change nx, ny, nz and ne from float to long
st_set_position takes long ```void st_set_position(const long& x, const long& y, const long& z, const long& e)```
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@ -1029,7 +1029,7 @@ float junction_deviation = 0.1;
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apply_rotation_xyz(plan_bed_level_matrix, x, y, z);
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apply_rotation_xyz(plan_bed_level_matrix, x, y, z);
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#endif
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#endif
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float nx = position[X_AXIS] = lround(x * axis_steps_per_unit[X_AXIS]),
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long nx = position[X_AXIS] = lround(x * axis_steps_per_unit[X_AXIS]),
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ny = position[Y_AXIS] = lround(y * axis_steps_per_unit[Y_AXIS]),
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ny = position[Y_AXIS] = lround(y * axis_steps_per_unit[Y_AXIS]),
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nz = position[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]),
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nz = position[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]),
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ne = position[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]);
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ne = position[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]);
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