Commit Graph

2137 Commits

Author SHA1 Message Date
dependabot[bot] e0d496c7b7
Bump hosted-git-info from 2.8.8 to 2.8.9 in /benchmark
Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.8.8 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases)
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md)
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.8.8...v2.8.9)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-10 16:57:51 +00:00
dependabot[bot] 50ee2e9810
Bump hosted-git-info from 2.8.8 to 2.8.9 in /uploader
Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.8.8 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases)
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md)
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.8.8...v2.8.9)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-10 16:57:50 +00:00
David Négrier a95d592659
Merge pull request #1004 from thecodingmachine/dependabot/npm_and_yarn/back/lodash-4.17.21
Bump lodash from 4.17.20 to 4.17.21 in /back
2021-05-10 18:57:46 +02:00
dependabot[bot] 25d1e575ef
Bump hosted-git-info from 2.8.8 to 2.8.9 in /maps
Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.8.8 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases)
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md)
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.8.8...v2.8.9)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-10 16:57:45 +00:00
David Négrier 4606173ed1
Merge pull request #1003 from thecodingmachine/dependabot/npm_and_yarn/messages/lodash-4.17.21
Bump lodash from 4.17.20 to 4.17.21 in /messages
2021-05-10 18:57:30 +02:00
David Négrier 954b87db41
Merge pull request #1002 from thecodingmachine/dependabot/npm_and_yarn/maps/lodash-4.17.21
Bump lodash from 4.17.20 to 4.17.21 in /maps
2021-05-10 18:57:16 +02:00
David Négrier cd8501d80e
Merge pull request #1001 from thecodingmachine/dependabot/npm_and_yarn/uploader/lodash-4.17.21
Bump lodash from 4.17.20 to 4.17.21 in /uploader
2021-05-10 18:57:04 +02:00
dependabot[bot] 3b6daa99c0
Bump hosted-git-info from 2.8.8 to 2.8.9 in /back
Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.8.8 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases)
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md)
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.8.8...v2.8.9)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-10 11:50:12 +00:00
Kharhamel 6e868408ed
Merge pull request #1018 from thecodingmachine/fixStagingBuild
added back automatic deploy of staging 3
2021-05-10 12:45:25 +02:00
kharhamel d1f1c8f470 added back automatic deploy of staging 3 2021-05-10 12:44:35 +02:00
David Négrier d2bab4e7ef
Merge pull request #1017 from thecodingmachine/change_xxxplayercontrol_name
Renaming restorePlayerControls/disablePlayerControls
2021-05-10 12:35:34 +02:00
Kharhamel dfc57d0529
Merge pull request #1016 from thecodingmachine/fixStagingBuild
added back automatic deploy of staging  2
2021-05-10 12:29:11 +02:00
kharhamel de1768b7bb added back automatic deploy of staging 2 2021-05-10 12:20:46 +02:00
David Négrier c025d1798b Renaming restorePlayerControls/disablePlayerControls
Putting "controls" in the plural form:

- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
David Négrier 3a82481d70 Merge branch 'master' of github.com:thecodingmachine/workadventure into develop 2021-05-10 12:10:57 +02:00
David Négrier c1da898c59
Merge pull request #1015 from thecodingmachine/markdown_doc
Splitting scripting API doc in 2
2021-05-10 12:09:20 +02:00
David Négrier 293c57568e Splitting scripting API doc in 2
Splitting scripting API doc in 2 docs:

- scripting.md: contains the explaination on how to enable scripting
- api-reference.md: contains the list of all available functions
2021-05-10 12:08:52 +02:00
Kharhamel 8cb32c34b5
Merge pull request #1014 from thecodingmachine/fixStagingBuild
added back automatic deploy of staging
2021-05-10 12:03:23 +02:00
kharhamel 9a8b10bbf5 added back automatic deploy of staging 2021-05-10 11:56:08 +02:00
David Négrier 945ff446a9
Merge pull request #1012 from thecodingmachine/markdown_doc
Adding Markdown documentation relative to scripting
2021-05-10 10:56:43 +02:00
David Négrier e0ac8abd51
Merge pull request #1011 from thecodingmachine/markdown_doc
Adding Markdown documentation relative to scripting
2021-05-10 10:54:16 +02:00
David Négrier bc88a7d3ed Adding Markdown documentation relative to scripting 2021-05-10 10:47:55 +02:00
David Négrier 44eb25e9f6
Merge pull request #1006 from jonnytest1/typed-api-events
Typed api events
2021-05-10 09:13:49 +02:00
jonny 91148035ec polyfill generic message event 2021-05-09 21:46:40 +02:00
jonny cf06f29ef8 fixed cherry pick conflicts 2021-05-09 21:38:11 +02:00
jonny 8da5bf9f8e typed iframe api events
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-09 21:36:48 +02:00
DESKTOP-FMM8UI0\CLV e655edd9bd export class Popup and Soud of Iframe Api
let become const in SoundManager
2021-05-07 17:03:07 +02:00
dependabot[bot] b141da1475
Bump lodash from 4.17.20 to 4.17.21 in /back
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-07 13:45:33 +00:00
dependabot[bot] 543397efe4
Bump lodash from 4.17.20 to 4.17.21 in /messages
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-07 13:45:29 +00:00
dependabot[bot] 9c620de649
Bump lodash from 4.17.20 to 4.17.21 in /maps
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-07 13:45:25 +00:00
dependabot[bot] 3a00ecab8f
Bump lodash from 4.17.20 to 4.17.21 in /uploader
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-07 13:44:51 +00:00
David Négrier 5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant 62a6eabc88 Merge branch 'master' into develop 2021-05-07 00:07:43 +02:00
grégoire parant 0e32238505
HotFix custom WOKA (#999) 2021-05-06 19:58:08 +02:00
David Négrier 66490c9083 Adding test map to test energy consumption 2021-05-06 16:31:39 +02:00
David Négrier 6b4d064f19 Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier 189dba2e21 Fixing memory leak when switching scenes 2021-05-06 15:38:24 +02:00
David Négrier 3b5f105daf Setting the dirty state automatically when there is an animation frame 2021-05-06 15:38:22 +02:00
David Négrier 6d3cbc573c Instruct systems with 2 GPUs to use the low power GPU (to save battery) 2021-05-06 15:36:49 +02:00
David Négrier 0c5e5ef578 Skip "render" if nothing changed on screen
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.

The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).

This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.

Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.

This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier 271300aa8d
Merge pull request #982 from jonnytest1/baseUrlFix
fixed url cannot be relative
2021-05-06 15:09:13 +02:00
Gregoire Parant 1440faf825 Merge branch 'master' into develop 2021-05-06 00:57:55 +02:00
grégoire parant 46978d26f9
Add entry map village WorkAdventure (#997) 2021-05-06 00:53:04 +02:00
jonny a24ca078e6 use iframe url if no script
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-05 19:15:32 +02:00
David Négrier fea1de36a4
Merge pull request #974 from tabascoeye/patch-1
allow numbers in nickname again
2021-05-05 18:44:01 +02:00
David Négrier f085393730
Merge pull request #992 from tabascoeye/patch-2
getting rid of special char in filename
2021-05-05 18:34:46 +02:00
David Négrier 77d14ee7ce
Merge pull request #994 from thecodingmachine/resolution
Improving centering of HTML elements in setup scenes
2021-05-05 18:33:49 +02:00
David Négrier 989528f729 Updating changelog 2021-05-05 17:14:28 +02:00
David Négrier 3751b0e2bc Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported 2021-05-05 17:11:03 +02:00
David Négrier 7ae66a63a4 Refactoring centering of DOM elements 2021-05-05 17:10:39 +02:00