Commit Graph

169 Commits

Author SHA1 Message Date
David Négrier
df5b183cba Merge 2020-05-03 15:51:16 +02:00
David Négrier
c4f1aa1811 Removing comment 2020-05-03 15:31:20 +02:00
David Négrier
76b745ebea Putting the name in GameManager rather than passing it from scene to scene. 2020-05-03 15:29:40 +02:00
David Négrier
5601e5e134 Adding login method back for future use in LogincScene 2020-05-03 15:18:15 +02:00
gparant
0d6ce5e6e9 Merge branch 'master' into webrtc
# Conflicts:
#	front/src/Phaser/Player/Player.ts
2020-05-02 20:51:49 +02:00
gparant
fdb40ec3e2 Fix webrtc multi 2020-05-02 20:46:02 +02:00
kharhamel
ad65de75fd used the vent system to remove the dependency of Player on Connexion 2020-05-02 16:56:36 +02:00
gparant
aff77fe074 Merge remote-tracking branch 'github.com/master' into webrtc
# Conflicts:
#	back/src/Model/Group.ts
#	back/src/Model/World.ts
2020-05-02 00:36:04 +02:00
David Négrier
d72741ce0c Fixing linting 2020-05-01 23:48:30 +02:00
David Négrier
0c04d4305b Displaying the name of a player above its head (names are not passed through the network yet) 2020-05-01 23:38:09 +02:00
David Négrier
42ddd8b858 Changed font from text
Input name can only be 4 characters long
Passing name to next scene
2020-05-01 23:19:51 +02:00
David Négrier
85f84517f6 Adding logo in the bottom right corner and placing help text in function of height 2020-05-01 22:23:41 +02:00
gparant
e06b20fe96 Update video style and start peer connexion 2020-05-01 21:15:00 +02:00
kharhamel
dd0744387f reenabled diagonal movement 2020-04-30 19:36:28 +02:00
kharhamel
62d2498e34 remove the GameSceneInterface from LoginScene 2020-04-30 19:18:35 +02:00
gparant
91851c95f3 Merge remote-tracking branch 'github.com/master' into webrtc
# Conflicts:
#	front/src/Connexion.ts
#	front/src/Phaser/Game/GameManager.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2020-04-29 17:37:17 +02:00
gparant
2bfa57b0ba Merge world and webrtc conexion 2020-04-29 01:40:32 +02:00
gparant
4e556782af Fix integration login scene in game manager 2020-04-29 00:01:37 +02:00
gparant
8c935e8b27 Merge branch 'master' into webrtc
# Conflicts:
#	front/src/Phaser/Game/GameManager.ts
2020-04-28 20:50:51 +02:00
David Négrier
edc1136401 Merge branch 'master' of github.com:thecodingmachine/workadventure into simplify 2020-04-27 22:39:46 +02:00
David Négrier
cdd18fd5ac
Merge pull request #59 from thecodingmachine/map-v0
Map v0: Resize chunksize from 16 to 32 pixels
2020-04-27 18:22:24 +02:00
David Négrier
0d6c4032d5 Playing with zoom levels 2020-04-27 18:12:36 +02:00
kharhamel
ee4a59578a first step in simplification: remove the concept of room in the front end 2020-04-27 15:03:05 +02:00
gparant
ecdbf4269a Merge branch 'master' into webrtc 2020-04-26 23:22:40 +02:00
gparant
3f975171c2 Fix import 2020-04-26 23:22:13 +02:00
gparant
b49c012319 Add button to enter un visio 2020-04-26 20:55:20 +02:00
gparant
707931724f Start visio with user colision
When user enter in colision with other colision, webrtc start visio
2020-04-26 19:59:51 +02:00
kharhamel
25ac579a90 prettier login page 2020-04-26 18:48:41 +02:00
kharhamel
d691b58d0b basic login page with a text input and a click button 2020-04-26 17:54:56 +02:00
gparant
c28108f6c9 Use WebRtc with SimplePeer 2020-04-25 16:05:33 +02:00
David Négrier
33bcbd4650
Merge pull request #44 from thecodingmachine/map-v0
My first map representing TCM office grand floor without KEN office
2020-04-24 19:08:08 +02:00
gparant
5b62ac39fb Create webrtc connexion between two player 2020-04-19 19:32:38 +02:00
David Négrier
46fcb86b28 Computing movement amount from framerate
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.

This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
David Négrier
db605d100e Merge 2020-04-16 22:44:31 +02:00
David Négrier
9175682f32 Backporting master changes 2020-04-15 23:57:36 +02:00
David Négrier
2037147d18 First working version of the office map! Yay! 2020-04-15 23:31:39 +02:00
David Négrier
8ddd4656e6 Adding automatic loading of layers 2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a Removing all reference to 'Tiles' constant in code 2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998 Merging 2020-04-15 19:30:49 +02:00
David Négrier
482a344f45 Autoload tiles
This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
a2ed7164e4 implemented basic e2e testing 2020-04-14 20:04:55 +02:00
NIP
c42dbc3f95 Fix JS issue regarding multiple tilesets 2020-04-13 21:24:48 +02:00
NIP
84f0420694 Change GameScene to import new png, change map name and add missing png files 2020-04-13 20:34:19 +02:00
NIP
f00d10d56a Change calque names into game scene TS file 2020-04-13 20:05:13 +02:00
kharhamel
1774594e76 deleted cameraManager, use camera follow code instead 2020-04-13 19:57:14 +02:00
kharhamel
33c58874e0 create an env variable for debug mode 2020-04-13 19:40:10 +02:00
gparant
d6653c61cc Add comment talk when user have a collision & comment collision shwon 2020-04-13 16:56:06 +02:00
gparant
ba3f0e07f8 Refactor sizing hitbox charactere 2020-04-13 16:53:19 +02:00
gparant
b391ee271a Fix move & stop player 2020-04-13 15:41:11 +02:00
gparant
ab70b28bb3 Fix, current player say 2020-04-13 15:35:38 +02:00
gparant
2afe6b4b6e Fix feadback @Kharhamel 2020-04-13 15:34:09 +02:00
gparant
48fe86634f Add feature to move bubble 2020-04-13 15:15:20 +02:00
gparant
01dbff7aee Merge branch 'interaction' into kharhamel-interaction
# Conflicts:
#	front/src/Phaser/Game/CameraManager.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Game/MapManager.ts
#	front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9 added som ebasic speech bubbles 2020-04-12 19:35:51 +02:00
kharhamel
05379c8001 the other playes now run away from the player on contact 2020-04-12 19:06:31 +02:00
kharhamel
97a55ab66c fixed the player animations 2020-04-12 18:28:05 +02:00
kharhamel
d1106d757d made the player pushable by other models 2020-04-12 17:13:33 +02:00
kharhamel
2b2b615e7b added other players models and fixed collision with other entities 2020-04-12 17:08:28 +02:00
kharhamel
6e27377b07 rewrote the app code to more easily allow for collisions 2020-04-12 16:12:08 +02:00
gparant
bbc3935d60 Fix feedback @kharhamel 2020-04-12 13:57:00 +02:00
kharhamel
241cbd720a added a rock 2020-04-11 18:17:36 +02:00
kharhamel
793e5318f7 created a class to centralize all user inputs catching and expose user events 2020-04-11 16:46:28 +02:00
gparant
d257b2b944 Multi players on the map
- Fix share user position
 - Fix initialise map
 - Create function to add user on the map with back end data
2020-04-10 12:54:05 +02:00
gparant
9d83ba22d5 Fix play anim 2020-04-07 23:56:16 +02:00
gparant
25895e51f7 Fix and refactor with comments of @moumoug 2020-04-07 22:38:53 +02:00
gparant
67c3eaa7f4 Fix Message send to add direction 2020-04-07 21:02:23 +02:00
gparant
aba3322188 Fix CI 2020-04-07 20:46:30 +02:00
gparant
bac1e804ad Refactor to include connexion 2020-04-07 20:41:35 +02:00
gparant
5d463d097a Refactor Class
- Add MapManager permit to create map, camera and player.
 - Add CameraManager permit to move and update camera.
 - Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
 - Add Animation class permit to manage the player animations.
2020-04-07 19:23:21 +02:00