Moving audio message to Svelte

This commit is contained in:
David Négrier 2021-06-02 16:46:28 +02:00
parent faa4c7c08e
commit 267d0a2cd1
11 changed files with 110 additions and 74 deletions

View File

@ -87,9 +87,6 @@
<div id="audioplayer" style="visibility: hidden"></div> <div id="audioplayer" style="visibility: hidden"></div>
</div> </div>
</div> </div>
<div class="audio-playing">
<img src="/resources/logos/megaphone.svg" />
</div>
</div> </div>
<div id="activeScreenSharing" class="active-screen-sharing active"> <div id="activeScreenSharing" class="active-screen-sharing active">

View File

@ -3,6 +3,8 @@ import {AUDIO_TYPE, MESSAGE_TYPE} from "./ConsoleGlobalMessageManager";
import {PUSHER_URL, UPLOADER_URL} from "../Enum/EnvironmentVariable"; import {PUSHER_URL, UPLOADER_URL} from "../Enum/EnvironmentVariable";
import type {RoomConnection} from "../Connexion/RoomConnection"; import type {RoomConnection} from "../Connexion/RoomConnection";
import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels"; import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import {soundPlayingStore} from "../Stores/SoundPlayingStore";
import {soundManager} from "../Phaser/Game/SoundManager";
export class GlobalMessageManager { export class GlobalMessageManager {
@ -43,45 +45,8 @@ export class GlobalMessageManager {
} }
} }
private playAudioMessage(messageId : string, urlMessage: string){ private playAudioMessage(messageId : string, urlMessage: string) {
//delete previous elements soundPlayingStore.playSound(UPLOADER_URL + urlMessage);
const previousDivAudio = document.getElementsByClassName('audio-playing');
for(let i = 0; i < previousDivAudio.length; i++){
previousDivAudio[i].remove();
}
//create new element
const divAudio : HTMLDivElement = document.createElement('div');
divAudio.id = `audio-playing-${messageId}`;
divAudio.classList.add('audio-playing');
const imgAudio : HTMLImageElement = document.createElement('img');
imgAudio.src = '/resources/logos/megaphone.svg';
const pAudio : HTMLParagraphElement = document.createElement('p');
pAudio.textContent = 'Message audio'
divAudio.appendChild(imgAudio);
divAudio.appendChild(pAudio);
const mainSectionDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('main-container');
mainSectionDiv.appendChild(divAudio);
const messageAudio : HTMLAudioElement = document.createElement('audio');
messageAudio.id = this.getHtmlMessageId(messageId);
messageAudio.autoplay = true;
messageAudio.style.display = 'none';
messageAudio.onended = () => {
divAudio.classList.remove('active');
messageAudio.remove();
setTimeout(() => {
divAudio.remove();
}, 1000);
}
messageAudio.onplay = () => {
divAudio.classList.add('active');
}
const messageAudioSource : HTMLSourceElement = document.createElement('source');
messageAudioSource.src = `${UPLOADER_URL}${urlMessage}`;
messageAudio.appendChild(messageAudioSource);
mainSectionDiv.appendChild(messageAudio);
} }
private playTextMessage(messageId : string, htmlMessage: string){ private playTextMessage(messageId : string, htmlMessage: string){

View File

@ -17,6 +17,8 @@
import {Game} from "../Phaser/Game/Game"; import {Game} from "../Phaser/Game/Game";
import {helpCameraSettingsVisibleStore} from "../Stores/HelpCameraSettingsStore"; import {helpCameraSettingsVisibleStore} from "../Stores/HelpCameraSettingsStore";
import HelpCameraSettingsPopup from "./HelpCameraSettings/HelpCameraSettingsPopup.svelte"; import HelpCameraSettingsPopup from "./HelpCameraSettings/HelpCameraSettingsPopup.svelte";
import AudioPlaying from "./UI/AudioPlaying.svelte";
import {soundPlayingStore} from "../Stores/SoundPlayingStore";
export let game: Game; export let game: Game;
</script> </script>
@ -47,6 +49,11 @@
<EnableCameraScene game={game}></EnableCameraScene> <EnableCameraScene game={game}></EnableCameraScene>
</div> </div>
{/if} {/if}
{#if $soundPlayingStore}
<div>
<AudioPlaying url={$soundPlayingStore} />
</div>
{/if}
<!-- <!--
{#if $menuIconVisible} {#if $menuIconVisible}

View File

@ -30,7 +30,7 @@
<section class="text-center"> <section class="text-center">
<h2>Enter your name</h2> <h2>Enter your name</h2>
</section> </section>
<input type="text" name="loginSceneName" class="nes-input is-dark" maxlength={MAX_USERNAME_LENGTH} bind:value={name} on:keypress={() => {startValidating = true}} class:is-error={name.trim() === '' && startValidating} /> <input type="text" name="loginSceneName" class="nes-input is-dark" autofocus maxlength={MAX_USERNAME_LENGTH} bind:value={name} on:keypress={() => {startValidating = true}} class:is-error={name.trim() === '' && startValidating} />
<section class="error-section"> <section class="error-section">
{#if name.trim() === '' && startValidating } {#if name.trim() === '' && startValidating }
<p class="err">The name is empty</p> <p class="err">The name is empty</p>

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@ -0,0 +1,53 @@
<script lang="ts">
import megaphoneImg from "./images/megaphone.svg";
import {soundPlayingStore} from "../../Stores/SoundPlayingStore";
import {afterUpdate, onMount} from "svelte";
export let url: string;
let audio: HTMLAudioElement;
function soundEnded() {
soundPlayingStore.soundEnded();
}
afterUpdate(() => {
audio.play();
});
</script>
<div class="audio-playing">
<img src={megaphoneImg} alt="Audio playing" />
<p>Audio message</p>
<audio bind:this={audio} src={url} on:ended={soundEnded} >
<track kind="captions">
</audio>
</div>
<style lang="scss">
/*audio html when audio message playing*/
.audio-playing {
position: absolute;
width: 200px;
height: 54px;
/*right: -210px;*/
right: 0;
top: 40px;
transition: all 0.1s ease-out;
background-color: black;
border-radius: 30px 0 0 30px;
display: inline-flex;
img {
/*width: 30px;*/
border-radius: 50%;
background-color: #ffda01;
padding: 10px;
}
p {
color: white;
margin-left: 10px;
margin-top: 14px;
}
}
</style>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 24.3.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 451.7 512" style="enable-background:new 0 0 451.7 512;" xml:space="preserve">
<path d="M436.9,212.6L237.2,12.9c-11.7-11.7-30.7-11.7-42.4,0s-11.7,30.7,0,42.4L394.5,255c11.5,11.9,30.5,12.2,42.4,0.7
c11.9-11.5,12.2-30.5,0.7-42.4C437.4,213.1,437.2,212.8,436.9,212.6z"/>
<path d="M179.5,83.1l-1.5,7.5c-10.4,53-36,103.4-70.6,144.3l109,108.3c40.7-34.9,90.2-61.5,143.1-72.3l7.5-1.5L179.5,83.1z"/>
<path d="M87.4,257l-74.2,74.2c-17.6,17.6-17.6,46.1,0,63.6c0,0,0,0,0,0l42.4,42.4c17.6,17.6,46.1,17.6,63.6,0c0,0,0,0,0,0l74.2-74.2
L87.4,257z M98,373.7c-6.1,5.6-15.6,5.3-21.2-0.8c-5.4-5.8-5.4-14.7,0-20.5l21.2-21.2c6-5.8,15.5-5.6,21.2,0.4
c5.6,5.8,5.6,15,0,20.8L98,373.7z"/>
<path d="M256.1,445.3l20.4-20.4c17.6-17.6,17.6-46.1,0-63.6l-15.1-15.2c-8.4,5.7-16.4,11.7-24.2,18.3l18.1,18.1
c5.8,5.9,5.8,15.3,0,21.2l-20.7,20.8l-30.5-29.5l-42.4,42.4l68.1,65.9c11.7,11.7,30.7,11.7,42.4,0c11.7-11.7,11.7-30.7,0-42.4l0,0
L256.1,445.3z"/>
<path d="M316.7,0c-8.3,0-15,6.7-15,15v30c0,8.3,6.7,15,15,15c8.3,0,15-6.7,15-15V15C331.7,6.7,325,0,316.7,0z"/>
<path d="M436.7,120h-30c-8.3,0-15,6.7-15,15s6.7,15,15,15h30c8.3,0,15-6.7,15-15S445,120,436.7,120z"/>
<path d="M417.3,34.4c-5.9-5.9-15.4-5.9-21.2,0l-30,30c-6,5.8-6.1,15.3-0.4,21.2c5.8,6,15.3,6.1,21.2,0.4c0.1-0.1,0.2-0.2,0.4-0.4
l30-30C423.2,49.7,423.2,40.2,417.3,34.4z"/>
</svg>

After

Width:  |  Height:  |  Size: 1.5 KiB

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@ -280,7 +280,7 @@ export class GameScene extends DirtyScene implements CenterListener {
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32}); this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//eslint-disable-next-line @typescript-eslint/no-explicit-any //eslint-disable-next-line @typescript-eslint/no-explicit-any
(this.load as any).rexWebFont({ (this.load as any).rexWebFont({
custom: { custom: {
families: ['Press Start 2P'], families: ['Press Start 2P'],
urls: ['/resources/fonts/fonts.css'], urls: ['/resources/fonts/fonts.css'],

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@ -17,7 +17,9 @@ class SoundManager {
return res(sound); return res(sound);
} }
loadPlugin.audio(soundUrl, soundUrl); loadPlugin.audio(soundUrl, soundUrl);
loadPlugin.once('filecomplete-audio-' + soundUrl, () => res(soundManager.add(soundUrl))); loadPlugin.once('filecomplete-audio-' + soundUrl, () => {
res(soundManager.add(soundUrl));
});
loadPlugin.start(); loadPlugin.start();
}); });
this.soundPromises.set(soundUrl,soundPromise); this.soundPromises.set(soundUrl,soundPromise);

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@ -0,0 +1,22 @@
import { writable } from "svelte/store";
/**
* A store that contains the URL of the sound currently playing
*/
function createSoundPlayingStore() {
const { subscribe, set, update } = writable<string|null>(null);
return {
subscribe,
playSound: (url: string) => {
set(url);
},
soundEnded: () => {
set(null);
}
};
}
export const soundPlayingStore = createSoundPlayingStore();

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@ -810,35 +810,6 @@ input[type=range]:focus::-ms-fill-upper {
} }
/*audio html when audio message playing*/
.main-container .audio-playing {
position: absolute;
width: 200px;
height: 54px;
right: -210px;
top: 40px;
transition: all 0.1s ease-out;
background-color: black;
border-radius: 30px 0 0 30px;
display: inline-flex;
}
.main-container .audio-playing.active{
right: 0;
}
.main-container .audio-playing img{
/*width: 30px;*/
border-radius: 50%;
background-color: #ffda01;
padding: 10px;
}
.main-container .audio-playing p{
color: white;
margin-left: 10px;
margin-top: 14px;
}
/* VIDEO QUALITY */ /* VIDEO QUALITY */
.main-console div.setting h1{ .main-console div.setting h1{
color: white; color: white;

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@ -94,6 +94,7 @@ module.exports = {
// See https://github.com/sveltejs/svelte/issues/4946#issuecomment-662168782 // See https://github.com/sveltejs/svelte/issues/4946#issuecomment-662168782
if (warning.code === 'a11y-no-onchange') { return } if (warning.code === 'a11y-no-onchange') { return }
if (warning.code === 'a11y-autofocus') { return }
// process as usual // process as usual
handleWarning(warning); handleWarning(warning);