workadventure/front/src/Phaser/Game
David Négrier b6edefbe4e Allow loading https maps from http protocol
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.

This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
..
AddPlayerInterface.ts All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
GameManager.ts FIX: help camera settings popup now only show up once 2021-03-24 15:59:18 +01:00
GameMap.ts Fix last properties changed after trigger change position 2021-02-18 11:32:37 +01:00
GameScene.ts Allow loading https maps from http protocol 2021-03-28 18:35:01 +02:00
PlayerMovement.ts rewrote the login workflow 2020-09-25 19:23:33 +02:00
PlayersPositionInterpolator.ts Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00