Fix init position and trigger layers properties
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ed527f5e72
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@ -466,35 +466,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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// From now, this game scene will be notified of reposition events
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// From now, this game scene will be notified of reposition events
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layoutManager.setListener(this);
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layoutManager.setListener(this);
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this.triggerOnMapLayerPropertyChange();
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this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => {
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if (newValue === undefined) {
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coWebsiteManager.closeCoWebsite();
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} else {
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coWebsiteManager.loadCoWebsite(newValue as string);
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}
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});
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this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue, allProps) => {
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if (newValue === undefined) {
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this.stopJitsi();
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} else {
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if (JITSI_PRIVATE_MODE) {
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const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
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this.connection.emitQueryJitsiJwtMessage(this.instance.replace('/', '-') + "-" + newValue, adminTag);
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} else {
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this.startJitsi(newValue as string);
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}
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}
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})
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this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
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if (newValue === undefined || newValue === false || newValue === '') {
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this.connection.setSilent(false);
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} else {
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this.connection.setSilent(true);
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}
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});
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const camera = this.cameras.main;
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const camera = this.cameras.main;
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@ -627,14 +599,49 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.gameMap.setPosition(event.x, event.y);
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this.gameMap.setPosition(event.x, event.y);
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})
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})
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this.scene.wake();
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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this.scene.sleep(ReconnectingSceneName);
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//init connection in silent mode
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this.connection.setSilent(true);
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//init user position and play trigger to check layers properties
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this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
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return connection;
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return connection;
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});
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});
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}
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}
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private triggerOnMapLayerPropertyChange(){
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this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => {
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if (newValue === undefined) {
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coWebsiteManager.closeCoWebsite();
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} else {
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coWebsiteManager.loadCoWebsite(newValue as string);
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}
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});
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this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue, allProps) => {
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if (newValue === undefined) {
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this.stopJitsi();
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} else {
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if (JITSI_PRIVATE_MODE) {
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const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
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this.connection.emitQueryJitsiJwtMessage(this.instance.replace('/', '-') + "-" + newValue, adminTag);
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} else {
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this.startJitsi(newValue as string);
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}
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}
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})
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this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
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if (newValue === undefined || newValue === false || newValue === '') {
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this.connection.setSilent(false);
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} else {
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this.connection.setSilent(true);
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}
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});
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}
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private switchLayoutMode(): void {
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private switchLayoutMode(): void {
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const mode = layoutManager.getLayoutMode();
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const mode = layoutManager.getLayoutMode();
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if (mode === LayoutMode.Presentation) {
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if (mode === LayoutMode.Presentation) {
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@ -713,6 +720,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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*/
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*/
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//todo: push that into the gameManager
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//todo: push that into the gameManager
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
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const room = new Room(roomId);
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const room = new Room(roomId);
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gameManager.loadMap(room, this.scene);
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gameManager.loadMap(room, this.scene);
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const exitSceneKey = roomId;
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const exitSceneKey = roomId;
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