workadventure/front/src/Phaser
MisterErwin aff4c8d145
Do not change rooms if scene failed to load
Sometimes a following room fails to load (e.g., #582) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game).
2021-02-13 14:15:09 +01:00
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Components Fixing loading logo being displayed when nothing was loaded 2021-02-10 12:08:16 +01:00
Entity FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
Game Do not change rooms if scene failed to load 2021-02-13 14:15:09 +01:00
Items Removing pipeline related code 2021-01-27 11:18:07 +01:00
Login Fixing loading logo being displayed when nothing was loaded 2021-02-10 12:08:16 +01:00
Map Finishing removing any reference to "any" in the front. 2020-06-19 16:36:40 +02:00
Menu FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
Player All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
Reconnecting Disabling explicit any check on error handling 2021-01-18 15:36:02 +01:00
Shaders downgraded phaser version to 3.24.1 2021-01-28 23:03:06 +01:00
UserInput Fix to use clear All Keys 2021-02-11 21:48:24 +01:00