![]() The Physics engine is now disabled only if no sprites are moving (if they have no velocity). Also, if a sprite is moving (if it has a velocity), the dirty state is set. |
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.. | ||
AddPlayerInterface.ts | ||
DirtyScene.ts | ||
Game.ts | ||
GameManager.ts | ||
GameMap.ts | ||
GameScene.ts | ||
PlayerMovement.ts | ||
PlayersPositionInterpolator.ts |