Commit Graph

340 Commits

Author SHA1 Message Date
David Négrier
2411a3f85a
Merge pull request #116 from thecodingmachine/remove_userid
Completely getting rid of "userid"
2020-05-15 21:34:12 +02:00
David Négrier
4de552437d Completely getting rid of "userid"
Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).

"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
David Négrier
76b43245c5
Merge pull request #113 from thecodingmachine/display_circle_on_startup
Displaying circle on join
2020-05-14 22:02:41 +02:00
David Négrier
f8e6d6c94f
Merge pull request #115 from thecodingmachine/update-webrtc
Update media webrtc
2020-05-14 22:00:45 +02:00
David Négrier
34d3a292db
Removing log trace 2020-05-14 22:00:31 +02:00
gparant
b467adece9 Minor update floor0 and floor1 2020-05-14 21:00:52 +02:00
gparant
182882fded Fix border view 2020-05-14 20:54:34 +02:00
gparant
787e1c463c Media webrtcA
- Update peerConnexion manage
 - Add muted microphone logo
 - Add icon user
 - Sound when user enter in room webrtc
2020-05-14 20:39:30 +02:00
David Négrier
4cca1c1e58 Displaying circle on join
So far, someone joining a map would not see the circles of groups already formed until someone moves in the group (because the "circle_moved_or_updated" event was not fired when someone arrives)

This commit fixes this behaviour. Someone entering a room will receive an event for each and every group currently formed.
2020-05-13 23:11:10 +02:00
gparant
517d3981d1 Minor changes map floor 0 2020-05-13 22:36:34 +02:00
David Négrier
2e34b76a77
Merge pull request #111 from thecodingmachine/new-floor0
New map floor0
2020-05-13 22:28:17 +02:00
David Négrier
cf4fa8677f
Merge pull request #112 from thecodingmachine/debug/improve_message
More detailed error log to debug disconnect issue
2020-05-13 22:24:53 +02:00
David Négrier
ad70ecca74 Fixing CD 2020-05-13 22:20:34 +02:00
David Négrier
11972555ee More detailed error log to debug disconnect issue 2020-05-13 22:11:05 +02:00
gparant
b4e720b00a New map floor0 2020-05-13 22:09:02 +02:00
David Négrier
6e71d7f28a
Merge pull request #109 from thecodingmachine/Auto-reconnect
Auto-reconnect
2020-05-13 22:03:56 +02:00
David Négrier
4cd2141785
Merge pull request #108 from thecodingmachine/bugFixes
fixed a game crash on firefox on http
2020-05-13 21:48:09 +02:00
gparant
ec297e3912 Auto-reconnect 2020-05-13 20:22:42 +02:00
kharhamel
e2531343d1 fixed a game crash on firefox on http 2020-05-13 16:56:22 +02:00
David Négrier
dd5a0c9933 Fixing domain name 2020-05-13 16:17:58 +02:00
David Négrier
7d67b62cf9
Merge pull request #107 from thecodingmachine/domain_name
Deploying master on new workadventu.re domain
2020-05-13 16:07:06 +02:00
David Négrier
cc621c09cb Not adding comment on push (only pull_request) 2020-05-13 15:58:17 +02:00
David Négrier
c1659ecac4 Deploying master on new workadventu.re domain
... but still deploying in the test cluster.
2020-05-13 15:32:42 +02:00
David Négrier
23a12ea652
Merge pull request #99 from thecodingmachine/map_history
Adding support for history API
2020-05-13 11:03:49 +02:00
David Négrier
bb7061aa29
Merge pull request #106 from thecodingmachine/up_to_4
Removing limitation to allow up to 4 players in a group
2020-05-13 09:52:25 +02:00
David Négrier
59ee78275e Removing limitation to allow up to 4 players in a group 2020-05-13 09:39:48 +02:00
David Négrier
a2123c092c Fixing htaccess redirect 2020-05-13 09:29:18 +02:00
David Négrier
faadacddb6 Redirecting to the correct map after login screen based on URL provided 2020-05-13 00:06:58 +02:00
David Négrier
daa559738b Adding history support
Arriving on a new map now changes the URL.
All URLs starting with _ are automatically redirected to index.html by the web server
2020-05-12 22:38:44 +02:00
David Négrier
9417e4a4d2 Refactoring/centralizing map loading in GameManager 2020-05-12 22:38:44 +02:00
David Négrier
c846aff456
Merge pull request #103 from thecodingmachine/catching_errors
Catching errors in socket callbacks
2020-05-12 11:58:56 +02:00
David Négrier
256fa51e24 Catching errors in socket callbacks
Catching errors in socket callbacks to avoid having the server crashing when an error occurs.
2020-05-12 11:49:55 +02:00
gparant
b50f28176e Minor update layer position in map floor0 and floor1 2020-05-12 02:01:18 +02:00
David Négrier
1f7cc57c65
Merge pull request #98 from thecodingmachine/map-v1
Add KEN office to the map
2020-05-12 00:40:17 +02:00
David Négrier
872fa8c750 Fixing exit points 2020-05-12 00:38:24 +02:00
David Négrier
cf49f7de00 Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v1
# Conflicts:
#	back/src/Assets/Maps/Floor0/floor0.json
2020-05-12 00:24:05 +02:00
grégoire parant
64483b8b59
Merge pull request #100 from thecodingmachine/fix/css
Minor Fix css style
2020-05-12 00:23:38 +02:00
gparant
d3ff717f9e Minor Fix overflow css style 2020-05-12 00:22:55 +02:00
NIP
98e73582c8 Add KEN office to the map 2020-05-11 23:42:10 +02:00
David Négrier
0daddb3669
Merge pull request #93 from thecodingmachine/fix-recette-grp
Fix recette GRP
2020-05-11 22:59:22 +02:00
David Négrier
7ded674cc4
Merge pull request #95 from thecodingmachine/lyon_map
Refactoring "exit" to allow multiple maps
2020-05-11 22:56:47 +02:00
gparant
7ccd84d941 Fix depth error in the first floor 2020-05-11 21:16:14 +02:00
gparant
bd2ffde4c4 Fix CI lint 2020-05-11 20:55:17 +02:00
gparant
c41e88370d Fix position layer in map lyon 2020-05-11 20:53:23 +02:00
David Négrier
26b2f79914
Merge pull request #97 from moufmouf/fix_player_name_depth
Putting player names depth at a high depth to have them always visible
2020-05-11 19:27:02 +02:00
David Négrier
d51462abd4 Fixing typo 2020-05-11 19:19:42 +02:00
David Négrier
39f1952f94 Putting player names depth at a high depth to have them always visible 2020-05-11 19:16:36 +02:00
David Négrier
98628957a4 Refactoring "exit" to allow multiple maps
Adding several layers named "exit" causes issues with Phaser 3.
This PR makes any possible layer being an exit layer (it only depends on the exitUrl property)

Also, fixing start position (it takes into account the layer width now)
2020-05-11 18:49:20 +02:00
William
e9d3a7d169 use start and exit layers on map 2020-05-11 14:00:15 +02:00
gparant
099961b818 Delete params not used 2020-05-11 13:19:48 +02:00