gparant
d3ff717f9e
Minor Fix overflow css style
2020-05-12 00:22:55 +02:00
NIP
98e73582c8
Add KEN office to the map
2020-05-11 23:42:10 +02:00
David Négrier
0daddb3669
Merge pull request #93 from thecodingmachine/fix-recette-grp
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Fix recette GRP
2020-05-11 22:59:22 +02:00
David Négrier
7ded674cc4
Merge pull request #95 from thecodingmachine/lyon_map
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Refactoring "exit" to allow multiple maps
2020-05-11 22:56:47 +02:00
gparant
7ccd84d941
Fix depth error in the first floor
2020-05-11 21:16:14 +02:00
gparant
bd2ffde4c4
Fix CI lint
2020-05-11 20:55:17 +02:00
gparant
c41e88370d
Fix position layer in map lyon
2020-05-11 20:53:23 +02:00
David Négrier
26b2f79914
Merge pull request #97 from moufmouf/fix_player_name_depth
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Putting player names depth at a high depth to have them always visible
2020-05-11 19:27:02 +02:00
David Négrier
d51462abd4
Fixing typo
2020-05-11 19:19:42 +02:00
David Négrier
39f1952f94
Putting player names depth at a high depth to have them always visible
2020-05-11 19:16:36 +02:00
David Négrier
98628957a4
Refactoring "exit" to allow multiple maps
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Adding several layers named "exit" causes issues with Phaser 3.
This PR makes any possible layer being an exit layer (it only depends on the exitUrl property)
Also, fixing start position (it takes into account the layer width now)
2020-05-11 18:49:20 +02:00
William
e9d3a7d169
use start and exit layers on map
2020-05-11 14:00:15 +02:00
gparant
099961b818
Delete params not used
2020-05-11 13:19:48 +02:00
gparant
e35c188854
Fix update world back end and deleting group in front end
2020-05-11 13:17:02 +02:00
David Négrier
89c22e9964
Merge pull request #88 from thecodingmachine/feature/map-floor1
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Map 1st floor
2020-05-11 08:57:17 +02:00
David Négrier
ac69861e37
Rewording exit paragraph
2020-05-11 08:51:46 +02:00
gparant
45370e6391
Fix exit tile map of floot1
2020-05-11 00:32:37 +02:00
gparant
141280e691
Fix url to get the next map in GameScene
2020-05-11 00:25:06 +02:00
gparant
1868bd3f65
Add explain to have multi exit layers into the map
2020-05-11 00:07:54 +02:00
gparant
f4af824cf9
Fix error mapping refresh in back & the end of this feature development
2020-05-10 23:49:08 +02:00
gparant
8b9c36e3be
Refactor leave and join room
2020-05-10 19:54:41 +02:00
gparant
8a91190d8c
Change to update world by scene and room id
2020-05-10 19:45:17 +02:00
gparant
58b65030bd
Fix feedback @moufmouf strategy of maps managing by back.
2020-05-10 18:34:55 +02:00
gparant
68ac145882
Fix feedback @moufmouf on circle texture
2020-05-10 17:55:30 +02:00
gparant
69777ad1cb
Remove middleware to secure access API.
2020-05-10 17:31:27 +02:00
gparant
029a7a9a64
Correct feedback @moufmouf
2020-05-10 14:49:49 +02:00
grégoire parant
bdea7e49d1
Update back/src/Controller/MapController.ts
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:58 +02:00
grégoire parant
929bb37728
Update back/src/Controller/MapController.ts
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Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:34 +02:00
gparant
5f11b065e1
Permit to dissociate data by room
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- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant
27c6034661
Manage multi scene
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- Create position and check if user is in position to switch in the next scene.
- When scene is load, we load all scene in the layer of name "exit".
- Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
- Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant
fb8d9bf9a8
Multi Scene in back end
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- Change maps url to get maps
- Change GameScene to create scene with file since back end
- Change LoginScene to upload scene and start game
2020-05-09 19:41:21 +02:00
gparant
7f989cfd23
Add maps in back
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- Add all map json in back
- Create middleware to check authentification user
- Create controllers to get map
- Create access to get all files in folder Assets/Maps
2020-05-09 17:50:47 +02:00
gparant
4157a12f5d
Update name map
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- Change name in game scene and login scene
2020-05-09 16:47:55 +02:00
gparant
b983fff076
Add map 1st floor
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Rename map to floor 0
2020-05-09 16:38:13 +02:00
David Négrier
c63752aa4b
Merge pull request #85 from thecodingmachine/fix/webrtc-group
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Fix WebRtc group
2020-05-09 09:00:34 +02:00
gparant
6dc309db34
Fix manage webrtc room id
2020-05-08 21:17:52 +02:00
gparant
59127534ac
Fix User depth
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- Update strategy layers depth
- Add depth to manager layers positions between all users
2020-05-08 17:35:40 +02:00
David Négrier
c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
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Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier
e4824fe34d
Merge pull request #81 from thecodingmachine/display_groups
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Adding the display of a circle around the group
2020-05-08 16:20:56 +02:00
David Négrier
25b7fc5e36
Merge pull request #82 from thecodingmachine/fix/webrtc
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Fix webrtc
2020-05-08 16:14:49 +02:00
David Négrier
b2a5cb1720
Refactoring display of circle around group
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The circle is now a sprite and not generated on every frame using a giant "graphics" object
2020-05-08 16:09:50 +02:00
David Négrier
8e9c1cac1e
Renaming frame in tests
2020-05-08 15:20:49 +02:00
David Négrier
492196b333
Cleanup: renaming "frame" to "character"
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The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.
I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant
8991b6f817
Add layer override
2020-05-08 13:18:34 +02:00
gparant
a87cbe4470
Personalization of DAM office
2020-05-08 12:43:02 +02:00
gparant
802d710006
Fix lint tsc
2020-05-08 11:58:09 +02:00
gparant
41f5b5a1f6
Fix shares information to enter into Webrtc room.
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- Refactor share position in world class.
- Update selects a client to send information about connecting WebRtc room.
2020-05-08 11:54:47 +02:00
gparant
16cf33755c
Fix webrtc back
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- Add refuse to join if webrtc room have 4 players.
2020-05-08 11:16:49 +02:00
David Négrier
02e6b50b16
Adding the display of a circle around the group
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This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.
Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
David Négrier
ddbd4f4c06
Merge pull request #80 from thecodingmachine/display_groups
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Fixing "none" animation does not exist log
2020-05-08 00:33:41 +02:00