workadventure/front/package.json
David Négrier 2b820c7d56 Adding an event queue in the GameScene.
Events are processed only in the 'update' method.
We hope this will solve a number of null pointer errors. See #194
2020-06-19 18:18:43 +02:00

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{
"name": "workadventurefront",
"version": "1.0.0",
"main": "index.js",
"license": "SEE LICENSE IN LICENSE.txt",
"devDependencies": {
"@types/jasmine": "^3.5.10",
"@typescript-eslint/eslint-plugin": "^2.26.0",
"@typescript-eslint/parser": "^2.26.0",
"eslint": "^6.8.0",
"html-webpack-plugin": "^4.3.0",
"jasmine": "^3.5.0",
"ts-loader": "^6.2.2",
"ts-node": "^8.10.2",
"typescript": "^3.8.3",
"webpack": "^4.42.1",
"webpack-cli": "^3.3.11",
"webpack-dev-server": "^3.10.3"
},
"dependencies": {
"@types/axios": "^0.14.0",
"@types/simple-peer": "^9.6.0",
"@types/socket.io-client": "^1.4.32",
"phaser": "^3.22.0",
"queue-typescript": "^1.0.1",
"simple-peer": "^9.6.2",
"socket.io-client": "^2.3.0"
},
"scripts": {
"start": "webpack-dev-server --open",
"build": "webpack",
"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
"lint": "node_modules/.bin/eslint src/ . --ext .ts",
"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
}
}