workadventure/front/src/Phaser/Login/SelectCharacterMobileScene.ts

64 lines
1.8 KiB
TypeScript

import { SelectCharacterScene } from "./SelectCharacterScene";
export class SelectCharacterMobileScene extends SelectCharacterScene {
create(){
super.create();
this.onResize();
this.selectedRectangle.destroy();
}
protected defineSetupPlayer(num: number){
const deltaX = 30;
const deltaY = 2;
let [playerX, playerY] = this.getCharacterPosition();
let playerVisible = true;
let playerScale = 1.5;
let playerOpacity = 1;
if( this.currentSelectUser !== num ){
playerVisible = false;
}
if( num === (this.currentSelectUser + 1) ){
playerY -= deltaY;
playerX += deltaX;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
if( num === (this.currentSelectUser + 2) ){
playerY -= deltaY;
playerX += (deltaX * 2);
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
if( num === (this.currentSelectUser - 1) ){
playerY -= deltaY;
playerX -= deltaX;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
if( num === (this.currentSelectUser - 2) ){
playerY -= deltaY;
playerX -= (deltaX * 2);
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
return {playerX, playerY, playerScale, playerOpacity, playerVisible}
}
/**
* Returns pixel position by on column and row number
*/
protected getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
}
}