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88a5fe4664
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Added animation function as in PR
https://github.com/thecodingmachine/workadventure/pull/542
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2021-01-05 18:59:51 +01:00 |
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David Négrier
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6b970adc6c
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Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Player/Player.ts
# front/src/index.ts
# front/yarn.lock
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2020-08-17 22:51:37 +02:00 |
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David Négrier
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24fb605f50
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Switching to definitely assigned parameters
This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
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2020-08-07 23:39:06 +02:00 |
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David Négrier
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2d818ec79d
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Fixing broken Jasmine test due to module config
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2020-07-27 22:48:04 +02:00 |
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David Négrier
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ed146226cf
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Adding Outline capabilities and a ActionableItem notion.
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2020-07-23 18:09:24 +02:00 |
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David Négrier
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f88f28db3f
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Refactoring reconnection: putting it into the GameScene directly.
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2020-06-22 15:00:23 +02:00 |
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David Négrier
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082a11b0cd
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Allowing ill defined initializers (because of the way Phaser 3 is designed)
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2020-06-04 18:56:59 +02:00 |
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David Négrier
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a3ac782f17
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Enabling Typescript strict mode on the front
This is very important otherwise, a number of useful checks (like nullable objects not propertly checked) are not performed.
See https://dev.to/briwa/how-strict-is-typescript-s-strict-mode-311a
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2020-06-04 18:56:22 +02:00 |
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David Négrier
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d69ce8a6a6
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Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine)
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2020-06-02 10:48:04 +02:00 |
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David Négrier
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26b8412f3c
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Initial commit
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2020-04-03 14:56:21 +02:00 |
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