workadventure/front/src/Phaser/Game
David Négrier 50e994c674 Attempt to switch bubble sound playing into Phaser
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!

This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.
2021-06-03 15:40:44 +02:00
..
AddPlayerInterface.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
DepthIndexes.ts Added a radial menu to run emotes 2021-05-19 15:17:50 +02:00
DirtyScene.ts correction of resize select character and companion by David 2021-05-31 10:20:48 +02:00
EmoteManager.ts now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
Game.ts correction of resize select character and companion by David 2021-05-31 10:20:48 +02:00
GameManager.ts Public texture (#1093) 2021-06-03 13:07:52 +02:00
GameMap.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
GameScene.ts Attempt to switch bubble sound playing into Phaser 2021-06-03 15:40:44 +02:00
PlayerMovement.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
PlayersPositionInterpolator.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
SoundManager.ts Moving audio message to Svelte 2021-06-02 16:46:28 +02:00