Firmware2/Marlin/src/lcd/dwin/dwin_lcd.h

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2020-06-16 08:45:27 +02:00
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
*/
#pragma once
/********************************************************************************
* @file dwin_lcd.h
* @author LEO / Creality3D
* @date 2019/07/18
* @version 2.0.1
* @brief
********************************************************************************/
#include <stdint.h>
#define RECEIVED_NO_DATA 0x00
#define RECEIVED_SHAKE_HAND_ACK 0x01
#define FHONE 0xAA
#define DWIN_SCROLL_UP 2
#define DWIN_SCROLL_DOWN 3
#define DWIN_WIDTH 272
#define DWIN_HEIGHT 480
/*接收数据解析 返回值:true,接收到数据;false,未接收到数据*/
bool DWIN_ReceiveAnalyze(void);
/*发送当前BUF中的数据以及包尾数据 len:整包数据长度*/
void DWIN_Send_BufTail(const uint8_t len);
/*----------------------------------------------系统变量函数----------------------------------------------*/
/*握手 1: 握手成功 2: 握手失败*/
bool DWIN_Handshake(void);
/*设定背光亮度 luminance:亮度(0x00~0xFF)*/
void DWIN_Backlight_SetLuminance(const uint8_t luminance);
/*设定画面显示方向 dir:0,0°; 1,90°; 2,180°; 3,270°*/
void DWIN_Frame_SetDir(uint8_t dir);
/*更新显示*/
void DWIN_UpdateLCD(void);
/*----------------------------------------------绘图相关函数----------------------------------------------*/
/*画面清屏 color:清屏颜色*/
void DWIN_Frame_Clear(const uint16_t color);
/*画面画线 color:线段颜色 xStart:X起始坐标 yStart:Y起始坐标 xEnd:X终止坐标 yEnd:Y终止坐标*/
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
/*画面画矩形 mode:0,外框;1,填充;2,异或填充 color:颜色 xStart/yStart:矩形左上坐标 xEnd/yEnd:矩形右下坐标*/
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
/*画面区域移动 mode:0,环移;1,平移 dir:0,向左移动;1,向右移动;2,向上移动;3,向下移动 dis:移动距离
color: xStart/yStart: xEnd/yEnd:*/
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
/*----------------------------------------------文本相关函数----------------------------------------------*/
/*画面显示字符串 widthAdjust:true,自调整字符宽度;false,不调整字符宽度 bShow:true,显示背景色;false,不显示背景色 size:字号大小
color: bColor: x/y: *string:*/
void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string);
/*画面显示正整数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
color: bColor: iNum: x/y: value:*/
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value);
/*画面显示浮点数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
color: bColor: iNum: fNum: x/y: value:*/
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value);
/*----------------------------------------------图片相关函数----------------------------------------------*/
/*jpg图片显示并缓存在#0虚拟显示区 id:图片ID*/
void DWIN_JPG_ShowAndCache(const uint8_t id);
/*图标显示 libID:图标库ID picID:图标ID x/y:图标左上坐标*/
void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
/*jpg图片解压到#1虚拟显示区 id:图片ID*/
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id);
/*jpg图片解压到#1虚拟显示区 id:图片ID*/
inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); }
/*从虚拟显示区复制区域至当前画面 cacheID:虚拟区号 xStart/yStart:虚拟区左上坐标 xEnd/yEnd:虚拟区右下坐标 x/y:当前画面粘贴坐标*/
void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);