workadventure/front/src/Url/UrlManager.ts

52 lines
1.5 KiB
TypeScript

import {Room} from "../Connexion/Room";
export enum GameConnexionTypes {
anonymous=1,
organization,
register,
empty,
unknown,
}
//this class is responsible with analysing and editing the game's url
class UrlManager {
//todo: use that to detect if we can find a token in localstorage
public getGameConnexionType(): GameConnexionTypes {
const url = window.location.pathname.toString();
if (url.includes('_/')) {
return GameConnexionTypes.anonymous;
} else if (url.includes('@/')) {
return GameConnexionTypes.organization;
} else if(url.includes('register/')) {
return GameConnexionTypes.register;
} else if(url === '/') {
return GameConnexionTypes.empty;
} else {
return GameConnexionTypes.unknown;
}
}
public getOrganizationToken(): string|null {
const match = /\/register\/(.+)/.exec(window.location.pathname.toString());
return match ? match [1] : null;
}
public pushRoomIdToUrl(room:Room): void {
if (window.location.pathname === room.id) return;
const hash = window.location.hash;
history.pushState({}, 'WorkAdventure', room.id+hash);
}
public getStartLayerNameFromUrl(): string|null {
const hash = window.location.hash;
return hash.length > 1 ? hash.substring(1) : null;
}
pushStartLayerNameToUrl(startLayerName: string): void {
window.location.hash = startLayerName;
}
}
export const urlManager = new UrlManager();