workadventure/front/src/Phaser/Components/Loader.ts

68 lines
2.7 KiB
TypeScript

import ImageFrameConfig = Phaser.Types.Loader.FileTypes.ImageFrameConfig;
const LogoNameIndex: string = 'logoLoading';
const TextName: string = 'Loading...';
const LogoResource: string = 'resources/logos/logo.png';
const LogoFrame: ImageFrameConfig = {frameWidth: 307, frameHeight: 59};
let promiseLoadLogoTexture: Promise<Phaser.GameObjects.Image>|null = null;
let loadingText: Phaser.GameObjects.Text|null = null;
let progressContainer: Phaser.GameObjects.Graphics|null = null;
let progress: Phaser.GameObjects.Graphics|null = null;
export const addLoader = (scene: Phaser.Scene): void => {
const loadingBarWidth: number = Math.floor(scene.game.renderer.width / 3);
const loadingBarHeight: number = 16;
const padding: number = 5;
promiseLoadLogoTexture = new Promise<Phaser.GameObjects.Image>((res) => {
if(scene.load.textureManager.exists(LogoNameIndex)){
return res(scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex));
}else{
//add loading if logo image is not ready
loadingText = scene.add.text(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 50, TextName);
}
scene.load.spritesheet(LogoNameIndex, LogoResource, LogoFrame);
scene.load.once(`filecomplete-spritesheet-${LogoNameIndex}`, () => {
if(loadingText){
loadingText.destroy();
}
return res(scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex));
});
});
progressContainer = scene.add.graphics();
progress = scene.add.graphics();
progressContainer.fillStyle(0x444444, 0.8);
progressContainer.fillRect((scene.game.renderer.width - loadingBarWidth) / 2 - padding, scene.game.renderer.height / 2 + 50 - padding, loadingBarWidth + padding * 2, loadingBarHeight + padding * 2);
scene.load.on('progress', (value: number) => {
if(progress){
progress.clear();
progress.fillStyle(0xBBBBBB, 1);
progress.fillRect((scene.game.renderer.width - loadingBarWidth) / 2, scene.game.renderer.height / 2 + 50, loadingBarWidth * value, loadingBarHeight);
}
});
scene.load.on('complete', () => {
endLoader(scene);
});
}
export const endLoader = (scene: Phaser.Scene): void => {
if(loadingText){
loadingText.destroy();
}
if(promiseLoadLogoTexture){
promiseLoadLogoTexture.then((resLoadingImage: Phaser.GameObjects.Image) => {
resLoadingImage.destroy();
});
}
if(progress){
progress.destroy();
}
if(progressContainer){
progressContainer.destroy();
}
}