workadventure/front/src/Phaser/Login/SelectCompanionScene.ts

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import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import { addLoader } from "../Components/Loader";
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import { gameManager} from "../Game/GameManager";
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import { ResizableScene } from "./ResizableScene";
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import { EnableCameraSceneName } from "./EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
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import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
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import { MenuScene } from "../Menu/MenuScene";
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import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
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export const SelectCompanionSceneName = "SelectCompanionScene";
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export class SelectCompanionScene extends ResizableScene {
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private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
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private companionModels: Array<CompanionResourceDescriptionInterface> = [];
private saveZoom: number = 0;
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private currentCompanion = 0;
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constructor() {
super({
key: SelectCompanionSceneName
});
}
preload() {
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getAllCompanionResources(this.load).forEach(model => {
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this.companionModels.push(model);
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});
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//this function must stay at the end of preload function
addLoader(this);
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}
create() {
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selectCompanionSceneVisibleStore.set(true);
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waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
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// input events
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this.input.keyboard.on('keyup-ENTER', this.selectCompanion.bind(this));
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this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
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if(localUserStore.getCompanion()){
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
if(companionIndex > -1 || companionIndex < this.companions.length){
this.currentCompanion = companionIndex;
this.selectedCompanion = this.companions[companionIndex];
}
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}
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localUserStore.setCompanion(null);
gameManager.setCompanion(null);
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this.createCurrentCompanion();
this.updateSelectedCompanion();
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}
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update(time: number, delta: number): void {
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}
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public selectCompanion(): void {
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localUserStore.setCompanion(this.companionModels[this.currentCompanion].name);
gameManager.setCompanion(this.companionModels[this.currentCompanion].name);
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this.closeScene();
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}
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public closeScene(){
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// next scene
this.scene.stop(SelectCompanionSceneName);
waScaleManager.restoreZoom();
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gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName);
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selectCompanionSceneVisibleStore.set(false);
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}
private createCurrentCompanion(): void {
for (let i = 0; i < this.companionModels.length; i++) {
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const companionResource = this.companionModels[i]
const [middleX, middleY] = this.getCompanionPosition();
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
this.setUpCompanion(companion, i);
this.anims.create({
key: companionResource.name,
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
frameRate: 10,
repeat: -1
});
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companion.setInteractive().on("pointerdown", () => {
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this.currentCompanion = i;
this.moveCompanion();
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});
this.companions.push(companion);
}
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this.selectedCompanion = this.companions[this.currentCompanion];
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}
public onResize(): void {
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this.moveCompanion();
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}
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private updateSelectedCompanion(): void {
this.selectedCompanion?.anims.pause();
const companion = this.companions[this.currentCompanion];
companion.play(this.companionModels[this.currentCompanion].name);
this.selectedCompanion = companion;
}
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private moveCompanion(){
for(let i = 0; i < this.companions.length; i++){
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const companion = this.companions[i];
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this.setUpCompanion(companion, i);
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}
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this.updateSelectedCompanion();
}
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public moveToRight(){
if(this.currentCompanion === (this.companions.length - 1)){
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return;
}
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this.currentCompanion += 1;
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this.moveCompanion();
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}
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public moveToLeft(){
if(this.currentCompanion === 0){
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return;
}
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this.currentCompanion -= 1;
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this.moveCompanion();
}
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private defineSetupCompanion(num: number){
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const deltaX = 30;
const deltaY = 2;
let [companionX, companionY] = this.getCompanionPosition();
let companionVisible = true;
let companionScale = 1.5;
let companionOpactity = 1;
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if( this.currentCompanion !== num ){
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companionVisible = false;
}
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if( num === (this.currentCompanion + 1) ){
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companionY -= deltaY;
companionX += deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
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if( num === (this.currentCompanion + 2) ){
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companionY -= deltaY;
companionX += (deltaX * 2);
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
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if( num === (this.currentCompanion - 1) ){
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companionY -= deltaY;
companionX -= deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
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}
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if( num === (this.currentCompanion - 2) ){
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companionY -= deltaY;
companionX -= (deltaX * 2);
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
}
/**
* Returns pixel position by on column and row number
*/
private getCompanionPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
}
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private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
companion.setBounce(0.2);
companion.setCollideWorldBounds(true);
companion.setVisible( companionVisible );
companion.setScale(companionScale, companionScale);
companion.setAlpha(companionOpactity);
companion.setX(companionX);
companion.setY(companionY);
}
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}