Commit Graph

28 Commits

Author SHA1 Message Date
Scott Lahteine
9515e5aefb Fix LA_active_extruder (static) 2018-03-07 05:49:20 -06:00
Scott Lahteine
2057177184 Make enums into implicit char 2018-03-06 23:39:56 -06:00
Scott Lahteine
24b9c1923f ubl G29 tweaks 2018-02-28 03:40:06 -06:00
Scott Lahteine
966d9af98a Mesh export in Bilinear + UBL M503 2018-02-25 23:25:39 -06:00
Scott Lahteine
2228dff3ea ubl.h compile flags from 1.1.x 2018-02-25 23:03:08 -06:00
Roxy-3D
d504bbbfa4 Fix botched check for being off the mesh... 2018-02-21 14:28:58 -06:00
Scott Lahteine
304e0f8945 Followup to 21e60fd
`ENABLED` only works for flag-type options. Floats must use `#ifdef`.
2018-02-15 22:24:23 -06:00
Roxy-3D
21e60fd3ed
Allow user to control Z-Height correction for off mesh movements (#9661) 2018-02-15 15:07:42 -06:00
Scott Lahteine
89165326b4 Cleanup after vim and vigor 2018-02-11 06:07:30 -06:00
Scott Lahteine
8a6feab1c4 Num-to-string functions for DEBUG_LEVELING_FEATURE 2018-02-05 19:08:27 -06:00
Roxy-3D
bfd9728cf4
Serial buffer over run work around for v2.0.0 (#9236)
* Work around for serial buffer over run

PronterFace sends a lot of M105 commands.  During long operations such
as UBL's G29 P1, G29 P2, G29 P4 and G26 this can over run the serial
buffer.   This results (very often) in a M1 (actually a M1M105) ending
up in the command queue.

Until we figure out a better way to resolve this issue, this will keep
the UBL commands from experiencing bogus commands at thier completion.
2018-01-18 19:57:18 -06:00
Roxy-3D
f5f1b069ad
Convert UBL mesh tilting to all use the same algorithm (#9204)
A number of regressions were patched also. The UBL G29 P2 and P4 Press and Hold had stopped working. It is very possible this is broken in the bugfix_v1.1.x branch also.

The main purpose of the Pull Request is to get the 3-Point mesh tilting to use the LSF algorithm just like the grid based mesh tilt. This simplifies the logic and reduces the code size some what. But the real reason to do it is the 3-Point case can be solved exactly. And by feeding these numbers into the LSF algorithm it provides a way to check all that code for 'correctness'.
2018-01-16 11:08:00 -06:00
Thomas Moore
f7efac57b7 Multi-host support 2018-01-10 00:14:47 -06:00
Scott Lahteine
6d0678d963 Omit unused UBL motion code 2017-12-11 03:08:18 -06:00
Scott Lahteine
3255712343 Skew Correction for UBL
Also remove unused grid slicing function when using UBL segmented.
2017-12-11 03:08:15 -06:00
Scott Lahteine
3d796d8040 Move debug code 2017-12-11 00:27:06 -06:00
Scott Lahteine
73e32925e4 References are better for array args 2017-12-11 00:27:06 -06:00
Roxy-3D
f58eb391aa [2.0.0] Better off mesh behavior for UBL (#8714)
* Better off mesh behaviour for UBL

* Suggested ubl.h changes
2017-12-08 19:00:59 -06:00
Scott Lahteine
2fde60da12 Changes for parity with 1.1.x 2017-12-06 21:50:54 -06:00
Scott Lahteine
c6b0c104bb Adapt G26 to work for all meshes 2017-11-23 22:31:37 -06:00
Scott Lahteine
f8393a0908 Operate in Native Machine Space 2017-11-04 00:05:38 -05:00
Scott Lahteine
580b6e9089 Apply physical limits to mesh bounds 2017-10-24 16:54:07 -05:00
Roxy-3D
5439358281 Basic UBL operations working on 32-bit platforms (#8024)
* 32-bit work for UBL

* Update FT i3-2020 reference file
2017-10-19 10:44:45 -05:00
Scott Lahteine
1344ca4b2f UBL no longer needs ubl_state 2017-10-14 02:18:32 -05:00
Scott Lahteine
ca1e47375c Move fade_scaling_factor_for_z to Planner 2017-10-14 02:18:31 -05:00
Scott Lahteine
1adb5a6a48 Remove obsolete UBL z_offset 2017-10-13 08:22:46 -05:00
Scott Lahteine
442669d23c Allow UBL to build without a probe 2017-10-09 18:57:41 -05:00
Scott Lahteine
551752eac7 Consolidate "bedlevel" code 2017-09-21 16:26:47 -05:00