workadventure/front/src/Phaser
David Négrier 50e994c674 Attempt to switch bubble sound playing into Phaser
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!

This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.
2021-06-03 15:40:44 +02:00
..
Companion Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Components FIX: on a touch screen, the menu emote will not open if more than one pointer is used 2021-06-03 10:22:06 +02:00
Entity FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines 2021-05-28 15:33:10 +02:00
Game Attempt to switch bubble sound playing into Phaser 2021-06-03 15:40:44 +02:00
Items Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Login Public texture (#1093) 2021-06-03 13:07:52 +02:00
Map Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Menu helpCameraSettingPopup in svelte with nes-css 2021-06-01 11:07:52 +02:00
Player Camera now show up when someone is moving and hides 5 seconds after we stop moving. 2021-05-26 12:12:46 +02:00
Reconnecting Add error message (#970) 2021-04-29 23:47:30 +02:00
Services Save zoom level in the gameScene and restore it after the SelectCharacterScene and CustomizeScene 2021-06-02 18:01:36 +02:00
Shaders Bump Phaser version 2021-04-21 10:35:38 +02:00
UserInput FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00