2020-04-03 14:56:21 +02:00
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import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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2020-08-31 12:18:00 +02:00
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import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
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2020-04-14 20:04:55 +02:00
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import {cypressAsserter} from "./Cypress/CypressAsserter";
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2020-05-24 23:14:12 +02:00
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import {LoginScene} from "./Phaser/Login/LoginScene";
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2020-05-23 15:43:26 +02:00
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import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
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2020-05-25 23:26:27 +02:00
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import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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2020-06-23 12:24:36 +02:00
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import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
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2020-07-07 22:52:22 +02:00
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import {FourOFourScene} from "./Phaser/Reconnecting/FourOFourScene";
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2020-07-15 23:44:01 +02:00
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import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
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import {OutlinePipeline} from "./Phaser/Shaders/OutlinePipeline";
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2020-07-28 11:06:08 +02:00
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import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
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2020-10-07 18:03:34 +02:00
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import {ResizableScene} from "./Phaser/Login/ResizableScene";
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2020-10-12 18:59:49 +02:00
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import {EntryScene} from "./Phaser/Login/EntryScene";
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2020-10-27 16:59:12 +01:00
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import {coWebsiteManager} from "./WebRtc/CoWebsiteManager";
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2020-12-04 11:30:35 +01:00
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import {MenuScene} from "./Phaser/Menu/MenuScene";
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import {localUserStore} from "./Connexion/LocalUserStore";
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2020-08-13 18:21:48 +02:00
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2020-08-31 12:18:00 +02:00
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// Load Jitsi if the environment variable is set.
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if (JITSI_URL) {
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const jitsiScript = document.createElement('script');
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jitsiScript.src = 'https://' + JITSI_URL + '/external_api.js';
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document.head.appendChild(jitsiScript);
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}
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2020-10-27 16:59:12 +01:00
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const {width, height} = coWebsiteManager.getGameSize();
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2020-04-07 20:41:35 +02:00
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2020-12-04 11:30:35 +01:00
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const valueGameQuality = localUserStore.getGameQualityValue();
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2020-11-25 01:19:19 +01:00
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const fps : Phaser.Types.Core.FPSConfig = {
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/**
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* The minimum acceptable rendering rate, in frames per second.
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*/
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2020-11-27 16:24:07 +01:00
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min: valueGameQuality,
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2020-11-25 01:19:19 +01:00
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/**
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* The optimum rendering rate, in frames per second.
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*/
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2020-11-27 16:24:07 +01:00
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target: valueGameQuality,
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2020-11-25 01:19:19 +01:00
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/**
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* Use setTimeout instead of requestAnimationFrame to run the game loop.
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*/
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forceSetTimeOut: true,
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/**
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* Calculate the average frame delta from this many consecutive frame intervals.
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*/
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deltaHistory: 120,
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/**
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* The amount of frames the time step counts before we trust the delta values again.
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*/
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panicMax: 20,
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/**
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* Apply delta smoothing during the game update to help avoid spikes?
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*/
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smoothStep: false
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}
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2020-11-27 16:24:07 +01:00
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2020-04-03 14:56:21 +02:00
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const config: GameConfig = {
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2020-11-25 01:35:42 +01:00
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type: Phaser.AUTO,
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2020-08-11 22:32:55 +02:00
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title: "WorkAdventure",
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2020-08-13 18:21:48 +02:00
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width: width / RESOLUTION,
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height: height / RESOLUTION,
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2020-04-03 14:56:21 +02:00
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parent: "game",
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2020-12-04 11:30:35 +01:00
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scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, FourOFourScene, CustomizeScene, MenuScene],
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2020-04-06 22:55:09 +02:00
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zoom: RESOLUTION,
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2020-11-25 01:19:19 +01:00
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fps: fps,
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2020-12-04 11:30:35 +01:00
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dom: {
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createContainer: true
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},
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2020-04-11 18:17:36 +02:00
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physics: {
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2020-04-12 16:12:08 +02:00
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default: "arcade",
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arcade: {
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2020-11-25 00:47:21 +01:00
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debug: DEBUG_MODE,
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2020-04-12 16:12:08 +02:00
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}
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2020-07-15 23:44:01 +02:00
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},
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callbacks: {
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postBoot: game => {
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// FIXME: we should fore WebGL in the config.
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2020-07-23 18:47:28 +02:00
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const renderer = game.renderer as WebGLRenderer;
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2020-07-15 23:44:01 +02:00
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renderer.addPipeline(OutlinePipeline.KEY, new OutlinePipeline(game));
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}
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2020-04-12 16:12:08 +02:00
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}
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2020-04-03 14:56:21 +02:00
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};
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2020-04-14 20:04:55 +02:00
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cypressAsserter.gameStarted();
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2020-06-09 23:13:26 +02:00
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const game = new Phaser.Game(config);
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2020-04-03 18:41:06 +02:00
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2020-04-26 17:54:56 +02:00
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window.addEventListener('resize', function (event) {
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2020-10-27 16:59:12 +01:00
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const {width, height} = coWebsiteManager.getGameSize();
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2020-08-13 18:21:48 +02:00
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game.scale.resize(width / RESOLUTION, height / RESOLUTION);
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2020-10-07 18:03:34 +02:00
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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for (const scene of game.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize(event);
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}
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}
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2020-08-13 18:21:48 +02:00
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});
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2020-11-27 16:24:07 +01:00
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2020-10-27 16:59:12 +01:00
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coWebsiteManager.onStateChange(() => {
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const {width, height} = coWebsiteManager.getGameSize();
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2020-08-13 18:21:48 +02:00
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game.scale.resize(width / RESOLUTION, height / RESOLUTION);
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2020-05-13 16:17:58 +02:00
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});
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