workadventure/front
David Négrier 46fcb86b28 Computing movement amount from framerate
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.

This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
..
dist Adding automatic loading of layers 2020-04-15 23:10:12 +02:00
src Computing movement amount from framerate 2020-04-18 17:16:39 +02:00
.dockerignore Fixing Dockerfiles 2020-04-11 15:11:22 +02:00
.eslintrc.json Adding ESLint for front part 2020-04-04 16:16:20 +02:00
.gitignore Initial commit 2020-04-03 14:56:21 +02:00
Dockerfile Fixing Dockerfiles 2020-04-11 15:11:22 +02:00
package.json Front : create class to connect, send and receive message 2020-04-05 20:57:14 +02:00
tsconfig.json Initial commit 2020-04-03 14:56:21 +02:00
webpack.config.js create an env variable for debug mode 2020-04-13 19:40:10 +02:00
yarn.lock Front : create class to connect, send and receive message 2020-04-05 20:57:14 +02:00