52 lines
1.5 KiB
TypeScript
52 lines
1.5 KiB
TypeScript
import {Room} from "../Connexion/Room";
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export enum GameConnexionTypes {
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anonymous=1,
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organization,
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register,
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empty,
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unknown,
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}
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//this class is responsible with analysing and editing the game's url
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class UrlManager {
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//todo: use that to detect if we can find a token in localstorage
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public getGameConnexionType(): GameConnexionTypes {
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const url = window.location.pathname.toString();
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if (url.includes('_/')) {
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return GameConnexionTypes.anonymous;
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} else if (url.includes('@/')) {
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return GameConnexionTypes.organization;
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} else if(url.includes('register/')) {
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return GameConnexionTypes.register;
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} else if(url === '/') {
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return GameConnexionTypes.empty;
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} else {
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return GameConnexionTypes.unknown;
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}
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}
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public getOrganizationToken(): string|null {
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const match = /\/register\/(.+)/.exec(window.location.pathname.toString());
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return match ? match [1] : null;
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}
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public pushRoomIdToUrl(room:Room): void {
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if (window.location.pathname === room.id) return;
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const hash = window.location.hash;
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history.pushState({}, 'WorkAdventure', room.id+hash);
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}
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public getStartLayerNameFromUrl(): string|null {
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const hash = window.location.hash;
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return hash.length > 1 ? hash.substring(1) : null;
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}
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pushStartLayerNameToUrl(startLayerName: string): void {
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window.location.hash = startLayerName;
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}
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}
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export const urlManager = new UrlManager();
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