Commit Graph

941 Commits

Author SHA1 Message Date
David Négrier
c4b9c02d75 Removing E2E test from running in CI (it is run in K8S now) 2020-04-16 22:36:54 +02:00
NIP
95e51c7aa4 MERGE and add floorLayer 2020-04-16 21:55:34 +02:00
NIP
7e8283ddf0 Add floorLayer to the map 2020-04-16 21:37:31 +02:00
David Négrier
c0f2b890ef Fixing bad file name 2020-04-16 00:13:40 +02:00
David Négrier
75941a5c68 Trying to change Cypress basu URL 2020-04-16 00:06:24 +02:00
David Négrier
9175682f32 Backporting master changes 2020-04-15 23:57:36 +02:00
David Négrier
84edc1a2c4 Running e2e tests on K8S environment 2020-04-15 23:54:55 +02:00
David Négrier
2037147d18 First working version of the office map! Yay! 2020-04-15 23:31:39 +02:00
David Négrier
258c792531
Merge pull request #48 from moufmouf/autoload_tiles
Removing all reference to 'Tiles' constant in code
2020-04-15 23:13:14 +02:00
David Négrier
8ddd4656e6 Adding automatic loading of layers 2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a Removing all reference to 'Tiles' constant in code 2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998 Merging 2020-04-15 19:30:49 +02:00
David Négrier
b7220a6724
Merge pull request #47 from moufmouf/autoload_tiles
Autoload tiles
2020-04-15 19:27:40 +02:00
David Négrier
482a344f45 Autoload tiles
This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
935745b3b5 fixed the version mismatch of cypress between local and ci 2020-04-14 20:54:27 +02:00
kharhamel
5fb3968234 added artifact download 2020-04-14 20:42:57 +02:00
kharhamel
56093201fb integrate it into the ci 2020-04-14 20:23:00 +02:00
kharhamel
a2ed7164e4 implemented basic e2e testing 2020-04-14 20:04:55 +02:00
NIP
c42dbc3f95 Fix JS issue regarding multiple tilesets 2020-04-13 21:24:48 +02:00
NIP
84f0420694 Change GameScene to import new png, change map name and add missing png files 2020-04-13 20:34:19 +02:00
grégoire parant
705617abe7
Merge pull request #45 from Kharhamel/camera
Better camera code
2020-04-13 20:08:33 +02:00
NIP
f00d10d56a Change calque names into game scene TS file 2020-04-13 20:05:13 +02:00
kharhamel
1774594e76 deleted cameraManager, use camera follow code instead 2020-04-13 19:57:14 +02:00
NIP
7b41a9ee2f Add tilesets 2020-04-13 19:52:25 +02:00
kharhamel
33c58874e0 create an env variable for debug mode 2020-04-13 19:40:10 +02:00
NIP
7f2f977a81 My first map representing TCM office grand floor without KEN office 2020-04-13 19:38:28 +02:00
David Négrier
751a9f40e5
Merge pull request #41 from thecodingmachine/one_env_per_branch
Deploying one environment per branch
2020-04-13 18:52:56 +02:00
David Négrier
6bf7a3eb43 Using tagged version for rlespinasse/github-slug-action 2020-04-13 18:44:12 +02:00
David Négrier
3a788b7c15 Fixing version 2020-04-13 18:44:12 +02:00
David Négrier
226fbb1e9e Adding a message with deployment location at the end of deployment 2020-04-13 18:44:12 +02:00
David Négrier
62e28bed10 Fixing slugify issue 2020-04-13 18:44:12 +02:00
David Négrier
efccdcbb06 Fixing action 2020-04-13 18:44:12 +02:00
David Négrier
0ba6941cd2 Fixing ref slug 2020-04-13 18:44:12 +02:00
David Négrier
d519538531 Fixing libsonnet and changing deployment namespace 2020-04-13 18:44:12 +02:00
David Négrier
b0c347b41b Triggering build and deploy on every branch 2020-04-13 18:44:12 +02:00
David Négrier
b5901b253a Deploying one environment per branch 2020-04-13 18:44:12 +02:00
grégoire parant
1c833f6114
Merge pull request #42 from gparant/refactor-sizing-character
Refactor sizing hitbox character
2020-04-13 17:04:33 +02:00
gparant
d6653c61cc Add comment talk when user have a collision & comment collision shwon 2020-04-13 16:56:06 +02:00
gparant
ba3f0e07f8 Refactor sizing hitbox charactere 2020-04-13 16:53:19 +02:00
grégoire parant
2ce6ed2d48
Merge pull request #40 from thecodingmachine/kharhamel-interaction
conflict interaction @Kharhamel
2020-04-13 16:10:09 +02:00
gparant
b391ee271a Fix move & stop player 2020-04-13 15:41:11 +02:00
gparant
ab70b28bb3 Fix, current player say 2020-04-13 15:35:38 +02:00
gparant
2afe6b4b6e Fix feadback @Kharhamel 2020-04-13 15:34:09 +02:00
gparant
48fe86634f Add feature to move bubble 2020-04-13 15:15:20 +02:00
David Négrier
d826668273
Merge pull request #35 from thecodingmachine/cd
Installing a continuous deployement environement
2020-04-13 14:53:09 +02:00
David Négrier
877a47e2dd Fixing Dockerfile build path 2020-04-13 14:46:45 +02:00
gparant
01dbff7aee Merge branch 'interaction' into kharhamel-interaction
# Conflicts:
#	front/src/Phaser/Game/CameraManager.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Game/MapManager.ts
#	front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9 added som ebasic speech bubbles 2020-04-12 19:35:51 +02:00
kharhamel
05379c8001 the other playes now run away from the player on contact 2020-04-12 19:06:31 +02:00
kharhamel
97a55ab66c fixed the player animations 2020-04-12 18:28:05 +02:00