61 lines
1.4 KiB
Markdown
61 lines
1.4 KiB
Markdown
# Back Features
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## Login
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To start your game, you must authenticate on the server back.
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When you are authenticated, the back server return token and room starting.
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```
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POST => /login
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Params :
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email: email of user.
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```
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## Join a room
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When a user is connected, the user can join a room.
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So you must send emit `join-room` with information user:
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```
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Socket.io => 'join-room'
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userId: user id of gamer
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roomId: room id when user enter in game
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position: {
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x: position x on map
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y: position y on map
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}
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```
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All data users are stocked on socket client.
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## Send position user
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When user move on the map, you can share new position on back with event `user-position`.
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The information sent:
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```
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Socket.io => 'user-position'
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userId: user id of gamer
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roomId: room id when user enter in game
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position: {
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x: position x on map
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y: position y on map
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}
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```
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All data users are updated on socket client.
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## Receive positions of all users
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The application sends position of all users in each room in every few 10 milliseconds.
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The data will pushed on event `user-position`:
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```
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Socket.io => 'user-position'
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[
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{
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userId: user id of gamer
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roomId: room id when user enter in game
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position: {
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x: position x on map
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y: position y on map
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}
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},
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...
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]
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```
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[<<< back](../README.md) |