workadventure/front/src/Phaser/Items/ActionableItem.ts

61 lines
1.8 KiB
TypeScript

/**
* An actionable item represents an in-game object that can be activated using the space-bar.
* It has coordinates and an "activation radius"
*/
import Sprite = Phaser.GameObjects.Sprite;
import {OutlinePipeline} from "../Shaders/OutlinePipeline";
export class ActionableItem {
private readonly activationRadiusSquared : number;
private isSelectable: boolean = false;
public constructor(private sprite: Sprite, private activationRadius: number) {
this.activationRadiusSquared = activationRadius * activationRadius;
}
/**
* Returns the square of the distance to the object center IF we are in item action range
* OR null if we are out of range.
*/
public actionableDistance(x: number, y: number): number|null {
let distanceSquared = (x - this.sprite.x)*(x - this.sprite.x) + (y - this.sprite.y)*(y - this.sprite.y);
if (distanceSquared < this.activationRadiusSquared) {
return distanceSquared;
} else {
return null;
}
}
/**
* Show the outline of the sprite.
*/
public selectable(): void {
if (this.isSelectable) {
return;
}
this.isSelectable = true;
this.sprite.setPipeline(OutlinePipeline.KEY);
this.sprite.pipeline.setFloat2('uTextureSize',
this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
}
/**
* Hide the outline of the sprite
*/
public notSelectable(): void {
if (!this.isSelectable) {
return;
}
this.isSelectable = false;
this.sprite.resetPipeline();
}
/**
* Triggered when the "space" key is pressed and the object is in range of being activated.
*/
public activate(): void {
}
}