b6edefbe4e
In a development environment, we often run in HTTP. The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS). This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS. This allows development environment to load maps hosted on a HTTPS enabled server easily. |
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AddPlayerInterface.ts | ||
GameManager.ts | ||
GameMap.ts | ||
GameScene.ts | ||
PlayerMovement.ts | ||
PlayersPositionInterpolator.ts |