Disable automatic gain control on microphone
AGC really makes the soundqulity way worse than it could be. Especially since it is so noticeable when entering a Jitsi where AGC is disabled (and suddenly some people sound much better). In the long run, this should probably be configurable. On the other hand the setting changes the audio _going out_ from a user, so it might be hard for him to judge which settings are a good or a bad idea…
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@ -11,7 +11,7 @@ let valueVideo = 20;
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if(localValueVideo){
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valueVideo = parseInt(localValueVideo);
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}
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let videoConstraint: boolean|MediaTrackConstraints = {
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let videoConstraint: MediaTrackConstraints = {
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width: { min: 640, ideal: 1280, max: 1920 },
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height: { min: 400, ideal: 720 },
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frameRate: { ideal: valueVideo },
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@ -19,6 +19,12 @@ let videoConstraint: boolean|MediaTrackConstraints = {
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resizeMode: 'crop-and-scale',
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aspectRatio: 1.777777778
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};
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const audioConstraint: MediaTrackConstraints = {
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// TODO: Make these values configurable in the game settings menu and store them in local storage
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autoGainControl: false,
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echoCancellation: true,
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noiseSuppression: false
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};
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export type UpdatedLocalStreamCallback = (media: MediaStream|null) => void;
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export type StartScreenSharingCallback = (media: MediaStream) => void;
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@ -41,7 +47,7 @@ export class MediaManager {
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webrtcInAudio: HTMLAudioElement;
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private webrtcOutAudio: HTMLAudioElement;
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constraintsMedia : MediaStreamConstraints = {
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audio: true,
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audio: audioConstraint,
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video: videoConstraint
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};
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updatedLocalStreamCallBacks : Set<UpdatedLocalStreamCallback> = new Set<UpdatedLocalStreamCallback>();
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@ -239,7 +245,7 @@ export class MediaManager {
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}
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public enableMicrophone() {
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this.constraintsMedia.audio = true;
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this.constraintsMedia.audio = audioConstraint;
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this.getCamera().then((stream) => {
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//TODO show error message tooltip upper of camera button
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