 y = 2;
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enum Direction {
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UP = 0;
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RIGHT = 1;
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DOWN = 2;
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LEFT = 3;
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}
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Direction direction = 3;
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bool moving = 4;
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}
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message PointMessage {
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int32 x = 1;
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int32 y = 2;
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}
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message ViewportMessage {
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int32 left = 1;
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int32 top = 2;
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int32 right = 3;
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int32 bottom = 4;
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}
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message SilentMessage {
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bool silent = 1;
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}
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/*********** CLIENT TO SERVER MESSAGES *************/
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message SetPlayerDetailsMessage {
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string name = 1;
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repeated string characterLayers = 2;
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}
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message JoinRoomMessage {
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string roomId = 1;
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PositionMessage position = 2;
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ViewportMessage viewport = 3;
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}
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message UserMovesMessage {
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PositionMessage position = 1;
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ViewportMessage viewport = 2;
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}
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message WebRtcSignalToServerMessage {
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int32 receiverId = 1;
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string signal = 2;
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}
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message ClientToServerMessage {
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oneof message {
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JoinRoomMessage joinRoomMessage = 1;
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UserMovesMessage userMovesMessage = 2;
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SilentMessage silentMessage = 3;
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ViewportMessage viewportMessage = 4;
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ItemEventMessage itemEventMessage = 5;
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SetPlayerDetailsMessage setPlayerDetailsMessage = 6;
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WebRtcSignalToServerMessage webRtcSignalToServerMessage = 7;
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WebRtcSignalToServerMessage webRtcScreenSharingSignalToServerMessage = 8;
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PlayGlobalMessage playGlobalMessage = 9;
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StopGlobalMessage stopGlobalMessage = 10;
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}
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}
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/************ BI-DIRECTIONAL MESSAGES **************/
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message ItemEventMessage {
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int32 itemId = 1;
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string event = 2;
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string stateJson = 3;
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string parametersJson = 4;
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}
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message PlayGlobalMessage {
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string id = 1;
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string type = 2;
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string message = 3;
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}
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message StopGlobalMessage {
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string id = 1;
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}
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/*********** SERVER TO CLIENT MESSAGES *************/
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message UserMovedMessage {
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int32 userId = 1;
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PositionMessage position = 2;
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}
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message SubMessage {
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oneof message {
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UserMovedMessage userMovedMessage = 1;
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GroupUpdateMessage groupUpdateMessage = 2;
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GroupDeleteMessage groupDeleteMessage = 3;
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UserJoinedMessage userJoinedMessage = 4;
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UserLeftMessage userLeftMessage = 5;
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ItemEventMessage itemEventMessage = 6;
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}
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}
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message BatchMessage {
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string event = 1;
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repeated SubMessage payload = 2;
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}
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message GroupUpdateMessage {
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int32 groupId = 1;
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PointMessage position = 2;
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}
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message GroupDeleteMessage {
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int32 groupId = 1;
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}
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message UserJoinedMessage {
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int32 userId = 1;
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string name = 2;
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repeated string characterLayers = 3;
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PositionMessage position = 4;
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}
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message UserLeftMessage {
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int32 userId = 1;
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}
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message ErrorMessage {
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string message = 1;
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}
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message SetUserIdMessage {
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int32 userId = 1;
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}
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message ItemStateMessage {
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int32 itemId = 1;
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string stateJson = 2;
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}
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message RoomJoinedMessage {
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repeated UserJoinedMessage user = 1;
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repeated GroupUpdateMessage group = 2;
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repeated ItemStateMessage item = 3;
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}
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message WebRtcStartMessage {
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int32 userId = 1;
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string name = 2;
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bool initiator = 3;
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}
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message WebRtcDisconnectMessage {
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int32 userId = 1;
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}
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message WebRtcSignalToClientMessage {
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int32 userId = 1;
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string signal = 2;
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}
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message ServerToClientMessage {
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oneof message {
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BatchMessage batchMessage = 1;
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ErrorMessage errorMessage = 2;
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RoomJoinedMessage roomJoinedMessage = 3;
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SetUserIdMessage setUserIdMessage = 4; // TODO: merge this with RoomJoinedMessage ?
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WebRtcStartMessage webRtcStartMessage = 5;
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WebRtcSignalToClientMessage webRtcSignalToClientMessage = 6;
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WebRtcSignalToClientMessage webRtcScreenSharingSignalToClientMessage = 7;
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WebRtcDisconnectMessage webRtcDisconnectMessage = 8;
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PlayGlobalMessage playGlobalMessage = 9;
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StopGlobalMessage stopGlobalMessage = 10;
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}
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}
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