added reverse animation
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3e20fb89ca
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@ -3,14 +3,18 @@ import Container = Phaser.GameObjects.Container;
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import type { ITiledMapLayer, ITiledMapLayerProperty } from "./ITiledMap";
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import type { GameScene } from "../Game/GameScene";
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interface SpriteEntity {
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animation: string|false;
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sprite: Sprite;
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state: boolean;
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properties: { reverseInactive: boolean; } | undefined;
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}
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export class InteractiveLayer extends Container {
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private lastUpdate: number;
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private allActive: boolean;
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private layer: ITiledMapLayer;
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private spritesCollection: Array<{
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animation: string|false;
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sprite: Sprite;
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state: boolean;
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}>;
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private spritesCollection: Array<SpriteEntity>;
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private updateListener: Function;
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@ -19,6 +23,7 @@ export class InteractiveLayer extends Container {
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super(scene, x, y);
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this.lastUpdate = 0;
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this.allActive = false;
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this.layer = layer;
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this.spritesCollection = [];
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@ -32,7 +37,14 @@ export class InteractiveLayer extends Container {
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this.scene.add.existing(this);
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}
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public update(): void {
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public update(time: number, delta: number): void {
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// running this function max. 15 times per second should be enough
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if (this.lastUpdate + (1000 / 15) > time) {
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return;
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}
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this.lastUpdate = time;
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const scene = this.getScene();
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const radius = this.getInteractionRadius();
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@ -54,19 +66,24 @@ export class InteractiveLayer extends Container {
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&& sprite.y + sprite.height * (r + 1) >= y // bottom
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) {
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if (!entity.state) {
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if (entity.animation !== false) {
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if (entity.animation === false) {
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entity.state = true;
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} else if (!sprite.anims.isPlaying) {
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sprite.play(entity.animation, true);
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entity.state = true;
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}
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entity.state = true;
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}
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foundActive = true;
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if (radius == -1) {
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break;
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}
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} else if (radius != -1) {
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} else if (radius != -1 && entity.state && !sprite.anims.isPlaying) {
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entity.state = false;
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if (entity.animation !== false && this.shouldReverse(entity)) {
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sprite.anims.playReverse(entity.animation);
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}
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}
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}
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@ -89,6 +106,12 @@ export class InteractiveLayer extends Container {
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for (const i in this.spritesCollection) {
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const entity = this.spritesCollection[i];
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entity.state = false;
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if (entity.animation !== false && this.shouldReverse(entity)) {
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const sprite = entity.sprite;
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sprite.anims.pause();
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sprite.anims.playReverse(entity.animation);
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}
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}
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this.allActive = false;
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@ -171,7 +194,8 @@ export class InteractiveLayer extends Container {
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this.spritesCollection.push({
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animation: animation === null ? false : key,
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sprite,
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state: false
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state: false,
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properties: tileset.getTileProperties(index) as any
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});
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}
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}
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@ -228,7 +252,7 @@ export class InteractiveLayer extends Container {
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return undefined;
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}
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const prop = properties.find((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase());
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const prop = properties.find((property: ITiledMapLayerProperty) => property.name === name);
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if (typeof prop === "undefined") {
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return undefined;
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@ -236,4 +260,8 @@ export class InteractiveLayer extends Container {
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return prop.value;
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}
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private shouldReverse(entity: SpriteEntity): boolean {
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return typeof entity.properties !== "undefined" && entity.properties["reverseInactive"]
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}
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}
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