Fix feedback WorkAdventure team

This commit is contained in:
Gregoire Parant 2021-04-23 19:29:43 +02:00
parent f11e936143
commit b934d3404f
5 changed files with 78 additions and 95 deletions

View File

@ -45,10 +45,9 @@
} }
#customizeScene section.action { #customizeScene section.action {
text-align: center; text-align: center;
position: absolute; position: sticky;
bottom: 0; bottom: 0;
top: 100%; top: 100%;
width: 100%;
} }
#customizeScene section.action.action-move { #customizeScene section.action.action-move {
top: 55%; top: 55%;
@ -95,21 +94,18 @@
#customizeScene section input#customizeSceneLink{ #customizeScene section input#customizeSceneLink{
background-color: #a1a3a3; background-color: #a1a3a3;
} }
#customizeScene section img{
width: 160px;
margin: 20px 0;
}
#customizeScene section button.customizeSceneButton{ #customizeScene section button.customizeSceneButton{
position: absolute; position: absolute;
margin: 0; margin: 0;
width: 25px;
top: -8vh; top: -8vh;
font-size: 10px;
padding: 2px 4px;
} }
#customizeScene section button.customizeSceneButton#customizeSceneButtonLeft{ #customizeScene section button.customizeSceneButton#customizeSceneButtonLeft{
left: 1vw; left: 0vw;
} }
#customizeScene section button.customizeSceneButton#customizeSceneButtonRight{ #customizeScene section button.customizeSceneButton#customizeSceneButtonRight{
right: 1vw; right: 0vw;
} }
#customizeScene section button.customizeSceneButton#customizeSceneButtonUp{ #customizeScene section button.customizeSceneButton#customizeSceneButtonUp{
left: calc(2vw + 40px); left: calc(2vw + 40px);
@ -121,6 +117,16 @@
transform: rotate(90deg); transform: rotate(90deg);
margin-top: 20px; margin-top: 20px;
} }
#customizeScene section.action img{
width: 8px;
height: 8px;
}
#customizeScene section.action a#customizeSceneFormBack img{
margin-top: -2px;
}
#customizeScene section.action button#customizeSceneFormSubmit img{
transform: rotate(180deg);
}
@media only screen and (max-width: 600px) { @media only screen and (max-width: 600px) {
#customizeScene { #customizeScene {
max-width: 160px; max-width: 160px;
@ -147,7 +153,7 @@
<button class="customizeSceneButton" id="customizeSceneButtonDown"> > </button>--> <button class="customizeSceneButton" id="customizeSceneButtonDown"> > </button>-->
</section> </section>
<section class="action"> <section class="action">
<a type="submit" id="customizeSceneFormBack">Back</a> <a type="submit" id="customizeSceneFormBack">Back <img src="resources/objects/arrow_up.png"/></a>
<button type="submit" id="customizeSceneFormSubmit">Next</button> <button type="submit" id="customizeSceneFormSubmit">Next <img src="resources/objects/arrow_up.png"/></button>
</section> </section>
</form> </form>

View File

@ -0,0 +1,49 @@
@media (max-aspect-ratio: 1/1) {
#main-container {
display: flex;
flex-direction: column-reverse;
}
#cowebsite {
left: 0;
top: 0;
width: 100%;
height: 50%;
display: flex;
flex-direction: column-reverse;
&.loading {
transform: translateY(-90%);
}
&.hidden {
transform: translateY(-100%);
}
main {
height: 100%;
}
aside {
height: 30px;
cursor: ns-resize;
flex-direction: column;
img {
cursor: ns-resize;
}
}
.top-right-btn {
&#cowebsite-close {
right: 0;
}
&#cowebsite-fullscreen {
left: 0;
}
}
}
}

View File

@ -1,3 +1,4 @@
@import "cowebsite.scss"; @import "cowebsite.scss";
@import "cowebsite-mobile.scss";
@import "style.css"; @import "style.css";
@import "mobile-style.scss"; @import "mobile-style.scss";

View File

@ -57,53 +57,3 @@
} }
} }
} }
@media (max-aspect-ratio: 1/1) {
#main-container {
display: flex;
flex-direction: column-reverse;
}
#cowebsite {
left: 0;
top: 0;
width: 100%;
height: 50%;
display: flex;
flex-direction: column-reverse;
&.loading {
transform: translateY(-90%);
}
&.hidden {
transform: translateY(-100%);
}
main {
height: 100%;
}
aside {
height: 30px;
cursor: ns-resize;
flex-direction: column;
img {
cursor: ns-resize;
}
}
.top-right-btn {
&#cowebsite-close {
right: 0;
}
&#cowebsite-fullscreen {
left: 0;
}
}
}
}

View File

@ -129,7 +129,7 @@ export class CustomizeScene extends AbstractCharacterScene {
if(index === -1 && this.activeRow === 5){ if(index === -1 && this.activeRow === 5){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement; const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerText = 'Next'; button.innerHTML = `Next <img src="resources/objects/arrow_up.png"/>`;
} }
if(index === 1 && this.activeRow === 4){ if(index === 1 && this.activeRow === 4){
@ -137,6 +137,16 @@ export class CustomizeScene extends AbstractCharacterScene {
button.innerText = 'Finish'; button.innerText = 'Finish';
} }
if(index === -1 && this.activeRow === 1){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerText = `Back`;
}
if(index === 1 && this.activeRow === 0){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerHTML = `Back <img src="resources/objects/arrow_up.png"/>`;
}
this.activeRow += index; this.activeRow += index;
if (this.activeRow < 0) { if (this.activeRow < 0) {
this.activeRow = 0 this.activeRow = 0
@ -306,37 +316,4 @@ export class CustomizeScene extends AbstractCharacterScene {
this.scene.sleep(CustomizeSceneName); this.scene.sleep(CustomizeSceneName);
this.scene.run(SelectCharacterSceneName); this.scene.run(SelectCharacterSceneName);
} }
/**
* TODO fix me and mutualize code
*/
defineSetupPosition() : {playerX: number, playerY: number, playerScale: number, playserOpactity: number, playerVisible: boolean}{
throw new Error('defineSetupPosition cannot be used');
return {playerX: 0, playerY: 0, playerScale: 0, playserOpactity: 0, playerVisible: false};
}
/**
* TODO fix me and mutualize code
*/
nextSceneToCameraScene(): void {
throw new Error('nextSceneToCameraScene cannot be used in this scene');
}
/**
* TODO fix me and mutualize code
*/
nextSceneToCustomizeScene(): void {
throw new Error('nextSceneToCustomizeScene cannot be used in this scene');
}
/**
* TODO fix me and mutualize code
* Returns pixel position by on column and row number
*/
getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 2
];
}
} }