David Négrier
870f16f9c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript
2021-05-26 16:15:33 +02:00
David Négrier
54e300443b
Fixing Typing
2021-05-26 16:11:22 +02:00
David Négrier
fac6574cb5
Removing console.log and unused files
2021-05-26 16:08:43 +02:00
David Négrier
1523758106
Merge pull request #1038 from thecodingmachine/dependabot/npm_and_yarn/pusher/lodash-4.17.21
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Bump lodash from 4.17.20 to 4.17.21 in /pusher
2021-05-26 15:50:34 +02:00
David Négrier
701710a2a1
Merge pull request #1037 from thecodingmachine/dependabot/npm_and_yarn/pusher/hosted-git-info-2.8.9
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Bump hosted-git-info from 2.8.8 to 2.8.9 in /pusher
2021-05-26 15:50:17 +02:00
David Négrier
728c2ee092
Merge pull request #1026 from thecodingmachine/dependabot/npm_and_yarn/messages/hosted-git-info-2.8.9
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Bump hosted-git-info from 2.8.8 to 2.8.9 in /messages
2021-05-26 15:49:57 +02:00
dependabot[bot]
faff263b80
Bump hosted-git-info from 2.8.8 to 2.8.9 in /pusher
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Bumps [hosted-git-info](https://github.com/npm/hosted-git-info ) from 2.8.8 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases )
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md )
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.8.8...v2.8.9 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-05-26 13:49:56 +00:00
David Négrier
62627ba1b0
Merge pull request #1025 from thecodingmachine/dependabot/npm_and_yarn/benchmark/hosted-git-info-2.8.9
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Bump hosted-git-info from 2.8.8 to 2.8.9 in /benchmark
2021-05-26 15:49:42 +02:00
David Négrier
a1022f768b
Merge pull request #1024 from thecodingmachine/dependabot/npm_and_yarn/uploader/hosted-git-info-2.8.9
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Bump hosted-git-info from 2.8.8 to 2.8.9 in /uploader
2021-05-26 15:49:29 +02:00
David Négrier
1bf4475e1b
Merge pull request #1023 from thecodingmachine/dependabot/npm_and_yarn/maps/hosted-git-info-2.8.9
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Bump hosted-git-info from 2.8.8 to 2.8.9 in /maps
2021-05-26 15:49:17 +02:00
David Négrier
f67ca05147
Merge pull request #1020 from thecodingmachine/dependabot/npm_and_yarn/back/hosted-git-info-2.8.9
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Bump hosted-git-info from 2.8.8 to 2.8.9 in /back
2021-05-26 15:49:03 +02:00
David Négrier
796aaf82ce
Merge pull request #1060 from thecodingmachine/media_manager_store
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Switching MediaManager to using a Svelte store
2021-05-26 15:25:15 +02:00
David Négrier
6d15921674
Fixing screen-sharing button not hidden anymore when hovering button
2021-05-26 12:30:56 +02:00
David Négrier
4f1cab5afe
Fixing comments
2021-05-26 12:19:58 +02:00
David Négrier
4c4f310b79
The share screen button is now displayed only when screen sharing makes sense.
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Also, fixed the button not aligned bug
2021-05-26 12:12:47 +02:00
David Négrier
dd428bc1e1
Migrating screen sharing to using a store
2021-05-26 12:12:47 +02:00
David Négrier
d32df13f1b
Camera now show up when someone is moving and hides 5 seconds after we stop moving.
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Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier
8af8ccd54b
Migrating MediaManager game part to Svelte store
2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988
Switching MediaManager to using a Svelte store
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This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
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Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525
Moving Physics optim to DirtyScene
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The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
Kharhamel
177f0eb053
Merge pull request #863 from thecodingmachine/emote
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FEATURE: added the possibility to play emotes
2021-05-26 10:26:13 +02:00
kharhamel
595c5ca64d
now use custom emotes with tweens instead of transistions
2021-05-25 16:37:24 +02:00
David Négrier
2814a95a74
Merge pull request #1081 from thecodingmachine/disable_tsx_for_maps
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Removing parsing of TSX files in "maps" container
2021-05-25 10:51:52 +02:00
David Négrier
4d18e0ceb4
Removing parsing of TSX files in "maps" container
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The TSX extension is used by Typescript (for JSX like files) but ALSO by Tiled (for tilesets).
We don't need the Typescript TSX files so this PR is preventing Typescript from parsing those files in the "maps" container.
2021-05-25 10:43:01 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
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# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
# maps/Tuto/scriptTuto.js
# maps/Village/Village.json
2021-05-21 17:45:26 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88
Added a radial menu to run emotes
2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265
FEATURE: added the possibility toplay emotes
2021-05-19 15:17:03 +02:00
Kharhamel
b57a9957a3
Merge pull request #1058 from thecodingmachine/fixAxiosErrors
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FIX: rejected map axios promises are now catched
2021-05-18 12:12:49 +02:00
kharhamel
20ec609535
FIX: rejected map axios promises are now catched
2021-05-18 11:45:07 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
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Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
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Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
4f10dd491c
Merge pull request #1056 from thecodingmachine/dirty_on_resize
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Set a global dirty flag on resize
2021-05-18 09:45:51 +02:00
David Négrier
6128f1e431
Making sure Physics is not enabled several times
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As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.
This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d
Set a global dirty flag on resize
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This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
David Négrier
54e9e5656b
Commenting menu display (for now)
2021-05-17 16:50:35 +02:00
David Négrier
00dd5a8c84
Fixing Yarn
2021-05-17 16:45:52 +02:00
David Négrier
7cc1e5b2c6
Moving styles out of the "dist/" directory
2021-05-17 16:41:40 +02:00
David Négrier
79935593e2
Adding fork-ts-checker-webpack-plugin
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This allows offloading type checking to another process and saves ~1-2 seconds for each build.
Also, we can integrate ESLint into the build pipeline and this is dope!
2021-05-17 16:41:38 +02:00
David Négrier
6e7f8507b1
Removing custom stats
2021-05-17 16:41:10 +02:00
David Négrier
849e68ece2
Optimizing build time + inline small files into CSS
2021-05-17 16:41:10 +02:00
David Négrier
db40681be7
Code cleanup
2021-05-17 16:41:10 +02:00
David Négrier
9c4c6f2d53
Fixing Jasmine tests
2021-05-17 16:41:10 +02:00
David Négrier
5cb58d98a0
Adding correct SCSS file integration with Svelte
2021-05-17 16:41:09 +02:00
David Négrier
1885ea42a4
First working example with Svelte (the menu icon shows up on entering the game)
2021-05-17 16:39:56 +02:00
David Négrier
62cc1f73ca
Tryig to fix webpack for Svelte
2021-05-17 16:39:56 +02:00
David Négrier
9bc79c3ed3
Adding Svelte to the project
2021-05-17 16:39:55 +02:00
Kharhamel
867f783d5e
Merge pull request #1054 from thecodingmachine/fixWebpackConfig
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FIX: webpack config NodePolyfillPlugin
2021-05-17 16:33:04 +02:00
kharhamel
f2dca82642
FIX: webpack config NodePolyfillPlugin
2021-05-17 16:30:19 +02:00