428 lines
17 KiB
TypeScript
428 lines
17 KiB
TypeScript
import socketIO = require('socket.io');
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import {Socket} from "socket.io";
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import * as http from "http";
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import {MessageUserPosition, Point} from "../Model/Websocket/MessageUserPosition"; //TODO fix import by "_Model/.."
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import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
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import Jwt, {JsonWebTokenError} from "jsonwebtoken";
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import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {World} from "../Model/World";
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import {Group} from "_Model/Group";
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import {UserInterface} from "_Model/UserInterface";
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import {SetPlayerDetailsMessage} from "_Model/Websocket/SetPlayerDetailsMessage";
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import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
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import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved";
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import si from "systeminformation";
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import {Gauge} from "prom-client";
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import os from 'os';
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enum SockerIoEvent {
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CONNECTION = "connection",
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DISCONNECT = "disconnect",
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JOIN_ROOM = "join-room", // bi-directional
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USER_POSITION = "user-position", // bi-directional
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USER_MOVED = "user-moved", // From server to client
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USER_LEFT = "user-left", // From server to client
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WEBRTC_SIGNAL = "webrtc-signal",
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WEBRTC_OFFER = "webrtc-offer",
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WEBRTC_START = "webrtc-start",
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WEBRTC_DISCONNECT = "webrtc-disconect",
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MESSAGE_ERROR = "message-error",
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GROUP_CREATE_UPDATE = "group-create-update",
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GROUP_DELETE = "group-delete",
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SET_PLAYER_DETAILS = "set-player-details"
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}
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export class IoSocketController {
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public readonly Io: socketIO.Server;
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private Worlds: Map<string, World> = new Map<string, World>();
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private sockets: Map<string, ExSocketInterface> = new Map<string, ExSocketInterface>();
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private nbClientsGauge: Gauge<string>;
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private nbClientsPerRoomGauge: Gauge<string>;
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constructor(server: http.Server) {
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this.Io = socketIO(server);
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this.nbClientsGauge = new Gauge({
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name: 'workadventure_nb_sockets',
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help: 'Number of connected sockets',
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labelNames: [ 'host' ]
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});
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this.nbClientsPerRoomGauge = new Gauge({
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name: 'workadventure_nb_clients_per_room',
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help: 'Number of clients per room',
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labelNames: [ 'host', 'room' ]
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});
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// Authentication with token. it will be decoded and stored in the socket.
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// Completely commented for now, as we do not use the "/login" route at all.
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this.Io.use((socket: Socket, next) => {
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if (!socket.handshake.query || !socket.handshake.query.token) {
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return next(new Error('Authentication error'));
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}
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if(this.searchClientByToken(socket.handshake.query.token)){
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return next(new Error('Authentication error'));
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}
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Jwt.verify(socket.handshake.query.token, SECRET_KEY, (err: JsonWebTokenError, tokenDecoded: any) => {
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if (err) {
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return next(new Error('Authentication error'));
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}
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(socket as ExSocketInterface).token = tokenDecoded;
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(socket as ExSocketInterface).userId = tokenDecoded.userId;
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next();
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});
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});
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this.ioConnection();
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}
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/**
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*
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* @param token
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*/
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searchClientByToken(token: string): ExSocketInterface | null {
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const clients: Array<any> = Object.values(this.Io.sockets.sockets);
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for (let i = 0; i < clients.length; i++) {
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const client: ExSocketInterface = clients[i];
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if (client.token !== token) {
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continue
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}
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return client;
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}
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return null;
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}
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private sendUpdateGroupEvent(group: Group): void {
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// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
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// Note: this is suboptimal
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const userId = group.getUsers()[0].id;
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const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
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const roomId = client.roomId;
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this.Io.in(roomId).emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
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position: group.getPosition(),
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groupId: group.getId()
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});
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}
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private sendDeleteGroupEvent(uuid: string, lastUser: UserInterface): void {
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// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
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const userId = lastUser.id;
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const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
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const roomId = client.roomId;
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this.Io.in(roomId).emit(SockerIoEvent.GROUP_DELETE, uuid);
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}
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ioConnection() {
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this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
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const client : ExSocketInterface = socket as ExSocketInterface;
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this.sockets.set(client.userId, client);
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// Let's log server load when a user joins
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const srvSockets = this.Io.sockets.sockets;
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this.nbClientsGauge.inc({ host: os.hostname() });
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console.log(new Date().toISOString() + ' A user joined (', Object.keys(srvSockets).length, ' connected users)');
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si.currentLoad().then(data => console.log(' Current load: ', data.avgload));
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si.currentLoad().then(data => console.log(' CPU: ', data.currentload, '%'));
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// End log server load
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/*join-rom event permit to join one room.
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message :
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userId : user identification
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roomId: room identification
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position: position of user in map
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x: user x position on map
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y: user y position on map
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*/
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socket.on(SockerIoEvent.JOIN_ROOM, (message: any, answerFn): void => {
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try {
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const roomId = message.roomId;
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if (typeof(roomId) !== 'string') {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Expected roomId as a string.'});
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return;
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}
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const position = this.hydratePositionReceive(message.position);
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if (position instanceof Error) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
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return;
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}
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const Client = (socket as ExSocketInterface);
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if (Client.roomId === roomId) {
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return;
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}
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//leave previous room
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this.leaveRoom(Client);
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//join new previous room
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const world = this.joinRoom(Client, roomId, position);
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//add function to refresh position user in real time.
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//this.refreshUserPosition(Client);
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const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
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socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
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// The answer shall contain the list of all users of the room with their positions:
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const listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
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const player = this.searchClientByIdOrFail(user.id);
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return new MessageUserPosition(user.id, player.name, player.character, player.position);
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});
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answerFn(listOfUsers);
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} catch (e) {
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console.error('An error occurred on "join_room" event');
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console.error(e);
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}
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});
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socket.on(SockerIoEvent.USER_POSITION, (message: any): void => {
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try {
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const position = this.hydratePositionReceive(message);
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if (position instanceof Error) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
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return;
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}
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const Client = (socket as ExSocketInterface);
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// sending to all clients in room except sender
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Client.position = position;
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// update position in the world
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const world = this.Worlds.get(Client.roomId);
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if (!world) {
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console.error("Could not find world with id '", Client.roomId, "'");
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return;
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}
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world.updatePosition(Client, position);
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socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position));
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} catch (e) {
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console.error('An error occurred on "user_position" event');
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console.error(e);
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}
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});
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socket.on(SockerIoEvent.WEBRTC_SIGNAL, (data: any) => {
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//send only at user
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const client = this.sockets.get(data.receiverId);
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if (client === undefined) {
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console.warn("While exchanging a WebRTC signal: client with id ", data.receiverId, " does not exist. This might be a race condition.");
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return;
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}
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return client.emit(SockerIoEvent.WEBRTC_SIGNAL, data);
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});
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socket.on(SockerIoEvent.WEBRTC_OFFER, (data: any) => {
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//send only at user
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const client = this.sockets.get(data.receiverId);
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if (client === undefined) {
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console.warn("While exchanging a WebRTC offer: client with id ", data.receiverId, " does not exist. This might be a race condition.");
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return;
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}
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client.emit(SockerIoEvent.WEBRTC_OFFER, data);
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});
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socket.on(SockerIoEvent.DISCONNECT, () => {
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const Client = (socket as ExSocketInterface);
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try {
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//leave room
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this.leaveRoom(Client);
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//leave webrtc room
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//socket.leave(Client.webRtcRoomId);
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//delete all socket information
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delete Client.webRtcRoomId;
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delete Client.roomId;
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delete Client.token;
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delete Client.position;
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} catch (e) {
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console.error('An error occurred on "disconnect"');
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console.error(e);
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}
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this.sockets.delete(Client.userId);
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// Let's log server load when a user leaves
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const srvSockets = this.Io.sockets.sockets;
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this.nbClientsGauge.dec({ host: os.hostname() });
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console.log('A user left (', Object.keys(srvSockets).length, ' connected users)');
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si.currentLoad().then(data => console.log('Current load: ', data.avgload));
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si.currentLoad().then(data => console.log('CPU: ', data.currentload, '%'));
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// End log server load
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});
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// Let's send the user id to the user
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socket.on(SockerIoEvent.SET_PLAYER_DETAILS, (playerDetails: SetPlayerDetailsMessage, answerFn) => {
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const Client = (socket as ExSocketInterface);
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Client.name = playerDetails.name;
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Client.character = playerDetails.character;
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answerFn(Client.userId);
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});
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});
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}
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searchClientByIdOrFail(userId: string): ExSocketInterface {
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const client: ExSocketInterface|undefined = this.sockets.get(userId);
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if (client === undefined) {
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throw new Error("Could not find user with id " + userId);
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}
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return client;
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}
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leaveRoom(Client : ExSocketInterface){
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// leave previous room and world
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if(Client.roomId){
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Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.userId);
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//user leave previous world
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const world : World|undefined = this.Worlds.get(Client.roomId);
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if(world){
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world.leave(Client);
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}
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//user leave previous room
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Client.leave(Client.roomId);
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this.nbClientsPerRoomGauge.dec({ host: os.hostname(), room: Client.roomId });
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delete Client.roomId;
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}
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}
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private joinRoom(Client : ExSocketInterface, roomId: string, position: Point): World {
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//join user in room
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Client.join(roomId);
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this.nbClientsPerRoomGauge.inc({ host: os.hostname(), room: roomId });
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Client.roomId = roomId;
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Client.position = position;
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//check and create new world for a room
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let world = this.Worlds.get(roomId)
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if(world === undefined){
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world = new World((user1: string, group: Group) => {
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this.connectedUser(user1, group);
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}, (user1: string, group: Group) => {
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this.disConnectedUser(user1, group);
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}, MINIMUM_DISTANCE, GROUP_RADIUS, (group: Group) => {
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this.sendUpdateGroupEvent(group);
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}, (groupUuid: string, lastUser: UserInterface) => {
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this.sendDeleteGroupEvent(groupUuid, lastUser);
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});
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this.Worlds.set(roomId, world);
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}
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// Dispatch groups position to newly connected user
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world.getGroups().forEach((group: Group) => {
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Client.emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
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position: group.getPosition(),
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groupId: group.getId()
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});
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});
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//join world
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world.join(Client, Client.position);
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return world;
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}
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/**
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*
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* @param socket
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* @param roomId
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*/
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joinWebRtcRoom(socket: ExSocketInterface, roomId: string) {
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if (socket.webRtcRoomId === roomId) {
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return;
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}
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socket.join(roomId);
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socket.webRtcRoomId = roomId;
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//if two persons in room share
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if (this.Io.sockets.adapter.rooms[roomId].length < 2 /*|| this.Io.sockets.adapter.rooms[roomId].length >= 4*/) {
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return;
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}
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const clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
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.filter((client: ExSocketInterface) => client.webRtcRoomId && client.webRtcRoomId === roomId);
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//send start at one client to initialise offer webrtc
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//send all users in room to create PeerConnection in front
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clients.forEach((client: ExSocketInterface, index: number) => {
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const clientsId = clients.reduce((tabs: Array<any>, clientId: ExSocketInterface, indexClientId: number) => {
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if (!clientId.userId || clientId.userId === client.userId) {
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return tabs;
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}
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tabs.push({
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userId: clientId.userId,
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name: clientId.name,
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initiator: index <= indexClientId
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});
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return tabs;
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}, []);
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client.emit(SockerIoEvent.WEBRTC_START, {clients: clientsId, roomId: roomId});
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});
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}
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//Hydrate and manage error
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hydratePositionReceive(message: any): Point | Error {
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try {
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if (!message.x || !message.y || !message.direction || message.moving === undefined) {
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return new Error("invalid point message sent");
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}
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return new Point(message.x, message.y, message.direction, message.moving);
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} catch (err) {
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//TODO log error
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return new Error(err);
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}
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}
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/** permit to share user position
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** users position will send in event 'user-position'
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** The data sent is an array with information for each user :
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[
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{
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userId: <string>,
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roomId: <string>,
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position: {
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x : <number>,
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y : <number>,
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direction: <string>
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}
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},
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...
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]
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**/
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//connected user
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connectedUser(userId: string, group: Group) {
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/*let Client = this.sockets.get(userId);
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if (Client === undefined) {
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return;
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}*/
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const Client = this.searchClientByIdOrFail(userId);
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this.joinWebRtcRoom(Client, group.getId());
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}
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//disconnect user
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disConnectedUser(userId: string, group: Group) {
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const Client = this.searchClientByIdOrFail(userId);
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Client.to(group.getId()).emit(SockerIoEvent.WEBRTC_DISCONNECT, {
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userId: userId
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});
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// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
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// which will be shut for the other player).
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// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
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// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
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// So we also send the disconnect event to the other player.
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for (const user of group.getUsers()) {
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Client.emit(SockerIoEvent.WEBRTC_DISCONNECT, {
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userId: user.id
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});
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}
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//disconnect webrtc room
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if(!Client.webRtcRoomId){
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return;
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}
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Client.leave(Client.webRtcRoomId);
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delete Client.webRtcRoomId;
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}
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}
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