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docs | ||
tilesets | ||
Attribution-tilesets.txt | ||
fantasy.png | ||
iframe.html | ||
index.html | ||
Male 13-4.png | ||
mapAfterTuto.json | ||
panels.png | ||
README.md | ||
scriptTuto.js | ||
shift.png | ||
textTuto3.png | ||
tutoV1.json | ||
tutoV2.json |
WorkAdventure Map Starter Kit
This is a starter kit to help you build your own map for WorkAdventure.
Tools you will need
In order to build your own map for WorkAdventure, you need:
- the Tiled editor software
- "tiles" (i.e. images) to create your map (this starter kit provides a good default tileset for offices)
- a web-server to serve your map (this starter kit proposes to use Github static pages as a web-server which is both free and performant)
Getting started
On the Github repository page, click the "Use this template" button. You will be prompted to enter a repository name for your map.
Be sure to keep the repository "Public".
In your newly created repository, click on the Settings tab and scroll down to the GitHub Pages section. Then select the gh-pages branch.
Wait a few minutes a Github will deploy a new website with the content of the repository. The address of the website is visible in the "GitHub Pages" section.
Click on the link. You should be redirected directly to WorkAdventure, on your map!
Customizing your map
Your map is now up and online. You need to customize it.
Cloning the map
Start by cloning the map. If you are used to Git and GitHub, simply clone the map to your computer using your preferred tool and jump to the next chapter.
If you are new to Git, cloning the map means downloading the map to your computer. To do this, you will need Git, or a Git compatible tool. Our advice is to use GitHub Desktop.
TODO: test and continue
Loading the map in Tiled
The sample map is in the file map.json
.
You can load this file in Tiled.
Now, it's up to you to edit the map and write your own map.
Some resources regarding Tiled:
About WorkAdventu.re maps
In order to design a map that will be readable by WorkAdventure, you will have to respect some constraints.
In particular, you will need to:
- set a start position for the players
- configure the "floor layer" (so that WorkAdventure can correctly display characters above the floor, but under the ceiling)
- eventually, you can place exits that link to other maps
All this is described in the WorkAdventure documentation. Please be sure to check it out.
Pushing the map
When your changes are ready, you need to "commit" and "push" the changes back to GitHub. Just wait a few minutes, and your map will be propagated automatically to the GitHub pages web-server.
TODO: describe how to push