Fix feedback WorkAdventure team

This commit is contained in:
Gregoire Parant 2021-04-23 19:29:43 +02:00
parent f11e936143
commit b934d3404f
5 changed files with 78 additions and 95 deletions

View File

@ -45,10 +45,9 @@
}
#customizeScene section.action {
text-align: center;
position: absolute;
position: sticky;
bottom: 0;
top: 100%;
width: 100%;
}
#customizeScene section.action.action-move {
top: 55%;
@ -95,21 +94,18 @@
#customizeScene section input#customizeSceneLink{
background-color: #a1a3a3;
}
#customizeScene section img{
width: 160px;
margin: 20px 0;
}
#customizeScene section button.customizeSceneButton{
position: absolute;
margin: 0;
width: 25px;
top: -8vh;
font-size: 10px;
padding: 2px 4px;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonLeft{
left: 1vw;
left: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonRight{
right: 1vw;
right: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonUp{
left: calc(2vw + 40px);
@ -121,6 +117,16 @@
transform: rotate(90deg);
margin-top: 20px;
}
#customizeScene section.action img{
width: 8px;
height: 8px;
}
#customizeScene section.action a#customizeSceneFormBack img{
margin-top: -2px;
}
#customizeScene section.action button#customizeSceneFormSubmit img{
transform: rotate(180deg);
}
@media only screen and (max-width: 600px) {
#customizeScene {
max-width: 160px;
@ -147,7 +153,7 @@
<button class="customizeSceneButton" id="customizeSceneButtonDown"> > </button>-->
</section>
<section class="action">
<a type="submit" id="customizeSceneFormBack">Back</a>
<button type="submit" id="customizeSceneFormSubmit">Next</button>
<a type="submit" id="customizeSceneFormBack">Back <img src="resources/objects/arrow_up.png"/></a>
<button type="submit" id="customizeSceneFormSubmit">Next <img src="resources/objects/arrow_up.png"/></button>
</section>
</form>

View File

@ -0,0 +1,49 @@
@media (max-aspect-ratio: 1/1) {
#main-container {
display: flex;
flex-direction: column-reverse;
}
#cowebsite {
left: 0;
top: 0;
width: 100%;
height: 50%;
display: flex;
flex-direction: column-reverse;
&.loading {
transform: translateY(-90%);
}
&.hidden {
transform: translateY(-100%);
}
main {
height: 100%;
}
aside {
height: 30px;
cursor: ns-resize;
flex-direction: column;
img {
cursor: ns-resize;
}
}
.top-right-btn {
&#cowebsite-close {
right: 0;
}
&#cowebsite-fullscreen {
left: 0;
}
}
}
}

View File

@ -1,3 +1,4 @@
@import "cowebsite.scss";
@import "cowebsite-mobile.scss";
@import "style.css";
@import "mobile-style.scss";

View File

@ -57,53 +57,3 @@
}
}
}
@media (max-aspect-ratio: 1/1) {
#main-container {
display: flex;
flex-direction: column-reverse;
}
#cowebsite {
left: 0;
top: 0;
width: 100%;
height: 50%;
display: flex;
flex-direction: column-reverse;
&.loading {
transform: translateY(-90%);
}
&.hidden {
transform: translateY(-100%);
}
main {
height: 100%;
}
aside {
height: 30px;
cursor: ns-resize;
flex-direction: column;
img {
cursor: ns-resize;
}
}
.top-right-btn {
&#cowebsite-close {
right: 0;
}
&#cowebsite-fullscreen {
left: 0;
}
}
}
}

View File

@ -129,7 +129,7 @@ export class CustomizeScene extends AbstractCharacterScene {
if(index === -1 && this.activeRow === 5){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerText = 'Next';
button.innerHTML = `Next <img src="resources/objects/arrow_up.png"/>`;
}
if(index === 1 && this.activeRow === 4){
@ -137,6 +137,16 @@ export class CustomizeScene extends AbstractCharacterScene {
button.innerText = 'Finish';
}
if(index === -1 && this.activeRow === 1){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerText = `Back`;
}
if(index === 1 && this.activeRow === 0){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerHTML = `Back <img src="resources/objects/arrow_up.png"/>`;
}
this.activeRow += index;
if (this.activeRow < 0) {
this.activeRow = 0
@ -306,37 +316,4 @@ export class CustomizeScene extends AbstractCharacterScene {
this.scene.sleep(CustomizeSceneName);
this.scene.run(SelectCharacterSceneName);
}
/**
* TODO fix me and mutualize code
*/
defineSetupPosition() : {playerX: number, playerY: number, playerScale: number, playserOpactity: number, playerVisible: boolean}{
throw new Error('defineSetupPosition cannot be used');
return {playerX: 0, playerY: 0, playerScale: 0, playserOpactity: 0, playerVisible: false};
}
/**
* TODO fix me and mutualize code
*/
nextSceneToCameraScene(): void {
throw new Error('nextSceneToCameraScene cannot be used in this scene');
}
/**
* TODO fix me and mutualize code
*/
nextSceneToCustomizeScene(): void {
throw new Error('nextSceneToCustomizeScene cannot be used in this scene');
}
/**
* TODO fix me and mutualize code
* Returns pixel position by on column and row number
*/
getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 2
];
}
}