workadventure/front
MisterErwin aff4c8d145
Do not change rooms if scene failed to load
Sometimes a following room fails to load (e.g., #582) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game).
2021-02-13 14:15:09 +01:00
..
dist FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
src Do not change rooms if scene failed to load 2021-02-13 14:15:09 +01:00
tests/Phaser/Game Improving urlify 2021-02-11 18:03:14 +01:00
.dockerignore Fixing Dockerfiles 2020-04-11 15:11:22 +02:00
.eslintrc.json Enabling stricter lint on front 2020-06-19 14:29:29 +02:00
.gitignore Template google analytics data 2021-01-19 12:17:05 +01:00
Dockerfile Template google analytics data 2021-01-19 12:17:05 +01:00
jasmine.json Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine) 2020-06-02 10:48:04 +02:00
LICENSE.txt Changing license to AGPL + Commons Clause 2020-06-09 10:17:21 +02:00
package.json FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
templater.sh Renaming TRACKING_NUMBER to GA_TRACKING_ID 2021-01-20 17:30:11 +01:00
tsconfig.json Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code. 2020-08-20 16:56:10 +02:00
webpack.config.js Add STUN_SERVER env variable with fallback 2021-02-09 13:09:17 +01:00
webpack.prod.js Sending the source map out of the main JS file to reduce size 2020-07-02 10:38:36 +02:00
yarn.lock FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00