David Négrier
4de552437d
Completely getting rid of "userid"
...
Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).
"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
gparant
ec297e3912
Auto-reconnect
2020-05-13 20:22:42 +02:00
David Négrier
faadacddb6
Redirecting to the correct map after login screen based on URL provided
2020-05-13 00:06:58 +02:00
gparant
58b65030bd
Fix feedback @moufmouf strategy of maps managing by back.
2020-05-10 18:34:55 +02:00
gparant
69777ad1cb
Remove middleware to secure access API.
2020-05-10 17:31:27 +02:00
gparant
5f11b065e1
Permit to dissociate data by room
...
- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant
fb8d9bf9a8
Multi Scene in back end
...
- Change maps url to get maps
- Change GameScene to create scene with file since back end
- Change LoginScene to upload scene and start game
2020-05-09 19:41:21 +02:00
David Négrier
c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
...
Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier
492196b333
Cleanup: renaming "frame" to "character"
...
The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.
I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
David Négrier
02e6b50b16
Adding the display of a circle around the group
...
This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.
Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
gparant
5a6415607d
Send event and play animation with user frame
2020-05-06 01:50:01 +02:00
gparant
b65e37c468
Name of map users
...
- Add name on user
- Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
gparant
fdb40ec3e2
Fix webrtc multi
2020-05-02 20:46:02 +02:00
gparant
91851c95f3
Merge remote-tracking branch 'github.com/master' into webrtc
...
# Conflicts:
# front/src/Connexion.ts
# front/src/Phaser/Game/GameManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
2020-04-29 17:37:17 +02:00
gparant
2bfa57b0ba
Merge world and webrtc conexion
2020-04-29 01:40:32 +02:00
kharhamel
ee4a59578a
first step in simplification: remove the concept of room in the front end
2020-04-27 15:03:05 +02:00
gparant
d7d7be9ed0
Web visio, add and remove video element
2020-04-26 19:12:01 +02:00
gparant
e178712457
Fix send message webrtc
2020-04-26 17:43:21 +02:00
gparant
c28108f6c9
Use WebRtc with SimplePeer
2020-04-25 16:05:33 +02:00
gparant
bbc3935d60
Fix feedback @kharhamel
2020-04-12 13:57:00 +02:00
gparant
d257b2b944
Multi players on the map
...
- Fix share user position
- Fix initialise map
- Create function to add user on the map with back end data
2020-04-10 12:54:05 +02:00
gparant
77780bd27b
Change comment with new message strategy
2020-04-07 21:03:33 +02:00
gparant
67c3eaa7f4
Fix Message send to add direction
2020-04-07 21:02:23 +02:00
gparant
aba3322188
Fix CI
2020-04-07 20:46:30 +02:00
gparant
bac1e804ad
Refactor to include connexion
2020-04-07 20:41:35 +02:00
gparant
7e08e7f133
Front : create class to connect, send and receive message
...
- Create environment class
- Create Connexion class to connect and save data
- Refactor back api
2020-04-05 20:57:14 +02:00