Arrange G26 functions in dependency order
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@ -50,7 +50,6 @@
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// External references
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// External references
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char *ftostr43sign(const float&, char);
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char *ftostr43sign(const float&, char);
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bool ubl_lcd_clicked();
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void home_all_axes();
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void home_all_axes();
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extern uint8_t ubl_cnt;
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extern uint8_t ubl_cnt;
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@ -47,7 +47,6 @@
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float lcd_mesh_edit();
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float lcd_mesh_edit();
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void lcd_z_offset_edit_setup(float);
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void lcd_z_offset_edit_setup(float);
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extern void _lcd_ubl_output_map_lcd();
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extern void _lcd_ubl_output_map_lcd();
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extern bool ubl_lcd_clicked();
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float lcd_z_offset_edit();
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float lcd_z_offset_edit();
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#endif
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#endif
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@ -750,11 +749,11 @@
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if (do_ubl_mesh_map) display_map(g29_map_type);
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if (do_ubl_mesh_map) display_map(g29_map_type);
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#if ENABLED(NEWPANEL)
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#if ENABLED(NEWPANEL)
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if (ubl_lcd_clicked()) {
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if (is_lcd_clicked()) {
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SERIAL_PROTOCOLLNPGM("\nMesh only partially populated.\n");
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SERIAL_PROTOCOLLNPGM("\nMesh only partially populated.\n");
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lcd_quick_feedback();
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lcd_quick_feedback();
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STOW_PROBE();
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STOW_PROBE();
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while (ubl_lcd_clicked()) idle();
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while (is_lcd_clicked()) idle();
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lcd_external_control = false;
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lcd_external_control = false;
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restore_ubl_active_state_and_leave();
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restore_ubl_active_state_and_leave();
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safe_delay(50); // Debounce the Encoder wheel
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safe_delay(50); // Debounce the Encoder wheel
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@ -893,13 +892,14 @@
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#endif // HAS_BED_PROBE
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#endif // HAS_BED_PROBE
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#if ENABLED(NEWPANEL)
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#if ENABLED(NEWPANEL)
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float unified_bed_leveling::measure_point_with_encoder() {
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float unified_bed_leveling::measure_point_with_encoder() {
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while (ubl_lcd_clicked()) delay(50); // wait for user to release encoder wheel
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while (is_lcd_clicked()) delay(50); // wait for user to release encoder wheel
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delay(50); // debounce
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delay(50); // debounce
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KEEPALIVE_STATE(PAUSED_FOR_USER);
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KEEPALIVE_STATE(PAUSED_FOR_USER);
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while (!ubl_lcd_clicked()) { // we need the loop to move the nozzle based on the encoder wheel here!
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while (!is_lcd_clicked()) { // we need the loop to move the nozzle based on the encoder wheel here!
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idle();
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idle();
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if (encoder_diff) {
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if (encoder_diff) {
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do_blocking_move_to_z(current_position[Z_AXIS] + 0.01 * float(encoder_diff));
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do_blocking_move_to_z(current_position[Z_AXIS] + 0.01 * float(encoder_diff));
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@ -989,9 +989,9 @@
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const float z_step = 0.01; // existing behavior: 0.01mm per click, occasionally step
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const float z_step = 0.01; // existing behavior: 0.01mm per click, occasionally step
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//const float z_step = 1.0 / planner.axis_steps_per_mm[Z_AXIS]; // approx one step each click
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//const float z_step = 1.0 / planner.axis_steps_per_mm[Z_AXIS]; // approx one step each click
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while (ubl_lcd_clicked()) delay(50); // wait for user to release encoder wheel
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while (is_lcd_clicked()) delay(50); // wait for user to release encoder wheel
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delay(50); // debounce
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delay(50); // debounce
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while (!ubl_lcd_clicked()) { // we need the loop to move the nozzle based on the encoder wheel here!
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while (!is_lcd_clicked()) { // we need the loop to move the nozzle based on the encoder wheel here!
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idle();
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idle();
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if (encoder_diff) {
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if (encoder_diff) {
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do_blocking_move_to_z(current_position[Z_AXIS] + float(encoder_diff) * z_step);
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do_blocking_move_to_z(current_position[Z_AXIS] + float(encoder_diff) * z_step);
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@ -999,11 +999,11 @@
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}
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}
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}
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}
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// this sequence to detect an ubl_lcd_clicked() debounce it and leave if it is
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// this sequence to detect an is_lcd_clicked() debounce it and leave if it is
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// a Press and Hold is repeated in a lot of places (including G26_Mesh_Validation.cpp). This
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// a Press and Hold is repeated in a lot of places (including G26_Mesh_Validation.cpp). This
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// should be redone and compressed.
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// should be redone and compressed.
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const millis_t nxt = millis() + 1500L;
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const millis_t nxt = millis() + 1500L;
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while (ubl_lcd_clicked()) { // debounce and watch for abort
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while (is_lcd_clicked()) { // debounce and watch for abort
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idle();
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idle();
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if (ELAPSED(millis(), nxt)) {
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if (ELAPSED(millis(), nxt)) {
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SERIAL_PROTOCOLLNPGM("\nMesh only partially populated.");
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SERIAL_PROTOCOLLNPGM("\nMesh only partially populated.");
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@ -1011,7 +1011,7 @@
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#if ENABLED(NEWPANEL)
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#if ENABLED(NEWPANEL)
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lcd_quick_feedback();
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lcd_quick_feedback();
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while (ubl_lcd_clicked()) idle();
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while (is_lcd_clicked()) idle();
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lcd_external_control = false;
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lcd_external_control = false;
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#endif
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#endif
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@ -1528,7 +1528,7 @@
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do_blocking_move_to_z(h_offset + new_z); // Move the nozzle as the point is edited
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do_blocking_move_to_z(h_offset + new_z); // Move the nozzle as the point is edited
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#endif
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#endif
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idle();
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idle();
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} while (!ubl_lcd_clicked());
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} while (!is_lcd_clicked());
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if (!lcd_map_control) lcd_return_to_status();
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if (!lcd_map_control) lcd_return_to_status();
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@ -1537,18 +1537,18 @@
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// Let's work on specifying a proper API for the LCD ASAP, OK?
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// Let's work on specifying a proper API for the LCD ASAP, OK?
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lcd_external_control = true;
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lcd_external_control = true;
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// this sequence to detect an ubl_lcd_clicked() debounce it and leave if it is
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// this sequence to detect an is_lcd_clicked() debounce it and leave if it is
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// a Press and Hold is repeated in a lot of places (including G26_Mesh_Validation.cpp). This
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// a Press and Hold is repeated in a lot of places (including G26_Mesh_Validation.cpp). This
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// should be redone and compressed.
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// should be redone and compressed.
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const millis_t nxt = millis() + 1500UL;
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const millis_t nxt = millis() + 1500UL;
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while (ubl_lcd_clicked()) { // debounce and watch for abort
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while (is_lcd_clicked()) { // debounce and watch for abort
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idle();
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idle();
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if (ELAPSED(millis(), nxt)) {
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if (ELAPSED(millis(), nxt)) {
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lcd_return_to_status();
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lcd_return_to_status();
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do_blocking_move_to_z(Z_CLEARANCE_BETWEEN_PROBES);
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do_blocking_move_to_z(Z_CLEARANCE_BETWEEN_PROBES);
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LCD_MESSAGEPGM(MSG_EDITING_STOPPED);
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LCD_MESSAGEPGM(MSG_EDITING_STOPPED);
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while (ubl_lcd_clicked()) idle();
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while (is_lcd_clicked()) idle();
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goto FINE_TUNE_EXIT;
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goto FINE_TUNE_EXIT;
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}
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}
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@ -5091,17 +5091,18 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
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bool lcd_detected() { return true; }
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bool lcd_detected() { return true; }
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#endif
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#endif
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#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(G26_MESH_VALIDATION)
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#if ENABLED(G26_MESH_VALIDATION)
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void chirp_at_user() {
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void lcd_chirp() {
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#if ENABLED(LCD_USE_I2C_BUZZER)
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#if ENABLED(LCD_USE_I2C_BUZZER)
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lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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#elif PIN_EXISTS(BEEPER)
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#elif PIN_EXISTS(BEEPER)
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buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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#endif
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#endif
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}
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}
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#endif
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bool ubl_lcd_clicked() { return LCD_CLICKED; }
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#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(G26_MESH_VALIDATION)
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bool is_lcd_clicked() { return LCD_CLICKED; }
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#endif
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#endif
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#endif // ULTIPANEL
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#endif // ULTIPANEL
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@ -29,6 +29,9 @@
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#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(G26_MESH_VALIDATION)
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#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(G26_MESH_VALIDATION)
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extern bool lcd_external_control;
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extern bool lcd_external_control;
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#if ENABLED(G26_MESH_VALIDATION)
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void lcd_chirp();
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#endif
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#endif
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#endif
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#define BUTTON_EXISTS(BN) (defined(BTN_## BN) && BTN_## BN >= 0)
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#define BUTTON_EXISTS(BN) (defined(BTN_## BN) && BTN_## BN >= 0)
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@ -171,6 +174,10 @@
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#define LCD_CLICKED false
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#define LCD_CLICKED false
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#endif
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#endif
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#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(G26_MESH_VALIDATION)
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bool is_lcd_clicked();
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#endif
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#if ENABLED(LCD_SET_PROGRESS_MANUALLY) && (ENABLED(LCD_PROGRESS_BAR) || ENABLED(DOGLCD))
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#if ENABLED(LCD_SET_PROGRESS_MANUALLY) && (ENABLED(LCD_PROGRESS_BAR) || ENABLED(DOGLCD))
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extern uint8_t progress_bar_percent;
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extern uint8_t progress_bar_percent;
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#endif
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#endif
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