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doorlockd-mirror/doorlockd/client/mainwindow.cpp
Ralf Ramsauer d1d0d5b160 Fix QT quirk
So far, we used QT interfaces in a wrong way. QT is not thread safe, so
use its signal/slot concept and move network communication stuff to a
separate QThread.

Signed-off-by: Ralf Ramsauer <ralf@ramses-pyramidenbau.de>
2016-07-31 15:48:19 +02:00

86 lines
2.3 KiB
C++

#include "config.h"
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "network.h"
MainWindow::MainWindow(const std::string &hostname,
const unsigned short port,
QWidget* parent) :
QWidget(parent),
ui(new Ui::MainWindow),
_soundLock(Wave(SOUND_LOCK)),
_soundUnlock(Wave(SOUND_UNLOCK)),
_soundEmergencyUnlock(Wave(SOUND_EMERGENCY_UNLOCK)),
_soundZonk(Wave(SOUND_ZONK)),
_soundLockButton(Wave(SOUND_LOCK_BUTTON)),
_soundUnlockButton(Wave(SOUND_UNLOCK_BUTTON))
{
ui->setupUi(this);
_LED(false);
NetworkThread* nw = new NetworkThread(hostname, port);
connect(nw, SIGNAL(new_clientmessage(Clientmessage)),
SLOT(setClientmessage(Clientmessage)));
connect(nw, SIGNAL(finished()),
nw, SLOT(deleteLater()));
nw->start();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::setClientmessage(const Clientmessage &msg)
{
ui->qrwidget->setQRData(msg.web_address());
ui->address->setText(QString::fromStdString(msg.web_address()));
ui->token->setText(QString::fromStdString(msg.token()));
QString statusMessage("");
const auto &doormsg = msg.doormessage();
_LED(msg.isOpen());
if (_oldMessage.isOpen()
&& !msg.isOpen()
&& !doormsg.isLockButton) {
// regular close
statusMessage = "Bye bye. See you next time!";
_soundLock.playAsync();
} else if (!_oldMessage.isOpen() && msg.isOpen()) {
// regular open
statusMessage = "Come in! Happy hacking!";
_soundUnlock.playAsync();
} else {
// no change
}
if (doormsg.isEmergencyUnlock) {
_soundEmergencyUnlock.playAsync();
statusMessage = "!! EMERGENCY UNLOCK !!";
} else if (doormsg.isLockButton) {
_soundLockButton.playAsync();
statusMessage = "!! LOCK BUTTON !!";
} else if (doormsg.isUnlockButton) {
statusMessage = "!! UNLOCK BUTTON !!";
if (msg.isOpen()) {
_soundZonk.playAsync();
} else {
_soundUnlockButton.playAsync();
}
}
ui->message->setText(statusMessage);
_oldMessage = msg;
}
void MainWindow::_LED(const bool on)
{
if (on)
ui->LED->setPixmap(QPixmap(IMAGE_LED_GREEN));
else
ui->LED->setPixmap(QPixmap(IMAGE_LED_RED));
}