f9a2097bc9
Deploy 2021-03-22
1254 lines
50 KiB
TypeScript
1254 lines
50 KiB
TypeScript
import {gameManager, HasMovedEvent} from "./GameManager";
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import {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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MessageUserPositionInterface,
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OnConnectInterface,
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PointInterface,
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PositionInterface,
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RoomJoinedMessageInterface
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} from "../../Connexion/ConnexionModels";
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import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import {DEBUG_MODE, JITSI_PRIVATE_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
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import {AddPlayerInterface} from "./AddPlayerInterface";
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import {PlayerAnimationDirections} from "../Player/Animation";
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import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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import {RemotePlayer} from "../Entity/RemotePlayer";
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import {Queue} from 'queue-typescript';
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import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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import {lazyLoadPlayerCharacterTextures, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
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import {
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CenterListener,
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JITSI_MESSAGE_PROPERTIES,
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layoutManager,
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LayoutMode,
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ON_ACTION_TRIGGER_BUTTON,
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TRIGGER_JITSI_PROPERTIES,
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TRIGGER_WEBSITE_PROPERTIES,
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WEBSITE_MESSAGE_PROPERTIES
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} from "../../WebRtc/LayoutManager";
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import {GameMap} from "./GameMap";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import {mediaManager} from "../../WebRtc/MediaManager";
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import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
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import {ActionableItem} from "../Items/ActionableItem";
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import {UserInputManager} from "../UserInput/UserInputManager";
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import {UserMovedMessage} from "../../Messages/generated/messages_pb";
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import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
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import {connectionManager, ConnexionMessageEvent, ConnexionMessageEventTypes} from "../../Connexion/ConnectionManager";
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import {RoomConnection} from "../../Connexion/RoomConnection";
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import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
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import {userMessageManager} from "../../Administration/UserMessageManager";
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import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
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import {ResizableScene} from "../Login/ResizableScene";
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import {Room} from "../../Connexion/Room";
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import {jitsiFactory} from "../../WebRtc/JitsiFactory";
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import {urlManager} from "../../Url/UrlManager";
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import {audioManager} from "../../WebRtc/AudioManager";
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import {PresentationModeIcon} from "../Components/PresentationModeIcon";
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import {ChatModeIcon} from "../Components/ChatModeIcon";
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import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
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import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
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import {TextureError} from "../../Exception/TextureError";
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import {addLoader} from "../Components/Loader";
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import {ErrorSceneName} from "../Reconnecting/ErrorScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import {Subscription} from "rxjs";
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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reconnecting: boolean
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}
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interface InitUserPositionEventInterface {
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type: 'InitUserPositionEvent'
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event: MessageUserPositionInterface[]
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}
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interface AddPlayerEventInterface {
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type: 'AddPlayerEvent'
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event: AddPlayerInterface
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}
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interface RemovePlayerEventInterface {
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type: 'RemovePlayerEvent'
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userId: number
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}
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interface UserMovedEventInterface {
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type: 'UserMovedEvent'
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event: MessageUserMovedInterface
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}
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interface GroupCreatedUpdatedEventInterface {
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type: 'GroupCreatedUpdatedEvent'
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event: GroupCreatedUpdatedMessageInterface
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}
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interface DeleteGroupEventInterface {
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type: 'DeleteGroupEvent'
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groupId: number
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}
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const defaultStartLayerName = 'start';
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export class GameScene extends ResizableScene implements CenterListener {
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer!: CurrentGamerInterface;
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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groups: Map<number, Sprite>;
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startX!: number;
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startY!: number;
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circleTexture!: CanvasTexture;
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circleRedTexture!: CanvasTexture;
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pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
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private initPosition: PositionInterface|null = null;
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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public connection!: RoomConnection;
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private simplePeer!: SimplePeer;
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private GlobalMessageManager!: GlobalMessageManager;
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public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
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private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
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private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
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// A promise that will resolve when the "create" method is called (signaling loading is ended)
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private createPromise: Promise<void>;
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private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
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MapUrlFile: string;
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RoomId: string;
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instance: string;
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currentTick!: number;
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lastSentTick!: number; // The last tick at which a position was sent.
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lastMoveEventSent: HasMovedEvent = {
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direction: '',
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moving: false,
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x: -1000,
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y: -1000
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}
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private presentationModeSprite!: Sprite;
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private chatModeSprite!: Sprite;
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private gameMap!: GameMap;
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private actionableItems: Map<number, ActionableItem> = new Map<number, ActionableItem>();
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// The item that can be selected by pressing the space key.
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private outlinedItem: ActionableItem|null = null;
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public userInputManager!: UserInputManager;
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private isReconnecting: boolean|undefined = undefined;
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private startLayerName!: string | null;
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private openChatIcon!: OpenChatIcon;
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private playerName!: string;
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private characterLayers!: string[];
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private messageSubscription: Subscription|null = null;
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constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
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super({
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key: customKey ?? room.id
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});
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this.Terrains = [];
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this.groups = new Map<number, Sprite>();
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this.instance = room.getInstance();
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this.MapUrlFile = MapUrlFile;
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this.RoomId = room.id;
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this.createPromise = new Promise<void>((resolve, reject): void => {
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this.createPromiseResolve = resolve;
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})
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this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
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this.connectionAnswerPromiseResolve = resolve;
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})
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}
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//hook preload scene
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preload(): void {
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const localUser = localUserStore.getLocalUser();
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const textures = localUser?.textures;
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if (textures) {
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for (const texture of textures) {
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loadCustomTexture(this.load, texture);
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}
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}
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this.load.image(openChatIconName, 'resources/objects/talk.png');
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this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
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this.scene.start(ErrorSceneName, {
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title: 'Network error',
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subTitle: 'An error occurred while loading resource:',
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message: file.src
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});
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});
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this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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});
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//TODO strategy to add access token
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
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// In this case, we check in the cache to see if the map is here and trigger the event manually.
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if (this.cache.tilemap.exists(this.MapUrlFile)) {
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const data = this.cache.tilemap.get(this.MapUrlFile);
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this.onMapLoad(data);
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}
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this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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addLoader(this);
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}
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// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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private async onMapLoad(data: any): Promise<void> {
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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this.mapFile = data.data;
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const url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.mapFile.tilesets.forEach((tileset) => {
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if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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console.warn("Don't know how to handle tileset ", tileset)
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return;
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}
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//TODO strategy to add access token
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this.load.image(`${url}/${tileset.image}`, `${url}/${tileset.image}`);
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})
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// Scan the object layers for objects to load and load them.
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const objects = new Map<string, ITiledMapObject[]>();
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'objectgroup') {
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for (const object of layer.objects) {
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let objectsOfType: ITiledMapObject[]|undefined;
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if (!objects.has(object.type)) {
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objectsOfType = new Array<ITiledMapObject>();
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} else {
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objectsOfType = objects.get(object.type);
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if (objectsOfType === undefined) {
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throw new Error('Unexpected object type not found');
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}
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}
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objectsOfType.push(object);
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objects.set(object.type, objectsOfType);
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}
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}
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}
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for (const [itemType, objectsOfType] of objects) {
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// FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin.
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let itemFactory: ItemFactoryInterface;
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switch (itemType) {
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case 'computer': {
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const module = await import('../Items/Computer/computer');
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itemFactory = module.default;
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break;
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}
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default:
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throw new Error('Unsupported object type: "'+ itemType +'"');
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}
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itemFactory.preload(this.load);
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this.load.start(); // Let's manually start the loader because the import might be over AFTER the loading ends.
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this.load.on('complete', () => {
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// FIXME: the factory might fail because the resources might not be loaded yet...
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// We would need to add a loader ended event in addition to the createPromise
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this.createPromise.then(async () => {
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itemFactory.create(this);
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const roomJoinedAnswer = await this.connectionAnswerPromise;
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for (const object of objectsOfType) {
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// TODO: we should pass here a factory to create sprites (maybe?)
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// Do we have a state for this object?
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const state = roomJoinedAnswer.items[object.id];
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const actionableItem = itemFactory.factory(this, object, state);
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this.actionableItems.set(actionableItem.getId(), actionableItem);
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}
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});
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});
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}
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}
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//hook initialisation
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init(initData : GameSceneInitInterface) {
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if (initData.initPosition !== undefined) {
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this.initPosition = initData.initPosition; //todo: still used?
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}
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if (initData.initPosition !== undefined) {
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this.isReconnecting = initData.reconnecting;
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}
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}
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//hook create scene
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create(): void {
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gameManager.gameSceneIsCreated(this);
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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this.messageSubscription = connectionManager._connexionMessageStream.subscribe((event) => this.onConnexionMessage(event))
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const playerName = gameManager.getPlayerName();
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if (!playerName) {
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throw 'playerName is not set';
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}
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this.playerName = playerName;
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this.characterLayers = gameManager.getCharacterLayers();
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//initalise map
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this.Map = this.add.tilemap(this.MapUrlFile);
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this.gameMap = new GameMap(this.mapFile);
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const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
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this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
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});
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//permit to set bound collision
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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let depth = -2;
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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this.loadNextGame(exitSceneUrl);
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}
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const exitUrl = this.getExitUrl(layer);
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if (exitUrl !== undefined) {
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this.loadNextGame(exitUrl);
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}
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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}
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}
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if (depth === -2) {
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throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
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}
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this.initStartXAndStartY();
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//add entities
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({immovable: true});
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//create input to move
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this.userInputManager = new UserInputManager(this);
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mediaManager.setUserInputManager(this.userInputManager);
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//notify game manager can to create currentUser in map
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this.createCurrentPlayer();
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this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
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this.initCamera();
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this.initCirclesCanvas();
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// Let's pause the scene if the connection is not established yet
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if (this.isReconnecting) {
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setTimeout(() => {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}, 0);
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} else if (this.connection === undefined) {
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// Let's wait 1 second before printing the "connecting" screen to avoid blinking
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setTimeout(() => {
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if (this.connection === undefined) {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}
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}, 1000);
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}
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this.createPromiseResolve();
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this.userInputManager.spaceEvent(() => {
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this.outlinedItem?.activate();
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});
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this.presentationModeSprite = new PresentationModeIcon(this, 36, this.game.renderer.height - 2);
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this.presentationModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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this.chatModeSprite = new ChatModeIcon(this, 70, this.game.renderer.height - 2);
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this.chatModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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this.openChatIcon = new OpenChatIcon(this, 2, this.game.renderer.height - 2)
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// FIXME: change this to use the UserInputManager class for input
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this.input.keyboard.on('keyup-M', () => {
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this.switchLayoutMode();
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});
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this.reposition();
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// From now, this game scene will be notified of reposition events
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layoutManager.setListener(this);
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this.triggerOnMapLayerPropertyChange();
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const camera = this.cameras.main;
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connectionManager.connectToRoomSocket(
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this.RoomId,
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this.playerName,
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this.characterLayers,
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{
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x: this.startX,
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y: this.startY
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},
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{
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left: camera.scrollX,
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top: camera.scrollY,
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right: camera.scrollX + camera.width,
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bottom: camera.scrollY + camera.height,
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}).then((onConnect: OnConnectInterface) => {
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this.connection = onConnect.connection;
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this.connection.onUserJoins((message: MessageUserJoined) => {
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const userMessage: AddPlayerInterface = {
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userId: message.userId,
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characterLayers: message.characterLayers,
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name: message.name,
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position: message.position
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}
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this.addPlayer(userMessage);
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});
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this.connection.onUserMoved((message: UserMovedMessage) => {
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const position = message.getPosition();
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if (position === undefined) {
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throw new Error('Position missing from UserMovedMessage');
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}
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const messageUserMoved: MessageUserMovedInterface = {
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userId: message.getUserid(),
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position: ProtobufClientUtils.toPointInterface(position)
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}
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this.updatePlayerPosition(messageUserMoved);
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});
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this.connection.onUserLeft((userId: number) => {
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this.removePlayer(userId);
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});
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this.connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
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audioManager.decreaseVolume();
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this.shareGroupPosition(groupPositionMessage);
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this.openChatIcon.setVisible(true);
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})
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this.connection.onGroupDeleted((groupId: number) => {
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audioManager.restoreVolume();
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try {
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this.deleteGroup(groupId);
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this.openChatIcon.setVisible(false);
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} catch (e) {
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console.error(e);
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}
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})
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this.connection.onServerDisconnected(() => {
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console.log('Player disconnected from server. Reloading scene.');
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this.simplePeer.closeAllConnections();
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this.simplePeer.unregister();
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const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
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const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
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this.scene.add(gameSceneKey, game, true,
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{
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initPosition: {
|
|
x: this.CurrentPlayer.x,
|
|
y: this.CurrentPlayer.y
|
|
},
|
|
reconnecting: true
|
|
});
|
|
|
|
this.scene.stop(this.scene.key);
|
|
this.scene.remove(this.scene.key);
|
|
})
|
|
|
|
this.connection.onActionableEvent((message => {
|
|
const item = this.actionableItems.get(message.itemId);
|
|
if (item === undefined) {
|
|
console.warn('Received an event about object "' + message.itemId + '" but cannot find this item on the map.');
|
|
return;
|
|
}
|
|
item.fire(message.event, message.state, message.parameters);
|
|
}));
|
|
|
|
/**
|
|
* Triggered when we receive the JWT token to connect to Jitsi
|
|
*/
|
|
this.connection.onStartJitsiRoom((jwt, room) => {
|
|
this.startJitsi(room, jwt);
|
|
});
|
|
|
|
// When connection is performed, let's connect SimplePeer
|
|
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic, this.playerName);
|
|
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
|
|
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
|
|
|
|
const self = this;
|
|
this.simplePeer.registerPeerConnectionListener({
|
|
onConnect(user: UserSimplePeerInterface) {
|
|
self.presentationModeSprite.setVisible(true);
|
|
self.chatModeSprite.setVisible(true);
|
|
},
|
|
onDisconnect(userId: number) {
|
|
if (self.simplePeer.getNbConnections() === 0) {
|
|
self.presentationModeSprite.setVisible(false);
|
|
self.chatModeSprite.setVisible(false);
|
|
}
|
|
}
|
|
})
|
|
|
|
//listen event to share position of user
|
|
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
|
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
|
|
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
|
|
this.gameMap.setPosition(event.x, event.y);
|
|
})
|
|
|
|
//this.initUsersPosition(roomJoinedMessage.users);
|
|
this.connectionAnswerPromiseResolve(onConnect.room);
|
|
// Analyze tags to find if we are admin. If yes, show console.
|
|
this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection, this.userInputManager, this.connection.isAdmin());
|
|
|
|
|
|
this.scene.wake();
|
|
this.scene.stop(ReconnectingSceneName);
|
|
|
|
//init user position and play trigger to check layers properties
|
|
this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
|
|
});
|
|
}
|
|
|
|
|
|
//todo: into dedicated classes
|
|
private initCirclesCanvas(): void {
|
|
// Let's generate the circle for the group delimiter
|
|
let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-white');
|
|
if (circleElement) {
|
|
this.textures.remove('circleSprite-white');
|
|
}
|
|
|
|
circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-red');
|
|
if (circleElement) {
|
|
this.textures.remove('circleSprite-red');
|
|
}
|
|
|
|
//create white circle canvas use to create sprite
|
|
this.circleTexture = this.textures.createCanvas('circleSprite-white', 96, 96);
|
|
const context = this.circleTexture.context;
|
|
context.beginPath();
|
|
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
|
|
// context.lineWidth = 5;
|
|
context.strokeStyle = '#ffffff';
|
|
context.stroke();
|
|
this.circleTexture.refresh();
|
|
|
|
//create red circle canvas use to create sprite
|
|
this.circleRedTexture = this.textures.createCanvas('circleSprite-red', 96, 96);
|
|
const contextRed = this.circleRedTexture.context;
|
|
contextRed.beginPath();
|
|
contextRed.arc(48, 48, 48, 0, 2 * Math.PI, false);
|
|
// context.lineWidth = 5;
|
|
contextRed.strokeStyle = '#ff0000';
|
|
contextRed.stroke();
|
|
this.circleRedTexture.refresh();
|
|
}
|
|
|
|
|
|
private safeParseJSONstring(jsonString: string|undefined, propertyName: string) {
|
|
try {
|
|
return jsonString ? JSON.parse(jsonString) : {};
|
|
} catch(e) {
|
|
console.warn('Invalid JSON found in property "' + propertyName + '" of the map:' + jsonString, e);
|
|
return {}
|
|
}
|
|
}
|
|
|
|
private triggerOnMapLayerPropertyChange(){
|
|
this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => {
|
|
if (newValue) this.onMapExit(newValue as string);
|
|
});
|
|
this.gameMap.onPropertyChange('exitUrl', (newValue, oldValue) => {
|
|
if (newValue) this.onMapExit(newValue as string);
|
|
});
|
|
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue, allProps) => {
|
|
if (newValue === undefined) {
|
|
layoutManager.removeActionButton('openWebsite', this.userInputManager);
|
|
coWebsiteManager.closeCoWebsite();
|
|
}else{
|
|
const openWebsiteFunction = () => {
|
|
coWebsiteManager.loadCoWebsite(newValue as string, this.MapUrlFile, allProps.get('openWebsitePolicy') as string | undefined);
|
|
layoutManager.removeActionButton('openWebsite', this.userInputManager);
|
|
};
|
|
|
|
const openWebsiteTriggerValue = allProps.get(TRIGGER_WEBSITE_PROPERTIES);
|
|
if(openWebsiteTriggerValue && openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
|
|
let message = allProps.get(WEBSITE_MESSAGE_PROPERTIES);
|
|
if(message === undefined){
|
|
message = 'Press on SPACE to open the web site';
|
|
}
|
|
layoutManager.addActionButton('openWebsite', message.toString(), () => {
|
|
openWebsiteFunction();
|
|
}, this.userInputManager);
|
|
}else{
|
|
openWebsiteFunction();
|
|
}
|
|
}
|
|
});
|
|
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue, allProps) => {
|
|
if (newValue === undefined) {
|
|
layoutManager.removeActionButton('jitsiRoom', this.userInputManager);
|
|
this.stopJitsi();
|
|
}else{
|
|
const openJitsiRoomFunction = () => {
|
|
const roomName = jitsiFactory.getRoomName(newValue.toString(), this.instance);
|
|
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
|
|
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
|
|
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
|
|
|
|
this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
|
|
} else {
|
|
this.startJitsi(roomName, undefined);
|
|
}
|
|
layoutManager.removeActionButton('jitsiRoom', this.userInputManager);
|
|
}
|
|
|
|
const jitsiTriggerValue = allProps.get(TRIGGER_JITSI_PROPERTIES);
|
|
if(jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
|
|
let message = allProps.get(JITSI_MESSAGE_PROPERTIES);
|
|
if (message === undefined) {
|
|
message = 'Press on SPACE to enter in jitsi meet room';
|
|
}
|
|
layoutManager.addActionButton('jitsiRoom', message.toString(), () => {
|
|
openJitsiRoomFunction();
|
|
}, this.userInputManager);
|
|
}else{
|
|
openJitsiRoomFunction();
|
|
}
|
|
}
|
|
});
|
|
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
|
|
if (newValue === undefined || newValue === false || newValue === '') {
|
|
this.connection.setSilent(false);
|
|
} else {
|
|
this.connection.setSilent(true);
|
|
}
|
|
});
|
|
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue) => {
|
|
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
|
|
});
|
|
|
|
this.gameMap.onPropertyChange('playAudioLoop', (newValue, oldValue) => {
|
|
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
|
|
});
|
|
|
|
}
|
|
|
|
private getMapDirUrl(): string {
|
|
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
|
|
}
|
|
|
|
private onMapExit(exitKey: string) {
|
|
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
|
|
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
|
|
urlManager.pushStartLayerNameToUrl(hash);
|
|
if (roomId !== this.scene.key) {
|
|
if (this.scene.get(roomId) === null) {
|
|
console.error("next room not loaded", exitKey);
|
|
return;
|
|
}
|
|
this.cleanupClosingScene();
|
|
this.scene.stop();
|
|
this.scene.remove(this.scene.key);
|
|
this.scene.start(roomId);
|
|
} else {
|
|
//if the exit points to the current map, we simply teleport the user back to the startLayer
|
|
this.initPositionFromLayerName(hash || defaultStartLayerName);
|
|
this.CurrentPlayer.x = this.startX;
|
|
this.CurrentPlayer.y = this.startY;
|
|
}
|
|
}
|
|
|
|
public cleanupClosingScene(): void {
|
|
// stop playing audio, close any open website, stop any open Jitsi
|
|
coWebsiteManager.closeCoWebsite();
|
|
this.stopJitsi();
|
|
audioManager.unloadAudio();
|
|
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
|
this.connection?.closeConnection();
|
|
this.simplePeer?.unregister();
|
|
this.messageSubscription?.unsubscribe();
|
|
}
|
|
|
|
private removeAllRemotePlayers(): void {
|
|
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
|
|
player.destroy();
|
|
this.MapPlayers.remove(player);
|
|
});
|
|
this.MapPlayersByKey = new Map<number, RemotePlayer>();
|
|
}
|
|
|
|
private switchLayoutMode(): void {
|
|
//if discussion is activated, this layout cannot be activated
|
|
if(mediaManager.activatedDiscussion){
|
|
return;
|
|
}
|
|
const mode = layoutManager.getLayoutMode();
|
|
if (mode === LayoutMode.Presentation) {
|
|
layoutManager.switchLayoutMode(LayoutMode.VideoChat);
|
|
this.presentationModeSprite.setFrame(1);
|
|
this.chatModeSprite.setFrame(2);
|
|
} else {
|
|
layoutManager.switchLayoutMode(LayoutMode.Presentation);
|
|
this.presentationModeSprite.setFrame(0);
|
|
this.chatModeSprite.setFrame(3);
|
|
}
|
|
}
|
|
|
|
private initStartXAndStartY() {
|
|
// If there is an init position passed
|
|
if (this.initPosition !== null) {
|
|
this.startX = this.initPosition.x;
|
|
this.startY = this.initPosition.y;
|
|
} else {
|
|
// Now, let's find the start layer
|
|
if (this.startLayerName) {
|
|
this.initPositionFromLayerName(this.startLayerName);
|
|
}
|
|
if (this.startX === undefined) {
|
|
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
|
|
this.initPositionFromLayerName(defaultStartLayerName);
|
|
}
|
|
}
|
|
// Still no start position? Something is wrong with the map, we need a "start" layer.
|
|
if (this.startX === undefined) {
|
|
console.warn('This map is missing a layer named "start" that contains the available default start positions.');
|
|
// Let's start in the middle of the map
|
|
this.startX = this.mapFile.width * 16;
|
|
this.startY = this.mapFile.height * 16;
|
|
}
|
|
}
|
|
|
|
private initPositionFromLayerName(layerName: string) {
|
|
for (const layer of this.mapFile.layers) {
|
|
if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
|
|
const startPosition = this.startUser(layer);
|
|
this.startX = startPosition.x + this.mapFile.tilewidth/2;
|
|
this.startY = startPosition.y + this.mapFile.tileheight/2;
|
|
}
|
|
}
|
|
}
|
|
|
|
private getExitUrl(layer: ITiledMapLayer): string|undefined {
|
|
return this.getProperty(layer, "exitUrl") as string|undefined;
|
|
}
|
|
|
|
/**
|
|
* @deprecated the map property exitSceneUrl is deprecated
|
|
*/
|
|
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
|
|
return this.getProperty(layer, "exitSceneUrl") as string|undefined;
|
|
}
|
|
|
|
private isStartLayer(layer: ITiledMapLayer): boolean {
|
|
return this.getProperty(layer, "startLayer") == true;
|
|
}
|
|
|
|
private getProperty(layer: ITiledMapLayer, name: string): string|boolean|number|undefined {
|
|
const properties = layer.properties;
|
|
if (!properties) {
|
|
return undefined;
|
|
}
|
|
const obj = properties.find((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase());
|
|
if (obj === undefined) {
|
|
return undefined;
|
|
}
|
|
return obj.value;
|
|
}
|
|
|
|
//todo: push that into the gameManager
|
|
private async loadNextGame(exitSceneIdentifier: string){
|
|
const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
|
|
const room = new Room(roomId);
|
|
await gameManager.loadMap(room, this.scene);
|
|
}
|
|
|
|
private startUser(layer: ITiledMapLayer): PositionInterface {
|
|
const tiles = layer.data;
|
|
if (typeof(tiles) === 'string') {
|
|
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
|
|
}
|
|
const possibleStartPositions : PositionInterface[] = [];
|
|
tiles.forEach((objectKey : number, key: number) => {
|
|
if(objectKey === 0){
|
|
return;
|
|
}
|
|
const y = Math.floor(key / layer.width);
|
|
const x = key % layer.width;
|
|
|
|
possibleStartPositions.push({x: x*32, y: y*32});
|
|
});
|
|
// Get a value at random amongst allowed values
|
|
if (possibleStartPositions.length === 0) {
|
|
console.warn('The start layer "'+layer.name+'" for this map is empty.');
|
|
return {
|
|
x: 0,
|
|
y: 0
|
|
};
|
|
}
|
|
// Choose one of the available start positions at random amongst the list of available start positions.
|
|
return possibleStartPositions[Math.floor(Math.random() * possibleStartPositions.length)];
|
|
}
|
|
|
|
//todo: in a dedicated class/function?
|
|
initCamera() {
|
|
this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
|
|
this.updateCameraOffset();
|
|
this.cameras.main.setZoom(ZOOM_LEVEL);
|
|
}
|
|
|
|
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
|
|
this.Layers.push(Layer);
|
|
}
|
|
|
|
createCollisionWithPlayer() {
|
|
//add collision layer
|
|
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
|
|
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
|
|
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
|
});
|
|
Layer.setCollisionByProperty({collides: true});
|
|
if (DEBUG_MODE) {
|
|
//debug code to see the collision hitbox of the object in the top layer
|
|
Layer.renderDebug(this.add.graphics(), {
|
|
tileColor: null, //non-colliding tiles
|
|
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
|
|
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
createCurrentPlayer(){
|
|
//TODO create animation moving between exit and start
|
|
const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, this.characterLayers);
|
|
try {
|
|
this.CurrentPlayer = new Player(
|
|
this,
|
|
this.startX,
|
|
this.startY,
|
|
this.playerName,
|
|
texturesPromise,
|
|
PlayerAnimationDirections.Down,
|
|
false,
|
|
this.userInputManager
|
|
);
|
|
}catch (err){
|
|
if(err instanceof TextureError) {
|
|
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
|
}
|
|
throw err;
|
|
}
|
|
|
|
//create collision
|
|
this.createCollisionWithPlayer();
|
|
}
|
|
|
|
pushPlayerPosition(event: HasMovedEvent) {
|
|
if (this.lastMoveEventSent === event) {
|
|
return;
|
|
}
|
|
|
|
// If the player is not moving, let's send the info right now.
|
|
if (event.moving === false) {
|
|
this.doPushPlayerPosition(event);
|
|
return;
|
|
}
|
|
|
|
// If the player is moving, and if it changed direction, let's send an event
|
|
if (event.direction !== this.lastMoveEventSent.direction) {
|
|
this.doPushPlayerPosition(event);
|
|
return;
|
|
}
|
|
|
|
// If more than 200ms happened since last event sent
|
|
if (this.currentTick - this.lastSentTick >= POSITION_DELAY) {
|
|
this.doPushPlayerPosition(event);
|
|
return;
|
|
}
|
|
|
|
// Otherwise, do nothing.
|
|
}
|
|
|
|
/**
|
|
* Finds the correct item to outline and outline it (if there is an item to be outlined)
|
|
* @param event
|
|
*/
|
|
private outlineItem(event: HasMovedEvent): void {
|
|
let x = event.x;
|
|
let y = event.y;
|
|
switch (event.direction) {
|
|
case PlayerAnimationDirections.Up:
|
|
y -= 32;
|
|
break;
|
|
case PlayerAnimationDirections.Down:
|
|
y += 32;
|
|
break;
|
|
case PlayerAnimationDirections.Left:
|
|
x -= 32;
|
|
break;
|
|
case PlayerAnimationDirections.Right:
|
|
x += 32;
|
|
break;
|
|
default:
|
|
throw new Error('Unexpected direction "' + event.direction + '"');
|
|
}
|
|
|
|
let shortestDistance: number = Infinity;
|
|
let selectedItem: ActionableItem|null = null;
|
|
for (const item of this.actionableItems.values()) {
|
|
const distance = item.actionableDistance(x, y);
|
|
if (distance !== null && distance < shortestDistance) {
|
|
shortestDistance = distance;
|
|
selectedItem = item;
|
|
}
|
|
}
|
|
|
|
if (this.outlinedItem === selectedItem) {
|
|
return;
|
|
}
|
|
|
|
this.outlinedItem?.notSelectable();
|
|
this.outlinedItem = selectedItem;
|
|
this.outlinedItem?.selectable();
|
|
}
|
|
|
|
private doPushPlayerPosition(event: HasMovedEvent): void {
|
|
this.lastMoveEventSent = event;
|
|
this.lastSentTick = this.currentTick;
|
|
const camera = this.cameras.main;
|
|
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
|
|
left: camera.scrollX,
|
|
top: camera.scrollY,
|
|
right: camera.scrollX + camera.width,
|
|
bottom: camera.scrollY + camera.height,
|
|
});
|
|
}
|
|
|
|
/**
|
|
* @param time
|
|
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
|
|
*/
|
|
update(time: number, delta: number) : void {
|
|
mediaManager.setLastUpdateScene();
|
|
this.currentTick = time;
|
|
this.CurrentPlayer.moveUser(delta);
|
|
|
|
// Let's handle all events
|
|
while (this.pendingEvents.length !== 0) {
|
|
const event = this.pendingEvents.dequeue();
|
|
switch (event.type) {
|
|
case "InitUserPositionEvent":
|
|
this.doInitUsersPosition(event.event);
|
|
break;
|
|
case "AddPlayerEvent":
|
|
this.doAddPlayer(event.event);
|
|
break;
|
|
case "RemovePlayerEvent":
|
|
this.doRemovePlayer(event.userId);
|
|
break;
|
|
case "UserMovedEvent":
|
|
this.doUpdatePlayerPosition(event.event);
|
|
break;
|
|
case "GroupCreatedUpdatedEvent":
|
|
this.doShareGroupPosition(event.event);
|
|
break;
|
|
case "DeleteGroupEvent":
|
|
this.doDeleteGroup(event.groupId);
|
|
break;
|
|
}
|
|
}
|
|
// Let's move all users
|
|
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
|
|
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
|
|
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
|
|
if (player === undefined) {
|
|
throw new Error('Cannot find player with ID "' + userId + '"');
|
|
}
|
|
player.updatePosition(moveEvent);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Called by the connexion when the full list of user position is received.
|
|
*/
|
|
private initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "InitUserPositionEvent",
|
|
event: usersPosition
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Put all the players on the map on map load.
|
|
*/
|
|
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
|
const currentPlayerId = this.connection.getUserId();
|
|
this.removeAllRemotePlayers();
|
|
// load map
|
|
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
|
|
if(userPosition.userId === currentPlayerId){
|
|
return;
|
|
}
|
|
this.addPlayer(userPosition);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Called by the connexion when a new player arrives on a map
|
|
*/
|
|
public addPlayer(addPlayerData : AddPlayerInterface) : void {
|
|
this.pendingEvents.enqueue({
|
|
type: "AddPlayerEvent",
|
|
event: addPlayerData
|
|
});
|
|
}
|
|
|
|
private doAddPlayer(addPlayerData : AddPlayerInterface): void {
|
|
//check if exist player, if exist, move position
|
|
if(this.MapPlayersByKey.has(addPlayerData.userId)){
|
|
this.updatePlayerPosition({
|
|
userId: addPlayerData.userId,
|
|
position: addPlayerData.position
|
|
});
|
|
return;
|
|
}
|
|
|
|
const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, addPlayerData.characterLayers);
|
|
const player = new RemotePlayer(
|
|
addPlayerData.userId,
|
|
this,
|
|
addPlayerData.position.x,
|
|
addPlayerData.position.y,
|
|
addPlayerData.name,
|
|
texturesPromise,
|
|
addPlayerData.position.direction as PlayerAnimationDirections,
|
|
addPlayerData.position.moving
|
|
);
|
|
this.MapPlayers.add(player);
|
|
this.MapPlayersByKey.set(player.userId, player);
|
|
player.updatePosition(addPlayerData.position);
|
|
}
|
|
|
|
/**
|
|
* Called by the connexion when a player is removed from the map
|
|
*/
|
|
public removePlayer(userId: number) {
|
|
this.pendingEvents.enqueue({
|
|
type: "RemovePlayerEvent",
|
|
userId
|
|
});
|
|
}
|
|
|
|
private doRemovePlayer(userId: number) {
|
|
const player = this.MapPlayersByKey.get(userId);
|
|
if (player === undefined) {
|
|
console.error('Cannot find user with id ', userId);
|
|
} else {
|
|
player.destroy();
|
|
this.MapPlayers.remove(player);
|
|
}
|
|
this.MapPlayersByKey.delete(userId);
|
|
this.playersPositionInterpolator.removePlayer(userId);
|
|
}
|
|
|
|
public updatePlayerPosition(message: MessageUserMovedInterface): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "UserMovedEvent",
|
|
event: message
|
|
});
|
|
}
|
|
|
|
private doUpdatePlayerPosition(message: MessageUserMovedInterface): void {
|
|
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
|
|
if (player === undefined) {
|
|
//throw new Error('Cannot find player with ID "' + message.userId +'"');
|
|
console.error('Cannot update position of player with ID "' + message.userId +'": player not found');
|
|
return;
|
|
}
|
|
|
|
// We do not update the player position directly (because it is sent only every 200ms).
|
|
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
|
|
const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
|
|
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
|
|
}
|
|
|
|
public shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
|
this.pendingEvents.enqueue({
|
|
type: "GroupCreatedUpdatedEvent",
|
|
event: groupPositionMessage
|
|
});
|
|
}
|
|
|
|
private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
|
//delete previous group
|
|
this.doDeleteGroup(groupPositionMessage.groupId);
|
|
|
|
// TODO: circle radius should not be hard stored
|
|
//create new group
|
|
const sprite = new Sprite(
|
|
this,
|
|
Math.round(groupPositionMessage.position.x),
|
|
Math.round(groupPositionMessage.position.y),
|
|
groupPositionMessage.groupSize === 4 ? 'circleSprite-red' : 'circleSprite-white'
|
|
);
|
|
sprite.setDisplayOrigin(48, 48);
|
|
this.add.existing(sprite);
|
|
this.groups.set(groupPositionMessage.groupId, sprite);
|
|
return sprite;
|
|
}
|
|
|
|
deleteGroup(groupId: number): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "DeleteGroupEvent",
|
|
groupId
|
|
});
|
|
}
|
|
|
|
doDeleteGroup(groupId: number): void {
|
|
const group = this.groups.get(groupId);
|
|
if(!group){
|
|
return;
|
|
}
|
|
group.destroy();
|
|
this.groups.delete(groupId);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Sends to the server an event emitted by one of the ActionableItems.
|
|
*/
|
|
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
|
|
this.connection.emitActionableEvent(itemId, eventName, state, parameters);
|
|
}
|
|
|
|
public onResize(): void {
|
|
this.reposition();
|
|
|
|
// Send new viewport to server
|
|
const camera = this.cameras.main;
|
|
this.connection.setViewport({
|
|
left: camera.scrollX,
|
|
top: camera.scrollY,
|
|
right: camera.scrollX + camera.width,
|
|
bottom: camera.scrollY + camera.height,
|
|
});
|
|
}
|
|
|
|
private reposition(): void {
|
|
this.presentationModeSprite.setY(this.game.renderer.height - 2);
|
|
this.chatModeSprite.setY(this.game.renderer.height - 2);
|
|
this.openChatIcon.setY(this.game.renderer.height - 2);
|
|
|
|
// Recompute camera offset if needed
|
|
this.updateCameraOffset();
|
|
}
|
|
|
|
/**
|
|
* Updates the offset of the character compared to the center of the screen according to the layout mananger
|
|
* (tries to put the character in the center of the reamining space if there is a discussion going on.
|
|
*/
|
|
private updateCameraOffset(): void {
|
|
const array = layoutManager.findBiggestAvailableArray();
|
|
let xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
|
|
let yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
|
|
|
|
// Let's put this in Game coordinates by applying the zoom level:
|
|
xCenter /= ZOOM_LEVEL * RESOLUTION;
|
|
yCenter /= ZOOM_LEVEL * RESOLUTION;
|
|
|
|
this.cameras.main.startFollow(this.CurrentPlayer, true, 1, 1, xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
|
|
}
|
|
|
|
public onCenterChange(): void {
|
|
this.updateCameraOffset();
|
|
}
|
|
|
|
public startJitsi(roomName: string, jwt?: string): void {
|
|
const allProps = this.gameMap.getCurrentProperties();
|
|
const jitsiConfig = this.safeParseJSONstring(allProps.get("jitsiConfig") as string|undefined, 'jitsiConfig');
|
|
const jitsiInterfaceConfig = this.safeParseJSONstring(allProps.get("jitsiInterfaceConfig") as string|undefined, 'jitsiInterfaceConfig');
|
|
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
|
|
|
|
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
|
|
this.connection.setSilent(true);
|
|
mediaManager.hideGameOverlay();
|
|
|
|
//permit to stop jitsi when user close iframe
|
|
mediaManager.addTriggerCloseJitsiFrameButton('close-jisi',() => {
|
|
this.stopJitsi();
|
|
});
|
|
}
|
|
|
|
public stopJitsi(): void {
|
|
this.connection?.setSilent(false);
|
|
jitsiFactory.stop();
|
|
mediaManager.showGameOverlay();
|
|
|
|
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
|
|
}
|
|
|
|
//todo: into onConnexionMessage
|
|
private bannedUser(){
|
|
this.cleanupClosingScene();
|
|
this.userInputManager.clearAllKeys();
|
|
this.scene.start(ErrorSceneName, {
|
|
title: 'Banned',
|
|
subTitle: 'You were banned from WorkAdventure',
|
|
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
|
|
});
|
|
}
|
|
|
|
private onConnexionMessage(event: ConnexionMessageEvent) {
|
|
if (event.type === ConnexionMessageEventTypes.worldFull) {
|
|
this.cleanupClosingScene();
|
|
this.scene.stop(ReconnectingSceneName);
|
|
this.userInputManager.clearAllKeys();
|
|
this.scene.start(ErrorSceneName, {
|
|
title: 'Connection rejected',
|
|
subTitle: 'The world you are trying to join is full. Try again later.',
|
|
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
|
|
});
|
|
}
|
|
}
|
|
}
|