Marcio Teixeira
fa533846a7
Bury easter egg deeper ( #14883 )
2019-08-10 19:23:37 -05:00
Marcio Teixeira
eefe3f595a
New options: Bootscreen as Info, game Easter-egg ( #13829 )
2019-07-28 22:47:20 -05:00
Scott Lahteine
180f9a4c22
Remove obsolete info menu includes
2019-07-28 20:20:33 -05:00
Tim Moore
eb6dec03bd
Simplify power supply naming logic ( #14488 )
...
Co-Authored-By: Tim Moore <tim.moore@lightbend.com>
Co-Authored-By: AnHardt <github@kitelab.de>
2019-07-05 01:58:34 -05:00
Scott Lahteine
93cd66ac11
Tweaky change from (C) to (c)
2019-06-27 23:58:16 -05:00
Scott Lahteine
9131b11944
Games in Info menu, if enabled
2019-06-19 00:03:32 -05:00
Scott Lahteine
44571775bd
Further support for 6 extruders
2019-03-07 01:00:56 -06:00
Roman Moravčík
567d03a269
Update Slovak language ( #13187 )
2019-02-17 12:29:49 -06:00
revilor
e56c13670d
Service interval watchdog ( #13105 )
2019-02-12 15:58:56 -06:00
Scott Lahteine
0feeef2604
Update copyright in headers
2019-02-12 15:30:11 -06:00
Scott Lahteine
eb78aed863
Rename LCD menus according to variable types ( #12892 )
2019-01-12 16:01:04 -06:00
Scott Lahteine
a0c795b097
Encapsulate common display code in a singleton ( #12395 )
...
* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
- Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
2018-11-11 12:16:24 -06:00
Scott Lahteine
96f313fb41
Move Info Menu to its own file
2018-10-28 15:46:45 -05:00