workadventure/front/src/Phaser
David Négrier b6edefbe4e Allow loading https maps from http protocol
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.

This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
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Components FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
Entity FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
Game Allow loading https maps from http protocol 2021-03-28 18:35:01 +02:00
Items Removing pipeline related code 2021-01-27 11:18:07 +01:00
Login FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
Map Finishing removing any reference to "any" in the front. 2020-06-19 16:36:40 +02:00
Menu FIX: resizing on wide screen on chrome now use the correct coordinates 2021-03-25 14:35:51 +01:00
Player FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
Reconnecting Disabling explicit any check on error handling 2021-01-18 15:36:02 +01:00
Shaders downgraded phaser version to 3.24.1 2021-01-28 23:03:06 +01:00
UserInput Fix to use clear All Keys 2021-02-11 21:48:24 +01:00