Gregoire Parant
eed5333d69
Stability simple peer
2020-08-17 23:18:38 +02:00
Gregoire Parant
208b91e52a
Feature screen sharing
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- Send stream of screen sharing in peer connexion
- Add button for share your screen
2020-08-17 23:17:00 +02:00
David Négrier
e1989c1c21
Merge pull request #238 from moufmouf/layoutmanager
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Adding LayoutManager to position videos according to chosen layout / importance
2020-08-17 22:08:41 +02:00
David Négrier
fc78249eae
Code cleanup
2020-08-17 22:03:08 +02:00
David Négrier
0f305b0c12
CSS cleanup
2020-08-17 21:59:26 +02:00
David Négrier
beb0d1ef0a
Linter fix
2020-08-17 16:18:39 +02:00
David Négrier
6516e621b0
Adding display / hide of layout buttons when a meet start / ends
2020-08-17 16:12:53 +02:00
David Négrier
7fe2cc19c3
Adding buttons to switch mode
2020-08-17 15:20:03 +02:00
David Négrier
05ca8c813e
Fixing chat mode canceling flex display
2020-08-16 23:49:31 +02:00
David Négrier
1509777945
Improving video CSS (work on overlay)
2020-08-16 23:45:03 +02:00
David Négrier
88c099fc13
Improving layout
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Fixing left-right switch on all cameras (except current player camera)
2020-08-16 23:19:04 +02:00
David Négrier
0041e088a4
Fixing position of self webcam in CoWebsite mode
2020-08-13 18:28:22 +02:00
David Négrier
9f6c6e0ce1
Adding CoWebsiteManager + first working version of flex video
2020-08-13 18:21:48 +02:00
David Négrier
83fe024c45
Adjusting class in chat mode based on number of divs displayed.
2020-08-11 22:40:54 +02:00
David Négrier
7232bbaef9
Adding LayoutManager to position videos as cleverly as possible
2020-08-11 22:32:55 +02:00
David Négrier
4b940a571c
Merge pull request #237 from moufmouf/definitely_assigned
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Switching to definitely assigned parameters
2020-08-09 16:38:12 +02:00
David Négrier
24fb605f50
Switching to definitely assigned parameters
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This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
2020-08-07 23:39:06 +02:00
David Négrier
c6298b2a89
Merge pull request #231 from thecodingmachine/customize-characters2
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Fixing problem when switching scenes with container
2020-07-29 11:52:21 +02:00
David Négrier
bc929615d1
Fixing problem when switching scenes with container
2020-07-29 11:42:18 +02:00
David Négrier
dcbe8d35db
Upgrading dependencies
2020-07-29 11:35:59 +02:00
David Négrier
7248c26313
Merge pull request #230 from thecodingmachine/customize-characters2
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png files + customizeScene that enables the player to create his own character
2020-07-28 18:01:29 +02:00
David Négrier
84529d6e99
Propagating customized sprites all over the game
2020-07-28 17:45:55 +02:00
David Négrier
6d0bccc0e1
Making a nice "customize" button
2020-07-28 15:53:44 +02:00
David Perez
866985326b
Fixing merge issue
2020-07-28 11:35:30 +02:00
David Perez
90c56ca683
merge
2020-07-28 11:29:21 +02:00
David Perez
25abcfe202
png files
2020-07-28 11:25:19 +02:00
David Perez
21d2a7939b
custome characters
2020-07-28 11:24:34 +02:00
David Négrier
a80a4a051a
Merge pull request #224 from thecodingmachine/scene404
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Adding a 404 page when resources loading fails
2020-07-07 22:59:17 +02:00
David Négrier
6879418098
Adding a 404 page when resources loading fails
2020-07-07 22:52:22 +02:00
David Négrier
0cd03755c2
Merge pull request #223 from thecodingmachine/develop
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Deploy tileset key fix to prod
2020-07-07 18:32:27 +02:00
David Négrier
24c2de94ef
Merge pull request #222 from thecodingmachine/fix_tileset_key
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Fixing image tileset key
2020-07-07 18:31:41 +02:00
David Négrier
55767f2c78
Fixing image tileset key
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If 2 maps share the same tileset name (even if they use 2 different URLs for the tileset), the tileset image will be reused wrongly.
This commit fixes the tileset key to make it equal to the image URL.
2020-07-07 18:22:10 +02:00
David Négrier
9660db6665
Merge pull request #220 from thecodingmachine/develop
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Deploy create your map website page in prod
2020-07-05 19:19:01 +02:00
David Négrier
8f895fb50a
Merge pull request #219 from thecodingmachine/createyourmapdoc
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Adding documentation page regarding editing your own map
2020-07-05 19:16:29 +02:00
David Négrier
5a56604038
Adding documentation page regarding editing your own map
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This commit adds a new documentation page to the website explaining how to create your own map.
2020-07-05 19:08:37 +02:00
David Négrier
89007e7a30
Merge pull request #218 from thecodingmachine/develop
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Deploy to prod
2020-07-05 17:20:56 +02:00
David Négrier
b01958107b
Merge pull request #217 from thecodingmachine/webpackprod
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Fixing loading of tilesets with margin or padding
2020-07-05 17:12:49 +02:00
David Négrier
67e07c04f8
Fixing loading of tilesets with margin or padding
2020-07-05 17:10:08 +02:00
David Négrier
bcd0b5c485
Merge pull request #215 from thecodingmachine/webpackprod
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Sending the source map out of the main JS file to reduce size
2020-07-02 11:04:55 +02:00
David Négrier
2b5d3e0017
Sending the source map out of the main JS file to reduce size
2020-07-02 10:38:36 +02:00
David Négrier
2eaba04f35
Merge pull request #212 from thecodingmachine/mitigateworlderror
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Adding finally clause to make sure Prometheus indicators are ok
2020-06-29 23:05:39 +02:00
David Négrier
82c57810a2
Removing host label from Prometheus because it is redundant
2020-06-29 23:01:52 +02:00
David Négrier
6412c56fcd
Adding finally clause to make sure Prometheus indicators are ok
2020-06-29 22:56:41 +02:00
David Négrier
d4c9a26955
Merge pull request #211 from thecodingmachine/mitigateworlderror
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Refactoring World and Group to use Set instead of arrays
2020-06-29 22:49:55 +02:00
David Négrier
31846d1640
Using a Set for groups
2020-06-29 22:21:11 +02:00
David Négrier
4fee1ac206
Refactoring World and Group to use Map and Set instead of arrays
2020-06-29 22:10:23 +02:00
David Négrier
c422f3ccef
Merge pull request #210 from thecodingmachine/develop
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Merging mitigationofwolrsync error in master
2020-06-29 19:27:01 +02:00
David Négrier
9cfa7eb236
Merge pull request #209 from thecodingmachine/mitigateworlderror
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Mitigating problem when there is a synchronization issue between World and sockets list
2020-06-29 19:25:16 +02:00
David Négrier
981fa84aa7
Mitigating problem when there is a synchronization issue between World and sockets list.
2020-06-29 19:16:15 +02:00
David Négrier
9bdcc9da98
Deleting world when empty.
2020-06-29 19:14:54 +02:00