mirror of
https://github.com/binary-kitchen/doorlockd
synced 2024-12-30 13:41:50 +01:00
Make sounds working again
Signed-off-by: Ralf Ramsauer <ralf@binary-kitchen.de>
This commit is contained in:
parent
8b49549876
commit
69cbf48bae
2
TODO
2
TODO
@ -1,5 +1,3 @@
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- add sounds for button switch
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- add sounds for present state
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- automatically setup doorlock user
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- automatically deploy nginx
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- unclutter stuff for X (hide cursor)
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40
doorlockd
40
doorlockd
@ -88,10 +88,16 @@ ldap_uri = webapp.config.get('LDAP_URI')
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ldap_binddn = webapp.config.get('LDAP_BINDDN')
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wave_emergency = 'emergency_unlock.wav'
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wave_lock = 'lock.wav'
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wave_lock_button = 'lock_button.wav'
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wave_present = 'present.wav'
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wave_present_button = 'present.wav'
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wave_unlock = 'unlock.wav'
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wave_unlock_button = 'unlock_button.wav'
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wave_zonk = 'zonk.wav'
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sounds = webapp.config.get('SOUNDS')
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@ -141,6 +147,26 @@ def start_hook(script):
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Popen(['nohup', join(scripts_prefix, script)])
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def sound_helper(old_state, new_state, button):
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if old_state == new_state:
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playsound(wave_zonk)
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if button:
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if new_state == DoorState.Open:
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playsound(wave_unlock_button)
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elif new_state == DoorState.Present:
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playsound(wave_present_button)
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elif new_state == DoorState.Closed:
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playsound(wave_lock_button)
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else:
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if new_state == DoorState.Open:
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playsound(wave_unlock)
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elif new_state == DoorState.Present:
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playsound(wave_present)
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elif new_state == DoorState.Closed:
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playsound(wave_lock)
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class AuthMethod(Enum):
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LDAP_USER_PW = 1
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LOCAL_USER_DB = 2
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@ -252,6 +278,8 @@ class DoorHandler:
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rx = self.serial.read(1)
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if len(rx) == 0:
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break
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old_state = self.state
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if rx == DoorHandler.BUTTON_CLOSE:
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self.close()
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log.info('Closed due to Button press')
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@ -270,6 +298,8 @@ class DoorHandler:
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else:
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log.error('Received unknown message "%s" from AVR' % rx)
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sound_helper(old_state, self.state, True)
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if self.do_close:
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tx = DoorHandler.CMD_CLOSE
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self.do_close = False
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@ -378,14 +408,10 @@ class Logic:
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return self.door_handler.request(state)
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def request(self, state, credentials):
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old_state = self.door_handler.state
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err = self._request(state, credentials)
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if err == LogicResponse.Success:
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if self.door_handler.state == DoorState.Open:
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playsound(wave_unlock)
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if self.door_handler.state == DoorState.Closed:
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playsound(wave_lock)
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elif err == LogicResponse.AlreadyActive:
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playsound(wave_zonk)
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if err == LogicResponse.Success or err == LogicResponse.AlreadyActive:
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sound_helper(old_state, self.door_handler.state, False)
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self.emit_status(err)
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return err
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BIN
share/doorlockd/sounds/present.wav
Normal file
BIN
share/doorlockd/sounds/present.wav
Normal file
Binary file not shown.
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