46 lines
1.7 KiB
Markdown
46 lines
1.7 KiB
Markdown
## Version 1.3.9 - in dev
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### BREAKING CHANGES
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- Scripting API:
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- Changed function names: `restorePlayerControl` => `restorePlayerControls`, `disablePlayerControl` => `disablePlayerControls`.
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Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.
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### Updates
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- Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye)
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- The emote menu can be opened by clicking on your character.
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- Clicking on one of its element will close the menu and play an emote above your character.
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- This emote can be seen by other players.
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- Player names were improved. (@Kharhamel)
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- We now create a GameObject.Text instead of GameObject.BitmapText
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- now use the 'Press Start 2P' font family and added an outline
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- As a result, we can now allow non-standard letters like french accents or chinese characters!
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- Mobile support has been improved
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- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
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- Mouse wheel support to zoom in / out
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- Pinch support on mobile to zoom in / out
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- Improved virtual joystick size (adapts to the zoom level)
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- Redesigned intermediate scenes
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- Redesigned Select Companion scene
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- Redesigned Enter Your Name scene
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- Added a new `DISPLAY_TERMS_OF_USE` environment variable to trigger the display of terms of use
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- New scripting API features:
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- Use `WA.loadSound(): Sound` to load / play / stop a sound
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### Bug Fixes
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- Pinch gesture does no longer move the character
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## Version 1.3.0
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### New Features
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* Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf)
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### Updates
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### Bug Fixes
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