50e994c674
In iOS, we cannot trigger a playing sound if it does not start from a user gesture. This is a huge bummer for a notification sound! This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API. This might solve the issue. |
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AddPlayerInterface.ts | ||
DepthIndexes.ts | ||
DirtyScene.ts | ||
EmoteManager.ts | ||
Game.ts | ||
GameManager.ts | ||
GameMap.ts | ||
GameScene.ts | ||
PlayerMovement.ts | ||
PlayersPositionInterpolator.ts | ||
SoundManager.ts |