workadventure/front/src/Phaser
David Négrier bc19cbd525 Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
..
Companion Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Components Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Entity Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Game Moving Physics optim to DirtyScene 2021-05-26 12:00:27 +02:00
Items Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Login Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Map Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Menu First working example with Svelte (the menu icon shows up on entering the game) 2021-05-17 16:39:56 +02:00
Player Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Reconnecting Add error message (#970) 2021-04-29 23:47:30 +02:00
Services Set a global dirty flag on resize 2021-05-18 09:20:38 +02:00
Shaders Bump Phaser version 2021-04-21 10:35:38 +02:00
UserInput FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00