mirror of
https://github.com/binary-kitchen/doorlockd
synced 2024-11-16 03:59:11 +01:00
d1d0d5b160
So far, we used QT interfaces in a wrong way. QT is not thread safe, so use its signal/slot concept and move network communication stuff to a separate QThread. Signed-off-by: Ralf Ramsauer <ralf@ramses-pyramidenbau.de>
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
#include "config.h"
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include "network.h"
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MainWindow::MainWindow(const std::string &hostname,
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const unsigned short port,
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QWidget* parent) :
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QWidget(parent),
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ui(new Ui::MainWindow),
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_soundLock(Wave(SOUND_LOCK)),
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_soundUnlock(Wave(SOUND_UNLOCK)),
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_soundEmergencyUnlock(Wave(SOUND_EMERGENCY_UNLOCK)),
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_soundZonk(Wave(SOUND_ZONK)),
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_soundLockButton(Wave(SOUND_LOCK_BUTTON)),
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_soundUnlockButton(Wave(SOUND_UNLOCK_BUTTON))
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{
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ui->setupUi(this);
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_LED(false);
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NetworkThread* nw = new NetworkThread(hostname, port);
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connect(nw, SIGNAL(new_clientmessage(Clientmessage)),
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SLOT(setClientmessage(Clientmessage)));
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connect(nw, SIGNAL(finished()),
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nw, SLOT(deleteLater()));
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nw->start();
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}
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MainWindow::~MainWindow()
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{
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delete ui;
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}
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void MainWindow::setClientmessage(const Clientmessage &msg)
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{
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ui->qrwidget->setQRData(msg.web_address());
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ui->address->setText(QString::fromStdString(msg.web_address()));
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ui->token->setText(QString::fromStdString(msg.token()));
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QString statusMessage("");
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const auto &doormsg = msg.doormessage();
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_LED(msg.isOpen());
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if (_oldMessage.isOpen()
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&& !msg.isOpen()
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&& !doormsg.isLockButton) {
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// regular close
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statusMessage = "Bye bye. See you next time!";
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_soundLock.playAsync();
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} else if (!_oldMessage.isOpen() && msg.isOpen()) {
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// regular open
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statusMessage = "Come in! Happy hacking!";
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_soundUnlock.playAsync();
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} else {
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// no change
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}
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if (doormsg.isEmergencyUnlock) {
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_soundEmergencyUnlock.playAsync();
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statusMessage = "!! EMERGENCY UNLOCK !!";
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} else if (doormsg.isLockButton) {
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_soundLockButton.playAsync();
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statusMessage = "!! LOCK BUTTON !!";
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} else if (doormsg.isUnlockButton) {
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statusMessage = "!! UNLOCK BUTTON !!";
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if (msg.isOpen()) {
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_soundZonk.playAsync();
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} else {
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_soundUnlockButton.playAsync();
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}
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}
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ui->message->setText(statusMessage);
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_oldMessage = msg;
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}
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void MainWindow::_LED(const bool on)
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{
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if (on)
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ui->LED->setPixmap(QPixmap(IMAGE_LED_GREEN));
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else
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ui->LED->setPixmap(QPixmap(IMAGE_LED_RED));
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}
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