workadventure/front/src/Phaser/Game
David Négrier bc19cbd525 Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
..
AddPlayerInterface.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
DirtyScene.ts Moving Physics optim to DirtyScene 2021-05-26 12:00:27 +02:00
Game.ts Set a global dirty flag on resize 2021-05-18 09:20:38 +02:00
GameManager.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
GameMap.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
GameScene.ts Moving Physics optim to DirtyScene 2021-05-26 12:00:27 +02:00
PlayerMovement.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
PlayersPositionInterpolator.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00