David Négrier
969c9fd544
Fixing loading logo being displayed when nothing was loaded
2021-02-09 12:41:35 +01:00
kharhamel
ca231eee4a
remove cypress from the project :(
2021-01-28 14:56:24 +01:00
Gregoire Parant
232ac6d5d1
Error lazy loading
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Update loader custom characters
2021-01-24 18:00:30 +01:00
Gregoire Parant
d93a8da828
Fix custom character lazy loading
2021-01-24 15:57:47 +01:00
David Négrier
c466ba8ca5
Merge pull request #601 from thecodingmachine/featureBan
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Create ban feature by admin console
2021-01-18 19:31:51 +01:00
Gregoire Parant
679dbd4215
Fix focus cam on select cam scene
2021-01-18 10:40:13 +01:00
David Négrier
4234b38910
Better error message in case of 404
2021-01-17 22:40:54 +01:00
David Négrier
adca51f6de
Replacing FourOFourScene with more generic ErrorScene
2021-01-17 20:42:45 +01:00
Gregoire Parant
993c58cf8e
Fix select rectangle for customize scene
2021-01-12 19:49:48 +01:00
Gregoire Parant
123ee4bc43
Fix responsive and limite select cursor
2021-01-12 15:29:26 +01:00
Gregoire Parant
f8d4b696e8
Customise characters with admin console
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- Add new characters choise
- Display on 3 line of 6 pers
- Add custom characters from admin console wilth level -1
2021-01-12 13:19:51 +01:00
kharhamel
472fbb1de0
All player textures are now lazy-loaded
2021-01-08 11:44:41 +01:00
Dariusz Niemczyk
640d994dda
Properly fix the CustomizeScene by limiting input
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When left/right arrow is being held on chrome the Phaser gets into infinite rendering loop that doesn't crash the browser but makes it slow to a crawl.
2020-12-27 11:00:23 +01:00
Dariusz Niemczyk
c9250c08f3
Fix CustomizeScene killing CPU
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Fixes #518
2020-12-27 10:47:56 +01:00
kharhamel
eb88db92be
FIX: going back a 2nd time to SelectCharacterScene used to crash the game
2020-12-16 15:09:58 +01:00
kharhamel
de9d6756b4
FIX: going to loginScene or customizeScene and then clicking next bring you back directly to the gameScene
2020-12-15 18:00:04 +01:00
kharhamel
069f2f1cec
FEAT: prototype game menu using html elements, better icon for text chat
2020-12-15 16:37:57 +01:00
kharhamel
1971d26dc0
FIX: couldn't access to an anonymous private map
2020-12-01 19:34:36 +01:00
Gregoire Parant
1945c24704
Create send data discussion
2020-10-25 21:59:14 +01:00
Gregoire Parant
f344adc48b
Create discussion
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- Add new discussion class
- Feature to discuss and report user
2020-10-25 19:39:15 +01:00
Gregoire Parant
b6fe9e72e1
Fix style and refactor
2020-10-25 19:38:00 +01:00
David Négrier
78a4bf3189
Adding custom character textures
2020-10-20 17:42:36 +02:00
arp
dff189b223
local storage of the custom layers
2020-10-20 17:25:08 +02:00
arp
f5aa70ddc2
improved the local storage of the the selectcharacterScene
2020-10-20 13:44:57 +02:00
David Négrier
702084b00a
Merge pull request #330 from thecodingmachine/exiturl
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Adding exitUrl property
2020-10-15 16:00:50 +02:00
David Négrier
36d73333f5
Adding exitUrl property
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The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
arp
67a9bd2520
improved textField component and allowed 8 caracter names
2020-10-15 14:23:39 +02:00
arp
d98efc0433
lint fixes
2020-10-13 16:23:49 +02:00
David Négrier
0731bd39e5
Moving back to using ScenePlugin and adding EntryScene
2020-10-12 18:59:49 +02:00
arp
02c193a262
rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
2020-10-12 16:45:09 +02:00
arp
032facb75f
lint fixes
2020-10-09 17:21:46 +02:00
arp
f550c5a775
merge from develop
2020-10-09 17:10:24 +02:00
arp
4af46b1b3f
simplified mapUrl parsing
2020-10-08 18:51:24 +02:00
David Négrier
386b25afa0
Switching customizeScene and gameScene to new ResizableScene
2020-10-08 16:00:29 +02:00
David Négrier
66f3345861
Adding responsive to SelectCharacterScene
2020-10-08 15:10:46 +02:00
David Négrier
79b5c5de93
Making login scene responsive
2020-10-07 18:03:34 +02:00
arp
af4611ed29
rewrote the login workflow
2020-09-25 19:23:33 +02:00
David Négrier
c739037bc4
Camera was not properly closed in EnableCameraScene
2020-08-31 14:54:52 +02:00
David Négrier
24fb605f50
Switching to definitely assigned parameters
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This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
2020-08-07 23:39:06 +02:00
David Négrier
bc929615d1
Fixing problem when switching scenes with container
2020-07-29 11:42:18 +02:00
David Négrier
84529d6e99
Propagating customized sprites all over the game
2020-07-28 17:45:55 +02:00
David Négrier
6d0bccc0e1
Making a nice "customize" button
2020-07-28 15:53:44 +02:00
David Perez
21d2a7939b
custome characters
2020-07-28 11:24:34 +02:00
David Négrier
e3e7b92c6a
Fixing errors when arrows touched and no cam
2020-06-25 10:43:42 +02:00
David Négrier
371b4f0063
Fixing Firefox compatibility by remove references to InputDeviceInfo
2020-06-25 09:28:00 +02:00
David Négrier
a52b1f612b
Reorganizing on x axis too.
2020-06-24 18:09:59 +02:00
David Négrier
b3c18702bb
Adding borders, centering camera, fixing small bug on resize when no camera is enabled
2020-06-24 17:49:38 +02:00
David Négrier
253108eba0
- Making the EnableCameraScene responsive
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- Enabling click on arrows
2020-06-24 17:29:23 +02:00
David Négrier
3de37bafed
Adding a scene to configure the webcam
2020-06-24 15:35:07 +02:00
David Négrier
d785a8a1bf
Refactoring connection to be part of a GameScene
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Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00