workadventure/front/src/index.ts

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import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
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import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
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import {cypressAsserter} from "./Cypress/CypressAsserter";
import {LoginScene} from "./Phaser/Login/LoginScene";
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
import {FourOFourScene} from "./Phaser/Reconnecting/FourOFourScene";
import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
import {OutlinePipeline} from "./Phaser/Shaders/OutlinePipeline";
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import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
import {gameManager} from "./Phaser/Game/GameManager";
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import {ResizableScene} from "./Phaser/Login/ResizableScene";
import {EntryScene} from "./Phaser/Login/EntryScene";
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
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// Load Jitsi if the environment variable is set.
if (JITSI_URL) {
const jitsiScript = document.createElement('script');
jitsiScript.src = 'https://' + JITSI_URL + '/external_api.js';
document.head.appendChild(jitsiScript);
}
const {width, height} = CoWebsiteManager.getGameSize();
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const config: GameConfig = {
title: "WorkAdventure",
width: width / RESOLUTION,
height: height / RESOLUTION,
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parent: "game",
scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, FourOFourScene, CustomizeScene],
zoom: RESOLUTION,
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physics: {
default: "arcade",
arcade: {
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debug: DEBUG_MODE
}
},
callbacks: {
postBoot: game => {
// FIXME: we should fore WebGL in the config.
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const renderer = game.renderer as WebGLRenderer;
renderer.addPipeline(OutlinePipeline.KEY, new OutlinePipeline(game));
}
}
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};
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cypressAsserter.gameStarted();
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const game = new Phaser.Game(config);
window.addEventListener('resize', function (event) {
const {width, height} = CoWebsiteManager.getGameSize();
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
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// Let's trigger the onResize method of any active scene that is a ResizableScene
for (const scene of game.scene.getScenes(true)) {
if (scene instanceof ResizableScene) {
scene.onResize(event);
}
}
});
CoWebsiteManager.onStateChange(() => {
const {width, height} = CoWebsiteManager.getGameSize();
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
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});